I see the problem with disappearing fades* when rippling is still there, as is this:
When rippling, either auto or post, there may be events that are locked, out of sight further down the timeline. All Vegas needs to do is to warn users about this so they don't go ahead and get into a jumble caused by most events moving but some staying where they were.
I wrote about this many months ago, and submitted a formal request to Sony - surely its only a simple IF THEN piece of programming - IF any affected events are locked THEN display warning before rippling.
Please!
* edit - sorry, should have described this one too - butt three events up to each other and apply fade downs/ups to each. Now move event 1 over any of the fade downs/ups and ripple - the fades are gone. [EDIT - see later post - only a problem now with Post Edit Ripple -it's solved with Auto Ripple]
When rippling, either auto or post, there may be events that are locked, out of sight further down the timeline. All Vegas needs to do is to warn users about this so they don't go ahead and get into a jumble caused by most events moving but some staying where they were.
I wrote about this many months ago, and submitted a formal request to Sony - surely its only a simple IF THEN piece of programming - IF any affected events are locked THEN display warning before rippling.
Please!
* edit - sorry, should have described this one too - butt three events up to each other and apply fade downs/ups to each. Now move event 1 over any of the fade downs/ups and ripple - the fades are gone. [EDIT - see later post - only a problem now with Post Edit Ripple -it's solved with Auto Ripple]