It isn't as hard as you could make it. I've given up many times and only recently got my mojo working on this.
1) Plan, plan, plan. In other words have a long hard look at the problem and think it through. This can save you a lot of work. If it all gets too messy you might do better to start again with another approach.
2) Make certain you have enough nodes. I found things get messy adding more nodes as you progress.
3) Add keframes at the null point of motion first. The smooth interpolation will generally match natural motion.
4) You can select a group of nodes, shift + click. This makes life much easier as the selection holds as you move to the following keframes. I've found it easier to first get the various parts of a moving object roughly aligned correctly and then going back to do a final tweak much easier than trying to tweak each keyframe's nodes all at once.
For example if you were trying to rotoscope a car as it turns a corner treat each wheel as a group of nodes adjusting the mask for just say the back wheel through each keyframe in the one pass and then go back to the first keyframe and select another wheel's nodes and the work through that.
If anyones has any better workflows or ideas please add them.
Bob.
1) Plan, plan, plan. In other words have a long hard look at the problem and think it through. This can save you a lot of work. If it all gets too messy you might do better to start again with another approach.
2) Make certain you have enough nodes. I found things get messy adding more nodes as you progress.
3) Add keframes at the null point of motion first. The smooth interpolation will generally match natural motion.
4) You can select a group of nodes, shift + click. This makes life much easier as the selection holds as you move to the following keframes. I've found it easier to first get the various parts of a moving object roughly aligned correctly and then going back to do a final tweak much easier than trying to tweak each keyframe's nodes all at once.
For example if you were trying to rotoscope a car as it turns a corner treat each wheel as a group of nodes adjusting the mask for just say the back wheel through each keyframe in the one pass and then go back to the first keyframe and select another wheel's nodes and the work through that.
If anyones has any better workflows or ideas please add them.
Bob.