Until now V9.0c has been enough to get many paying jobs out the door. Yes, playback isn't stellar and yes there's that judder problem but meh, that I could live with.
Now I have a project with three tracks of HD, two being HDV and one XDCAM EX, 90 minutes long, multicam done the old school way, just to keep it simple. As I've progressed through this project V9 locks up more and more regularly. I'm now getting 60 seconds of editing done and then loosing a few minutes killing V9, clicking through the M$ "do I want to send a crash dump..." and then restarting Vegas. I am saving the project after every change. This is absurd.
It can happen playing back the project when it hits a fade. Then the preview progress indicator goes wild stuck in a loop trying to render the same frame, the playhead keeps moving, the audio keeps playing, the audio meters keep moving. Hit space to stop, the meters freeze, V9 will now not respond and the preview progress meter freezes and I get the hour glass. Opening Task manager reveals low CPU and memory usage, nothing looks remiss however I see two instances of the Vegas application but only one instance of the Vegas90.exe process running. No clue how this happens.
Once I was simply moving frame by frame over an empty section of the timeline and much the same happened. I mean what did Vegas think it had to render, truly odd.
I've tried all the fixes mentioned in the past. Preview RAM is down to 32MB, no external monitoring, Preview at Good/Quarter. All the HDV was recorded onto Sony "HD" tape and captured with V9 without a single break over 80 minutes, yes we use the very expensive 85 minute HD tapes. Thumbnails set to head, mid, tail.
I ran Memtest for a few hours this morning, not a wimper out of it. Heck even AE holds together pretty reliably on this box with 100 layers of HD but V9 is choking simply playing back 3 tracks. I have only one FX, a simple limiter on one audio track. Apart from the camera audio I have 2x 24/48K stereo tracks from a multichannel wave file and two audio busses, that's it.
I'm now uncertain which way to jump, I could soldier on, I've only got 10 minutes left to edit but that's going to take hours and the problem is getting worse as I add more cuts. Maybe I should cut my losses and break this project up into scenes. Maybe I should render DV proxies and cut that and then switch for the final render. I wish I had a clue why Vegas is doing this, would make the decision easier.
I'm going to run a few more system diagnostics. It could simply be a HDD going south but I've had that happen before and the symptoms were totally different and repeatable based on T/L position. This problem is not related to T/L position and hence where the media is coming from. Just to be sure though I'll check this out as well. I seriously doubt it's a CPU or power supply issue, rendering out is fine, just playing out or editing locks V9 up.
Bob.
Now I have a project with three tracks of HD, two being HDV and one XDCAM EX, 90 minutes long, multicam done the old school way, just to keep it simple. As I've progressed through this project V9 locks up more and more regularly. I'm now getting 60 seconds of editing done and then loosing a few minutes killing V9, clicking through the M$ "do I want to send a crash dump..." and then restarting Vegas. I am saving the project after every change. This is absurd.
It can happen playing back the project when it hits a fade. Then the preview progress indicator goes wild stuck in a loop trying to render the same frame, the playhead keeps moving, the audio keeps playing, the audio meters keep moving. Hit space to stop, the meters freeze, V9 will now not respond and the preview progress meter freezes and I get the hour glass. Opening Task manager reveals low CPU and memory usage, nothing looks remiss however I see two instances of the Vegas application but only one instance of the Vegas90.exe process running. No clue how this happens.
Once I was simply moving frame by frame over an empty section of the timeline and much the same happened. I mean what did Vegas think it had to render, truly odd.
I've tried all the fixes mentioned in the past. Preview RAM is down to 32MB, no external monitoring, Preview at Good/Quarter. All the HDV was recorded onto Sony "HD" tape and captured with V9 without a single break over 80 minutes, yes we use the very expensive 85 minute HD tapes. Thumbnails set to head, mid, tail.
I ran Memtest for a few hours this morning, not a wimper out of it. Heck even AE holds together pretty reliably on this box with 100 layers of HD but V9 is choking simply playing back 3 tracks. I have only one FX, a simple limiter on one audio track. Apart from the camera audio I have 2x 24/48K stereo tracks from a multichannel wave file and two audio busses, that's it.
I'm now uncertain which way to jump, I could soldier on, I've only got 10 minutes left to edit but that's going to take hours and the problem is getting worse as I add more cuts. Maybe I should cut my losses and break this project up into scenes. Maybe I should render DV proxies and cut that and then switch for the final render. I wish I had a clue why Vegas is doing this, would make the decision easier.
I'm going to run a few more system diagnostics. It could simply be a HDD going south but I've had that happen before and the symptoms were totally different and repeatable based on T/L position. This problem is not related to T/L position and hence where the media is coming from. Just to be sure though I'll check this out as well. I seriously doubt it's a CPU or power supply issue, rendering out is fine, just playing out or editing locks V9 up.
Bob.