Saving Preset

Flack wrote on 9/9/2004, 5:12 PM
I am using a colour noise texture to go behind a still image, the image has been taken with the 35 mm camera on its side, this means I end up with black borders down each side.
To get rid of these and juice the picture up I have created a new preset.

The preset is zoomed in to fill the frame and it rotates 360 in a loop, I can save this with a name, but when I recall it to use it down the timeline again my keyframes have gone.
If I use this it shows the texture correctly but there is no rotation because it seems not to save the keyframing I used. Is this right, I am sure all was saved when done in Vegas 4.

Flack.

Comments

jetdv wrote on 9/9/2004, 6:20 PM
Each keyframe is saved separately. Then you have to recall each keyframe separately.

Here's another option: Copy the one that's correct, go to the new one, then "Paste Event Attributes".

Alternately, you could possibly script the changes.
Flack wrote on 9/9/2004, 6:24 PM
Thanks Jetdv

I have done what you suggested and used the copy & paste attributes.

Flack
JohnnyRoy wrote on 9/10/2004, 5:23 AM
This is probably my BIGGEST feature request for Vegas 6. i.e, the ability to save multiple keyframes as ONE preset. I rarely use presets because the things I want to save have motion in them and as you found out, you would have to save each keyframe separately and then recreate each keyframe again. That’s why, although Vegas can do a lot of the same things a plugin like Boris or Graffiti can do, the plugins can save presets with all their keyframe motion. With Vegas, its start from scratch each and every time. Very tedious.

~jr
Flack wrote on 9/10/2004, 11:54 AM
Could something like this be scripted, like a macro running while you create the first one that copies all keystrokes and from then on use the macro for that saved preset.. ????? just thinking out loud... or am I being dumb.


Flack .
jetdv wrote on 9/10/2004, 11:58 AM
No. A Script could create the keyframes and set them to specific presets but could NOT determine what presets or modified settings were used by keyframes on the source event.
JohnnyRoy wrote on 9/10/2004, 7:28 PM
> ...could NOT determine what presets or modified settings were used by keyframes on the source event

Yea this is part of the problem IMHO. I once asked if the Vegas plug-ins could show which preset you selected so that when you open an effect, you know what preset was applied. I got my answer when I started script programming. Presets are one-way only. The plug-in doesn’t retain the name of the preset. It just gets applied and then forgotten. It would be nice if this could change in a future release.

~jr
jj_joseph wrote on 9/10/2004, 10:34 PM
I feel your pain Flack(gives me a headache thinking about it). Posted about this very weakness in v4 a year and half ago and others did as well. Just happened to read this thread today after parking my vegas many months ago.Apparently,there must be no more than 1 or 2 users who need the functionality of saving keyframe sequences as presets to save TIME?. So ,you can build that battleship in a bottle if you want to......or simply move on to other tools to accomplish.Happy editing.Vegas still paks a good bang-for-the-buck(euro). :-)
jj