Scrolling large amount of text

megabit wrote on 11/4/2008, 1:41 PM
I need to add scrolling credits; is there a way to just copy from a txt document and paste into the text event, a fragment consisted of large number of rows, and have it all scroll over a certain amount of time?

Using the traditional scrolling text in Vegas is so tedious - you need to insert row by row, and I don't think it can be pasted - or am I missing something?

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Comments

Zulqar-Cheema wrote on 11/4/2008, 2:09 PM
use the normal text box and then place the text at the bottom of the screen at start, move the cursor tot he end of the text and place text to the top of the window, add a key frame on the opposite side to the one that is already there, that should do it.

t o adjust timing make sure the text is the right length before you start above or make sure you move the right key frame to the end.

You can set the duration of the text clip by changing the time from the 10s to what you require, the extend the clip until you get the small v appear on top of the clip
bStro wrote on 11/4/2008, 2:22 PM
Using the traditional scrolling text in Vegas is so tedious - you need to insert row by row, and I don't think it can be pasted - or am I missing something?

Yes -- the fact that you can paste into the credit roll generator. ;-)

Type up your credits in a text document one per line. Insert a tab for two-column lines. Select it all and copy. Click a line in the credit roll generator and hit Ctrl-V to paste. Adjust as needed.

Rob
megabit wrote on 11/5/2008, 1:39 AM
Thanks guys - both methods work.

As to the copying into credit roll's fields - I was misled by the mouse right-click not containing this option; Ctrl-V does the trick, though.

PS

I have another question: does DVDA need to apply some "special treatment" to such a scrolling text, so that it doesn't flicker and is smooth at the final DVD?

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farss wrote on 11/5/2008, 2:43 AM
"does DVDA need to apply some "special treatment" to such a scrolling text, so that it doesn't flicker and is smooth at the final DVD? "

Nothing to do with DVDA, all to do with the joys of interlaced video.
Theory is that to avoid such problems the text should advance an even number of lines per frame. You can read all the technical stuff at:
http://www.adamwilt.com/Tidbits.html
about half way down the page. It would be nice if Vegas was a little more "Pro" and let you dial in scroll rates in lines per frame instead of us spending time with a calculator. Or else you can buy one of the good titlers.

Bob.
megabit wrote on 11/5/2008, 3:43 AM
Thanks Bob.

I'm rendering a short "Credits" film (1.5 min) with the scrolling text and some "making of" video in the background - gosh, it's gonna take HOURS !!!

Is this somehow related to my not sticking to the theory you have outlined?

Or is it just the Vegas credit scroll not optimized for multi-threading (my quad CPU is only running at some 27%)...

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nolonemo wrote on 11/5/2008, 8:16 AM
>>Theory is that to avoid such problems the text should advance an even number of lines per frame. You can read all the technical stuff at:
http://www.adamwilt.com/Tidbits.html<<

Thanks Bob! That explains why my last credit scroll is so utterly crappy. Time to get out the calcuator and re-render....
Terry Esslinger wrote on 11/5/2008, 11:55 AM
From what I can tell by reading that article there would be no way togte a good rolling credits with the current Vegas rolling credit generator. I am currently having fits trying to do one. Even with using good fonts, double the resolution, etc. The roll just is not smooth. I don't see how, even with a calculator thast you could figure out how to do it.
rs170a wrote on 11/5/2008, 12:27 PM
Unfortunately Terry is right.
The credit roll generator in Vegas is, to put it mildy, a piece of junk.
Even the titler in my old Amiga ran circles around this one :-(

Mike
farss wrote on 11/5/2008, 1:09 PM
I'd suggest having a look at the Inscriber products, a local Vegas user uses it and his titles and graphics look damn good on air. There's also Cayman Graphics and Boris to consider. None of the good packages are cheap but I guess if you do a lot of titling the cost is soon recovered.
You can wrangle Vegas into giving decent output, there's motion blur, supersampling and my old friend gaussian blur. Prep graphics at the highest possible resolution and downscaling the output also seems to help. Doing the graphics work in a separate project makes a lot of sense too.

Bob.
rs170a wrote on 11/5/2008, 2:11 PM
As I recall, you can also create the "roll" in the regular text box (or Photoshop if you have it) by making it much larger in height and then using Pan/Crop to do the scroll for you.
This way, you have a lot more options for text like size, italics, colours, etc.

Mike
johnmeyer wrote on 11/5/2008, 2:22 PM
I'm rendering a short "Credits" film (1.5 min) with the scrolling text and some "making of" video in the background - gosh, it's gonna take HOURS !!!This may help you fix your slow credit roll render, although the bug may have been fixed:

Slow credit roll rendering bug

rs170a wrote on 11/5/2008, 2:27 PM
John, clicking your link opens up a "Post New Topic" page.
I don't think that's what you meant it to be.

Mike
johnmeyer wrote on 11/5/2008, 4:23 PM
Thanks. Fixed.
megabit wrote on 11/5/2008, 11:54 PM
John (Meyer),

Thanks a lot - you just saved me a day!

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megabit wrote on 11/6/2008, 1:16 AM
There is only one caveat to this work-around: using the Track Motion shadow instead of the timed Text event's shadow effect (which is soooo nice looking), is impractical in my case, as I want to scroll my credits on an actual moving video as a background...

Any work-around to that?

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Grazie wrote on 11/6/2008, 1:20 AM
Use 2 Tracks:-

One for Actual

One duped for Shadow "effect" Do this by lowering the Alpha + some Gaussian blur - plus whatever!

Offset the shadow track.

Done!

Grazie
megabit wrote on 11/6/2008, 4:29 AM
Grazie,

Could you elaborate, please?

I've tried your recipe, but haven't got the shadow effect around white text characters - needed for improving legibility when the background is white....

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Grazie wrote on 11/6/2008, 4:49 AM
My way was to add an extra track for a shadow. Are you asking for a shadow for "legibility" purposes, against white BG? Well, my method should still work. Why don't you ADD a shadow to the text and be done? You say you can't do this - why?

Now I want to see what you are doing so I can see the issue now.

Cheer,

Grazie
megabit wrote on 11/6/2008, 5:09 AM
Grazie,

I've managed to re-create your method - yes, it does work (though I needed to add an extra step to your procedure, namely decrease gain of the "shadow" copy of my text events).

However, when I try to render, it is almost as slow as with the shadow added in the original text event instance, i.e. very slow - some 1 frame per 3 seconds. OK, it's a bit faster than with the "normal" shadow added , but still very slow...

Thanks, anyway ! This forum rocks.

Definitely.

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earthrisers wrote on 12/2/2008, 6:18 PM
Quoting from an earlier message in this thread:
-------
There's also Cayman Graphics and Boris to consider. None of the good packages are cheap but I guess if you do a lot of titling the cost is soon recovered.
-----unquote
Just a 2-cents note to say I'm using Boris Graffiti, and the scrolling titles it produces almost always have the "shimmers". Purchasing Boris Graffiti might not solve your specific problem... or it might create a new problem for you.