As mentioned in your other thread, legacy AVC decoding disables hardware decoding. Your system shouldn't be crashing and should be able to use Radeon Graphics for decoding.
Setting dynamic ram preview to 0 reduces performance. This screenshot is from an old version of VEGAS and the advice is also old.
The setting here likely helping you is the optimal playback one which reduces preview quality to what your system can handle.
not until the combo of 0 and 1 with nvidia picked all across the board in pref and io
boosted all performance on my projects
but only on your benchmark it downgraded the time to 16 min
i opened 3 of my hip hop music videos with 3d effects... overlays... text...and over 30 tracks and it scrubbed threw and playback only dropped two frames
What you are missing is that legacy AVC disables any preference you made for NVIDIA in file io. It can't use GPU decoding if that is checked. That may help though if the file type doesn't work well with your GPUs for some reason (not sure why, don't have issues with Panasonic AVC files here).
Something's wrong with how VEGAS is working on your system. So if disabling preview buffers and GPU decoders help you, go for it.
Legacy avc adds to it..givens me cpu and gpu push on my renders not your benchmark...have you ever edited a music video..just cuts filters and overlays and one track of audio..Vegas has only ever used 3d in windows task manager never decode on any project I have ever rendered. I have been a user for 7 years
I understand what you are saying, it just isn't normal for VEGAS for there to be no decode or encode activity when legacy AVC is unchecked and AVC media in a MP4 or MOV wrapper (not MKV, etc.) is used and you render to a GPU-supported template like MagixAVC or MagixHEVC with NVENC.
Low utilization is okay (6%) as the 3D calculations may be keeping the GPU busy before it can work on the next frame. However your screenshot showed no activity whatsoever.
I assume in Windows "graphics settings" you have it on defaults and don't have it trying to control which GPU works with VEGAS. I assume you don't have a MUX swich enabled either.
You can see what VEGAS finds for GPUs here: C:\Users\NAME\AppData\Local\VEGAS Pro\21.0\gpu_video_x64.log
Tried that just now all thst did was slow the current speed render time down and make the timeline playback super choppy...render time the same..no decode or encode...all 3d
I manage the two render benchmarks so have seen hundreds of people do the same tests. I also closely read what the developers write on this forum about the video engine. They don't recommend having Windows select which GPU is used.
If you think the system is working properly I'd file a support request and suggest that this AMD iGPU/NVIDIA GPU combination may be leading to inability to use the GPU for decoding and encoding. Hopefully they can help you further.