SF Track Effect _MultiTap Delay strangeness...

MixNut wrote on 12/2/2001, 11:47 PM
Now for something weird...

I'm running v1.0b of Vegas Pro with the XFX DX plugin packs. While mixing a project this weekend, I ran across a really STRANGE phenomenon...

The multitap delay plugin has historically worked flawlessly on my machine in regards to feedback amounts...From a few taps to near infinity, I've never had a problem. I have EDL/Mix files that were generated on my machine that still use this plugin correctly...

My client brought in materials recorded and edited in v1.0b on his machine at home. NO MIX SETTINGS OR PLUGINS WERE INCLUDED...

In all EDL/mixes that originated from him [even those saved as new names on my machine] the multitap delay plugin "chops" the feedback regeneration off after a consistent, yet meaningless, period of time. In other words, no matter how high you set the feedback and no matter any other settings, the delays play for a period of time and then "chop" off...Not nice sounding.

At first I thought it was simply a preview limitation...Not so...The problem shows up in rendered mixes.

Here are the workarounds we tried:

1) Restaged the machine [from an early, clean ghost image].
2) Rendered edited tracks into single wavefiles before passing to the plugin.
3) Tried every possible combination of settings within the plugin.

Again...I can go open an EDL from another mix session in August for the same client and the same plugin works flawlessly...

Ideas?

Thanks.

Comments

MixNut wrote on 12/5/2001, 8:53 AM
Anyone? SF?
Cheesehole wrote on 12/5/2001, 4:36 PM
sorry i'm afraid your problem might be too bizzaaar.

have you tried tech support? it sounds like you've narrowed the problem down to a single project file... or am i wrong? that's a good start if you have. i would have suggested a system refresh, but you already did that.

- ben (cheesehole)
MixNut wrote on 12/7/2001, 2:26 PM
I do have a question for Sonic regarding this problem:

Is there any information stored in a [v1.0b] project file that "defines" any limitations or "describes" the system on which the file originated?

-OR-

Would the absence of XFX plug-in packs on the originating machine be noted in the project file, so as to cause limitations/problems with the file on a machine using XFX plugins?

The file was originally generated on a 1ghz Athlon machine [which is tchnically faster than my machine]. I wonder, however, if there was something defined in the file to limit the multitap durations.

Possible?
SonyEPM wrote on 12/7/2001, 4:10 PM
Plug-in parameters wouldn't be limited by machine type.

If the same plug-ins used in the creation of the project are installed on the machine opening the project, all settings should be identical.