So far I have not been fully successful with this, so maybe someone will bring in new ideas.
I have that movie of my 3-year old son (19 now!) running to and jumping into the swimming pool. The movement is a gracious one, so I would like to do a small trick with it.
To simplify, imagine that this is the full sequence of frames in the full clip:
ABCDEFGHIJKLMNOPQRSTUVWXYZ (full scene is much bigger of course, around 10 seconds).
"W" is the frame were the kid is entering the water. I wanted to slow down the scene from 100% in frame "M" (jump beguins) down until 0% on frame "W". Then, I would reverse velocity, "accelerating" from 0% in frame "W" until -100% in frame "M" again.
Furthermore I want to eliminate frames A to F.
Confused ? Here goes:
A to F - eliminated
F - starts to run - velocity 100%
M - starts to jump - velocity 100%, decreasing until 0% (smooth).
W - touch water - velocity is now 0%, reversing starts
M - after "backjumping" from water, touches ground again. Velocity is -100%.
Backwards continue and Fade Out begins until scene disappears around frame K.
My problem is that I am unable to fix the boundaries of my video, because when I move the beguinning of the scene (to frame F) and apply the velocity envelope, I am unable to fix the end. The conjugation of trimmimg and reversing gets unmanageable.
Try it for yourself and you'll see what I mean.
Splitting doesn't solve the problem, because I am using non-linear velocity change and because my starting frame ("F") does not coincide with my ending frame ("K").
Truly a simple idea but much field for experimenting here. Any hints ???
I have that movie of my 3-year old son (19 now!) running to and jumping into the swimming pool. The movement is a gracious one, so I would like to do a small trick with it.
To simplify, imagine that this is the full sequence of frames in the full clip:
ABCDEFGHIJKLMNOPQRSTUVWXYZ (full scene is much bigger of course, around 10 seconds).
"W" is the frame were the kid is entering the water. I wanted to slow down the scene from 100% in frame "M" (jump beguins) down until 0% on frame "W". Then, I would reverse velocity, "accelerating" from 0% in frame "W" until -100% in frame "M" again.
Furthermore I want to eliminate frames A to F.
Confused ? Here goes:
A to F - eliminated
F - starts to run - velocity 100%
M - starts to jump - velocity 100%, decreasing until 0% (smooth).
W - touch water - velocity is now 0%, reversing starts
M - after "backjumping" from water, touches ground again. Velocity is -100%.
Backwards continue and Fade Out begins until scene disappears around frame K.
My problem is that I am unable to fix the boundaries of my video, because when I move the beguinning of the scene (to frame F) and apply the velocity envelope, I am unable to fix the end. The conjugation of trimmimg and reversing gets unmanageable.
Try it for yourself and you'll see what I mean.
Splitting doesn't solve the problem, because I am using non-linear velocity change and because my starting frame ("F") does not coincide with my ending frame ("K").
Truly a simple idea but much field for experimenting here. Any hints ???