Comments

johnmeyer wrote on 8/16/2003, 10:34 AM
I don't know of a way to capture time lapse in Vegas. ScenalyzerLIVE (aka SCLive), which is a dedicated capture program, has time lapse capture.

I suppose you could write a script that would delete, for instance, 9 out of every 10 frames. The only problem is that you would have to capture a LOT of footage to get just a few seconds of video.

If you want to freeze a frame for a few tenths of a second, then go to the next frame and freeze it (different than time lapse where each frame is only played back for 1/30 of a second), this could probably also be accomplished with a script. I am not aware of a plugin.
jaegersing wrote on 8/17/2003, 1:01 AM
If you open the clip properties in Vegas, you can set undersample to less than 1.0. This will give a type of strobing effect. No script or plugin necessary!

Richard Hunter

deflorence wrote on 8/17/2003, 9:28 AM
Yes, I worked that out by RTFM, thanks. Also, best to time-stretch the clip first, to obtain maximum effect. Shame there is not a real freeze frame slow mo facility. This used to be incorporated in all decent hardware Time Base Corrector. It should not be difficult, for those of you who are developpers, to write a plugin which, when a clip is played, holds a frame for x seconds, and meanwhile drops the others. I can see that Vegas was not written by film-makers, but by technicians. I also miss a luminance key and a travelling matt facility. Any site with a collection of tips/plugins? It's quite easy to write filters in Photoshop, for instance, and there is a huge community of filter writers. While Vegas does a good job (not as good as ACID does in the Audio area, though), I find its filters and mixing facilities are a tad on the amateurish side. Anyone who has been in a video edit suite will know what I'm talking about. I may have to learn Vegas scripting and see what tools I can come up with.

Cheers all, from London.
Bruno
bdeflorence@yahoo.co.uk
deflorence wrote on 8/17/2003, 9:59 AM
Just found out doing a velocity curve to about 3% will equally do the trick.

Now: how about a formula to calculate from my Fps and value of the velocity curve a corresponding BPM? This is so I can do my sound editing in Logic Audio, the freeze frame rate being in sync with the audio beat (sorry chaps, but there is no way I'm going to sequence audio in VV). I can always tap the keyboard and Logic will detect the beat, but it would be quicker to have a formula. Or can Vegas send out the actual sync signal of the slow mo playing? Thanks
GaryKleiner wrote on 8/17/2003, 11:05 AM
Bruno,
> I worked that out by RTFM, thanks<
> I also miss a luminance key and a travelling matt facility. <

Maybe you should RTFM some more.

Gary
kameronj wrote on 8/17/2003, 1:43 PM
When I was growing up there was this kid who lived in the neighborhood named Morris. He was retarded. Or...I guess now, we he would be considered Mentally Challanged.

But we still called him "Slow Mo".

Does that help?
deflorence wrote on 8/19/2003, 4:38 PM
"ah, je ris de me voir si belle", as Marguerite said to Faust once.

En attendant, votre orthographe laisse à désirer. Moi aussi, je peux être condescendant.