SOFO !!!
Gee, this is the weirdest situation so far in Vegas...
VV 3.0c, Win98SE, 512mb ram, directx 9, windows media 9.
Project is PAL DV 4:3, which will be rendered to AVI. Sources are AVI (captured with Vegas) and MPG, and images are PNG and TGA.
I have a very long project (3-hour) that I have been working on. To lighten up things a bit, I develop the project in 2 parts.
*** First part was ready and running perfectly one month ago, so I moved to the second part.
Second part is ready now, so I move back to part 1 to edit the sound and start rendering.
KAPUT. When I open my project and browse the timeline, Vegas crashes with exception. After much experimenting I have come to the conclusion that there is "something" around 3 or 4 minutes in the timeline which causes the crash (see dump below).
Then, with some more experimenting, I concluded that:
- I can open the project, no crash (in the timeline I am seeing about the first 2-min of the project).
- I use the player button to Tab to the end of project, no crash.
- I begin to zoom out until I can see the whole project in the timeline, no crash.
- I can even play/preview, and go past the point where that "something" seems to be, no crash.
- Only, when I try to zoom in the timeline and the affected zone is in the viewable part of the timeline, do I get the crash.
- This means that: (1) if I place the cursor at project end and then zoom out, I don't get the crash (when the affected area comes into view, the timeline is already fully zoomed out); but (2) if I place the cursor at the beginning of the project and then zoom out, Vegas crashes when the affected part comes into view (because by that time the timeline is not yet fully zoomed out).
The dump is quite cryptical as always (I have the full dump, in case you need it), but it starts like this:
Sonic Foundry Vegas Video 3.0
Version 3.0c (Build 138)
Exception 0xC0000090 (float invalid operation) IP:0x5D3E9F
In Module 'VEGAS30.EXE' at Address 0x400000 + 0x1D3E9F
Thread: GUI ID=0xFFE39121 Stack=0xD9F000-0xDA0000
A backup of the project, 3 days older, gives exactly the same mistake.
What the heck is a "float invalid operation" ? What may be causing it ? What can I do to overcome it ?? (already uninstalled/reinstalled Vegas and all the plug-ins, and DX9 and WM9)
help ! Help !! HELP !!!
Please help !!! There's too much work at stake.
Thanks a lot
Gee, this is the weirdest situation so far in Vegas...
VV 3.0c, Win98SE, 512mb ram, directx 9, windows media 9.
Project is PAL DV 4:3, which will be rendered to AVI. Sources are AVI (captured with Vegas) and MPG, and images are PNG and TGA.
I have a very long project (3-hour) that I have been working on. To lighten up things a bit, I develop the project in 2 parts.
*** First part was ready and running perfectly one month ago, so I moved to the second part.
Second part is ready now, so I move back to part 1 to edit the sound and start rendering.
KAPUT. When I open my project and browse the timeline, Vegas crashes with exception. After much experimenting I have come to the conclusion that there is "something" around 3 or 4 minutes in the timeline which causes the crash (see dump below).
Then, with some more experimenting, I concluded that:
- I can open the project, no crash (in the timeline I am seeing about the first 2-min of the project).
- I use the player button to Tab to the end of project, no crash.
- I begin to zoom out until I can see the whole project in the timeline, no crash.
- I can even play/preview, and go past the point where that "something" seems to be, no crash.
- Only, when I try to zoom in the timeline and the affected zone is in the viewable part of the timeline, do I get the crash.
- This means that: (1) if I place the cursor at project end and then zoom out, I don't get the crash (when the affected area comes into view, the timeline is already fully zoomed out); but (2) if I place the cursor at the beginning of the project and then zoom out, Vegas crashes when the affected part comes into view (because by that time the timeline is not yet fully zoomed out).
The dump is quite cryptical as always (I have the full dump, in case you need it), but it starts like this:
Sonic Foundry Vegas Video 3.0
Version 3.0c (Build 138)
Exception 0xC0000090 (float invalid operation) IP:0x5D3E9F
In Module 'VEGAS30.EXE' at Address 0x400000 + 0x1D3E9F
Thread: GUI ID=0xFFE39121 Stack=0xD9F000-0xDA0000
A backup of the project, 3 days older, gives exactly the same mistake.
What the heck is a "float invalid operation" ? What may be causing it ? What can I do to overcome it ?? (already uninstalled/reinstalled Vegas and all the plug-ins, and DX9 and WM9)
help ! Help !! HELP !!!
Please help !!! There's too much work at stake.
Thanks a lot