Some personal suggestions about VEGAS Pro's UI

lan-mLMC wrote on 8/13/2019, 2:00 AM

1.The gaps between different modules are too obvious to make these modules look fragmented :

https://imgur.com/dACGjMa

As a contrast, Sony Vegas Pro 12's UI looks more seamless :

https://imgur.com/uiPosVY

2. A modules should be marked with a outline border when it is activated like premiere :

https://imgur.com/7OS7vSb

3. Some widgets can be decorated with colorful outline border. Moreover, these widgets can show different style when mouse flying on it. Such as OpenFX winwows :

https://imgur.com/E2H4YJ8

Comments

Rednroll wrote on 8/13/2019, 7:32 AM

1.The gaps between different modules are too obvious to make these modules look fragmented :

https://imgur.com/dACGjMa

As a contrast, Sony Vegas Pro 12's UI looks more unified :

https://imgur.com/uiPosVY

2. A modules should be marked with a outline border when it is activated like premiere :

https://imgur.com/7OS7vSb

3. Some widgets can be decorated with colorful outline border. Moreover, these widgets can show different style when mouse flying on it. Such as OpenFX winwows :

https://imgur.com/E2H4YJ8

It's interesting that you pointed these things out. I had stepped away from using Vegas where I was most familiar with versions 1-7. So now I come back to using Vegas after an extended vacation and it's VP16. Things were still familiar to me, but there were things where I just got this feeling Vegas had lost something along the way with its UI or maybe I just needed to get more acquainted with the new user interface, but overall I didn't feel it was a step forward from past versions. I think you nailed it on the head for a few of those items. The whole window docking and tab structure layout also feels and looks much more cumbersome and much harder to use in my opinion as well.

lan-mLMC wrote on 8/13/2019, 7:41 AM

1.The gaps between different modules are too obvious to make these modules look fragmented :

https://imgur.com/dACGjMa

As a contrast, Sony Vegas Pro 12's UI looks more unified :

https://imgur.com/uiPosVY

2. A modules should be marked with a outline border when it is activated like premiere :

https://imgur.com/7OS7vSb

3. Some widgets can be decorated with colorful outline border. Moreover, these widgets can show different style when mouse flying on it. Such as OpenFX winwows :

https://imgur.com/E2H4YJ8

It's interesting that you pointed these things out. I had stepped away from using Vegas where I was most familiar with versions 1-7. So now I come back to using Vegas after an extended vacation and it's VP16. Things were still familiar to me, but there were things where I just got this feeling Vegas had lost something along the way with its UI or maybe I just needed to get more acquainted with the new user interface, but overall I didn't feel it was a step forward from past versions. I think you nailed it on the head for a few of those items. The whole window docking and tab structure layout also feels and looks much more cumbersome and much harder to use in my opinion as well.

Dockable windows have their own advantage but The overall UI is not as seamless as VP12's.

Rednroll wrote on 8/13/2019, 7:58 AM

I'm still looking for those advantages. Just my personal observation is that I now seem to have a much harder time getting a window to dock in the area that I'm intending to drag and dock it at. Vegas seems to place the docked windows where it wants to go and I feel myself fighting with them to dock how I intended. I prefer the timeline on the top and the docked windows at the bottom with tab selections for each window. It seems like Vegas wants to create a new window docking area instead of just adding it as a tab to an already existing docked window area as I intended and getting the tabs in order as I originally intended is another struggle. I eventually get it to how I want but not without some struggles and fiddling around. It's definitely not as fluid and easy to use as it was in the past.