Sony NAB Announcement 10d and more

Comments

Seth wrote on 4/18/2011, 8:01 PM
Agreed, OpenCL will likely only have a limited presence in the first free .x release, but who knows, they might surprise us [for better or for worse] by writing or acquiring something gutsy and different like the ProType Titler or, if we're really lucky, an improved image stabilizer or color-correction tool that fully leverages OpenCL.
amendegw wrote on 4/19/2011, 3:04 AM
"The other question no one has asked yet is what Vegas is actually going to do with OpenCL?"Hey, I asked the question (4th post from the top)... "So... I wonder whether that statement means that the developers are using OpenCL only for the GPU render acceleration code? Or maybe it can be used for Preview acceleration?"

The problem is not the question, but the answer.

...Jerry

System Model:     Alienware M18 R1
System:           Windows 11 Pro
Processor:        13th Gen Intel(R) Core(TM) i9-13980HX, 2200 Mhz, 24 Core(s), 32 Logical Processor(s)

Installed Memory: 64.0 GB
Display Adapter:  NVIDIA GeForce RTX 4090 Laptop GPU (16GB), Nvidia Studio Driver 566.14 Nov 2024
Overclock Off

Display:          1920x1200 240 hertz
Storage (8TB Total):
    OS Drive:       NVMe KIOXIA 4096GB
        Data Drive:     NVMe Samsung SSD 990 PRO 4TB
        Data Drive:     Glyph Blackbox Pro 14TB

Vegas Pro 22 Build 239

Cameras:
Canon R5 Mark II
Canon R3
Sony A9

jwcarney wrote on 4/19/2011, 1:48 PM
Eyeon Fusion is currently using OpenCL instead of OpenGL. I don't know why so many are being negative about this. It (along with OpenFX) paves the way for some advanced VFX plug-ins to say the least. Just don't expect a lot of stuff to be available at initial release.

As far a FCPX face recognition and rolling shutter features. Let's see how they work before heaping praise or scorn. They did not show them at the Supermeet.