Sony NAB Announcement 10d and more

Comments

Seth wrote on 4/18/2011, 8:01 PM
Agreed, OpenCL will likely only have a limited presence in the first free .x release, but who knows, they might surprise us [for better or for worse] by writing or acquiring something gutsy and different like the ProType Titler or, if we're really lucky, an improved image stabilizer or color-correction tool that fully leverages OpenCL.
amendegw wrote on 4/19/2011, 3:04 AM
"The other question no one has asked yet is what Vegas is actually going to do with OpenCL?"Hey, I asked the question (4th post from the top)... "So... I wonder whether that statement means that the developers are using OpenCL only for the GPU render acceleration code? Or maybe it can be used for Preview acceleration?"

The problem is not the question, but the answer.

...Jerry

System Model: Alienware Area-51m R2
System: Windows 11 Home
Processor: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz, 3792 Mhz, 8 Core(s), 16 Logical Processor(s)
Installed Memory: 64.0 GB
Display Adapter: NVIDIA GeForce RTX 2070 Super (8GB), Nvidia Studio Driver 527.56 Dec 2022)
Overclock Off

Display: 1920x1080 144 hertz
Storage (12TB Total):
OS Drive: PM981a NVMe SAMSUNG 2048GB
Data Drive1: Samsung SSD 970 EVO Plus 2TB
Data Drive2: Samsung SSD 870 QVO 8TB

USB: Thunderbolt 3 (USB Type-C) port Supports USB 3.2 Gen 2, DisplayPort 1.2, Thunderbolt 3

Cameras:
Canon R5
Canon R3
Sony A9

jwcarney wrote on 4/19/2011, 1:48 PM
Eyeon Fusion is currently using OpenCL instead of OpenGL. I don't know why so many are being negative about this. It (along with OpenFX) paves the way for some advanced VFX plug-ins to say the least. Just don't expect a lot of stuff to be available at initial release.

As far a FCPX face recognition and rolling shutter features. Let's see how they work before heaping praise or scorn. They did not show them at the Supermeet.