We finally have Decklink captures working accurately inside Vegas 6.0d. Batch capture is great.
This has raised another problem - we currently use After Effects as one of our main compositors, but it wont read in the Vegas-Decklink captured clips. It appears that AE doesn't like SonyYUV 8bit clips.
Has anyone found any way of forcing AE to read these clips - or does anyone know of any codecs that would allow AE to read them.
We are trying to avoid having to export out of Vegas the clips in another format as this just adds needless overhead, means we have doubled up our clips, and also loses all the time code info.
Whilst the people at Sony Vegas have added nice compositing capabilities to Vegas (and we do use them for simple jobs), we really do need to do heavy duty composites in a package like AE.
Incidently both PP2 and Combustion have no problem with the SonyYUV format. I know I should be directing my request to Adobe but they have a vested interest (in PP2) to not support the output of Vegas.
This has raised another problem - we currently use After Effects as one of our main compositors, but it wont read in the Vegas-Decklink captured clips. It appears that AE doesn't like SonyYUV 8bit clips.
Has anyone found any way of forcing AE to read these clips - or does anyone know of any codecs that would allow AE to read them.
We are trying to avoid having to export out of Vegas the clips in another format as this just adds needless overhead, means we have doubled up our clips, and also loses all the time code info.
Whilst the people at Sony Vegas have added nice compositing capabilities to Vegas (and we do use them for simple jobs), we really do need to do heavy duty composites in a package like AE.
Incidently both PP2 and Combustion have no problem with the SonyYUV format. I know I should be directing my request to Adobe but they have a vested interest (in PP2) to not support the output of Vegas.