Sound Forge CDA Poll

Comments

Rednroll wrote on 12/13/2002, 4:45 PM
Paulo,
Just ask Geoff if you can buy his computer from him, He doesn't seem to see ANY of the problems, everyone else is seeing and doesn't feel limited at all with the non-existant obvious features that are needed.

I always, buy new hardware to make each seperate app work don't you? Afterall, that is the Digidesign/Protools way of ensuring their software works properly. I now have 5 PC's with different hardware configurations in my studio. 4 for each Sonic Foundry app, and 1 for all the rest of my software arsenal. Now, if I can just find enough room to squeeze the artist into the recording booth???.....Ummmmmmfff...there you go...just squeeze in there and put 1 foot on that monitor and the other on the CD recorder, and sing up to that mic hanging off the PC tower power cord.
Geoff_Wood wrote on 12/14/2002, 12:19 AM
I get the non-recognition of fresh blank disc after the 'burn another ?' prompt. Happy ?

g.
Geoff_Wood wrote on 12/14/2002, 12:34 AM
Posted by: Rednroll PM

"I can't think of anything else that a mastering app needs."

>Well it's been a few weeks now since the beta expired on my machine, but here's a >few things I could think of, but feel free to correct me if I'm wrong.

>1. A way to Record audio? I use external processors like my TC Finalizer, to do >most of my mastering like multi-band compression and EQ.

'Mastering' generally implies that the source media is already recorded/mixed, whatever. If 're-mastering' there is the function in Media Pool to extract from CD.

>2. Ability to Remove DC offset. I receive material all the time from studios, who's >equipment introduces a lot of DC offset, thus reducing the headroom and overall >volume and adding hum to the track.

How about a) sending it back, b) a DC-offset-removal plugin ? Jeepers, people may send you stuff lacking in hf - maybe CDA should have native EQ instead of by plugin.

>3. Normalization. This may already be in there...as I said correct me if I'm >wrong...but if it isn't, then this is a very obvious tool needed for mastering.

Correction. You are wrong.

>4. Ability to reverse audio. When mastering most everyone of my clients, has an >unedited version and then also wants a version with the cuss words reversed to send >to local radio stations.

This is clearly an essential function. How could they have overlooked something so vital ?!! Just as well they have the 'Open in audio editor' doo-hicky, otherwise what could we do ?

>5. The ability to record to more than 1 'cd burner at a time. I always burn 3 discs >for my clients. 1 for them to listen too and evaluate so they don't get ANY >scratches on the discs they're sending out, and 2 to send to the duplication house, >incase something is wrong with 1, there is a backup for the duplication house.

I often do several discs too. More than one at a time would be handy, but it only takes a few minutes to dupe a disc to my 7 drives with DiscJuggler, Nero, Feurio, or whatever, so I don't loose too much sleep fretting over that one. I would prefer to have realtime burning of one disc with resampling and plugins (by fine-tuning the efficiency maybe).

>6. A VU meter...'nuff said, I've beat this one to death.

Yes please. But as well as the normal meter.

Also a quick 'peak scanning / marking thing would be good, with option automatic adjustment of the master level. Sort of like a 'master post normalise'.

g.


I would hardly consider CDA to be a "full" mastering app. Some peoples mastering needs are more demanding than others, so if the shoe fits....wear it and be happy. I'm not, I want my 5% added to Vegas as I mentioned and it doesn't matter to me if everyone disagrees with "my opinion" or not. Everyone else is NOT doing MY mastering and obviously not working as effeciently and effectively as I consider possible.

Rednroll wrote on 12/16/2002, 10:58 AM
"'Mastering' generally implies that the source media is already recorded/mixed, whatever. If 're-mastering' there is the function in Media Pool to extract from CD."

Obvious statement, that shows you know very little about what mastering is and you should stick to your own mastering of YOUR own material and continue to live happily in your little bubble world.




Well, your replies clearly show, that CDA is NOT a COMPLETE mastering APP as you previously stated....So you need to have 3 other programs, as you mentioned along with it to do 1 task. And yes...you can rip material from CD using the app. How am I gonna "Rip" the audio from a DAT tape, or someone who decided to Mix down to 1/2inch tape to get that analog warmth? Or occassionally, I even have someone bring something into me on minidisc. So in otherwords YOU can only master from ONE source material...CDR...I guess your mastering facility is very limited then. I'm glad that works for you, as I mentioned it doesn't for me. I guess all these other mastering houses along with myself who use external hardware for mastering must not know what we're doing and should switch to 100% plugins like yourself. I'll consult Bob Ludwig the next time I speak to him at AES.
Geoff_Wood wrote on 12/16/2002, 7:41 PM
And I'll consult Bob Ludwig next time I talk to him over a coffee at his place, while I chat about our mutual extreme interest in automotive hi-fidelity.

So, to be a mastering app, by your reasoning you should be a be to do *everything conceivable* in it ? I don't have a problem transferring from DAT in SForge. Or recordig from tape/vinyl, etc into SForge - because in the latter two cases usually a degree of editing or restoration is required (as opposed to mastering).

Given your opinion that CDA5 is a waste of space, and you should be able to do everything in Vegass, why do you bother to follow this forum ? Have you noticed that of all the repliers to your 'poll' don't think along the same lines as you ? Ever figured out why ? Oh, of course we are all amateurs or incompetent.

geoff

Rednroll wrote on 12/16/2002, 11:01 PM
I believe the moral of this story is "different folks/different strokes". I am happy to agree that we disagree in the way we work, and prefer to work. As I said before..."fine, be happy" that CDA 5.0 works well for you. Don't keep telling me, that the way I like to work because, I have different requirements are wrong and that everyone disagrees with me. Like I said, I'm just looking for my additional 5% of features within Vegas, to meet the rest of the features that where in the original CDA 4.0. Who knows, maybe I'll see it in Vegas 4.0, Vegas 5.0 or Vegas 2020 at this rate? I already have CDA 4.0 and Sound Forge 4.5,5.0 and 6.0. What would I benefit from getting CDA5.0 at this point? Between having Sound Forge 6.0 and CDA 4.0, I already have ALL the features that CDA 5.0 offers. I'll let Sonic Foundry sell the same features to people like you, packed in a new evelope and call it a new app. With your reasoning, there is no point to even get CDA 5.0, because I can easily switch from Vegas 3.0, to CDA 4.0, to Sound Forge 6.0.....great!!! Why do I need CDA 5.0 then? The answer is...I DON'T!!! What I do need is a few features added to make 1 app complete, instead of having to import/export audio between 3 different apps...to complete 1 task, while at the same time stumbling over bugs. I don't need to add a 4th to that list. I would prefer that developement time be spent on FIXING the apps they have and adding additional features, but you must think this is not very good reasoning and having 4 apps All with blatant obvious bugs with overlapping features is a good work ethic and leads to a success in the entire line of products? That's why digidesign/Protools is king of the hill in the audio field, and Sonic Foundry's stock prices are falling. Digidesign built a solid tool and keep adding new features as required from the users needs, while still maintaing a solid piece of software.

Hey, have you heard of the new app being developed by Sonic Foundry? It's called "Sonic Bug Off". It installs as a DirectX plugin in all their apps, and opens as a menu item. Pull down the drop down menu and just put a check next to the bug you would like to remove from the application. Also, get the box set of the new "feature addition" plugin, which adds the rest of the features users have been asking for years of each individual app. Each plugin, just costs $199 each, but get the box set for a special introductory rate of $299....Wow!!! what a savings. You better run right out and get these!!!!

Sound Familiar?
Geoff_Wood wrote on 12/17/2002, 2:16 AM
>"Hey, have you heard of the new app being developed by Sonic Foundry? It's >called "Sonic Bug Off". It installs as a DirectX plugin in all their apps, and >opens as a menu item. Pull down the drop down menu and just put a check next to the >bug you would like to remove from the application. Also, get the box set of the >new "feature addition" plugin, which adds the rest of the features users have been <asking for years of each individual app. Each plugin, just costs $199 each, but get >the box set for a special introductory rate of $299....Wow!!! what a savings. You >better run right out and get these!!!!"

Sounds pretty much like ProFools to me, except add an extra zero after each of your numbers.

geoff
jorgensen wrote on 12/22/2002, 10:27 AM
Steinberg WaveLab 4 has the two system built into one application, where CDA is called Montage.

It would only require a little to implement SF5 into the trimmer window.

Anyway CDA is surprior to WaveLab Montage, expect for some minor quirks
SonyDennis wrote on 12/22/2002, 10:38 PM
> It would only require a little to implement SF5 into the trimmer window

Um, a little what?

Perhaps you underestimate the depth of Sound Forge if you feel that it can be fully implemented in CDA5's Trimmer window.

///d@