Sound Forge for audio noise reduction -- Best Way?

RedRob-CandlelightProdctns wrote on 1/15/2018, 4:20 PM

I have a bunch of audio noise reduction to apply across a few projects. Mostly hiss (white noise) from A/C, and a "hum" from nearby electrical system in the other.

I know how to reduce noise clip-by-clip using Audacity (or Adobe CS3 Soundbooth, etc) by opening a copy (per-clip), removing the noise and saving it. But that's really time consuming across an entire project. I also realize I can render out .WAV files for segments to tackle them as a chunk... AND...

... I can't help thinking that an integrated noise reduction plug-in for Vegas would be way easier for me (copy from one, past event attributes onto the others).

I ready somewhere that SoundForge was included in some versions of Vegas.. I've got a LOT of versions, but no SoundForge. Any thoughts on the cheapest (and of course, legal) way to get the audio noise reduction plug-in for Vegas?

Vegas 21.300

My PC (for finishing):

Cyperpower PC Intel Core i7-7700K CPU @ 4.2GHz, 64GB mem @ 2133MHz RAM, AMD Radeon RX470 (4GB dedicated) with driver recommended by Vegas Updater (reports as 30.0.15021.11005 dated 4/28/22), and Intel HD Graphics 630 driver version 31.0.101.2112 dated 7/21/22 w/16GB shared memory. Windows 10 Pro 64bit version 10.0.19045 Build 19045.

My main editing laptop:

Dell G15 Special Edition 5521, Bios 1.12 9/13/22, Windows 11 22H2 (10.0.22621)

12th Gen Intel Core i7-12700H (14 cores, 20 logical processors), 32 GB DDR5 4800MHz RAM, Intel Iris Xe Graphics, NVIDIA GeForce RTX 3070 Ti Laptop GPU w/8GB GDDR6 RAM, Realtek Audio

 

 

Comments

NickHope wrote on 1/15/2018, 9:41 PM

I think you'd have to actually buy Sound Forge to get it.

I've used Waves X-Noise successfully ($89) in the way that you describe and they also have the slightly more expensive Z-Noise. Be aware that VST plugins, in particular Waves ones, can have issues in Vegas. Those issues haven't affected my usage though.

You could try the ReaFIR VST plugin, which is part of the free ReaPlugs suite. There are some instructions here. Apparently it's the "subtract" mode you need to use. If you try it, please let us know how it goes.

Former user wrote on 1/15/2018, 9:59 PM

One version of Vegas did offer Soundforge Studio free. That is how I got mine, but I can't remember the details.

RedRob-CandlelightProdctns wrote on 1/15/2018, 10:21 PM

You could try the ReaFIR VST plugin, which is <...snip...>

C'mon.. it's really called ReaFIR?

I totally can visualize the moment the developers decided to name that one... LOL

Vegas 21.300

My PC (for finishing):

Cyperpower PC Intel Core i7-7700K CPU @ 4.2GHz, 64GB mem @ 2133MHz RAM, AMD Radeon RX470 (4GB dedicated) with driver recommended by Vegas Updater (reports as 30.0.15021.11005 dated 4/28/22), and Intel HD Graphics 630 driver version 31.0.101.2112 dated 7/21/22 w/16GB shared memory. Windows 10 Pro 64bit version 10.0.19045 Build 19045.

My main editing laptop:

Dell G15 Special Edition 5521, Bios 1.12 9/13/22, Windows 11 22H2 (10.0.22621)

12th Gen Intel Core i7-12700H (14 cores, 20 logical processors), 32 GB DDR5 4800MHz RAM, Intel Iris Xe Graphics, NVIDIA GeForce RTX 3070 Ti Laptop GPU w/8GB GDDR6 RAM, Realtek Audio

 

 

RedRob-CandlelightProdctns wrote on 1/15/2018, 11:05 PM

You could try the ReaFIR VST plugin, which is part of the free ReaPlugs suite. There are some instructions here. Apparently it's the "subtract" mode you need to use. If you try it, please let us know how it goes.

OK -- trying the ReaFIR plug-in in Subtract mode, and so far it's working as good as any others, with some fantastic spectral analysis which is .. well.. just fun to watch :-)

  1. Once setting to "subtract mode", you check the "Automatically build noise profile" combobox
  2. You play a sample of the noise, and dynamically you both watch the profile it builds and hear as the noise is removed
  3. Uncheck the "build noise profile box"

Once that's done, you can copy/paste that FX onto any audio event with the same noise profile.

As the tip on the bottom of the dialog says, holding the CTRL key and dragging up-down allows the entire spectral reduction to be lowered or raised, increasing/reducing the strength of the effect (minimizing or increasing the digital artifacts to your taste).

So far, so good! Thanks for the tip Nick!

 

Last changed by RedRob-CandlelightProdctns on 1/15/2018, 11:11 PM, changed a total of 2 times.

Vegas 21.300

My PC (for finishing):

Cyperpower PC Intel Core i7-7700K CPU @ 4.2GHz, 64GB mem @ 2133MHz RAM, AMD Radeon RX470 (4GB dedicated) with driver recommended by Vegas Updater (reports as 30.0.15021.11005 dated 4/28/22), and Intel HD Graphics 630 driver version 31.0.101.2112 dated 7/21/22 w/16GB shared memory. Windows 10 Pro 64bit version 10.0.19045 Build 19045.

My main editing laptop:

Dell G15 Special Edition 5521, Bios 1.12 9/13/22, Windows 11 22H2 (10.0.22621)

12th Gen Intel Core i7-12700H (14 cores, 20 logical processors), 32 GB DDR5 4800MHz RAM, Intel Iris Xe Graphics, NVIDIA GeForce RTX 3070 Ti Laptop GPU w/8GB GDDR6 RAM, Realtek Audio

 

 

Dexcon wrote on 1/15/2018, 11:17 PM

One version of Vegas did offer Soundforge Studio free.

Vegas Pro 12 Suite included SoundForge 11 ... that was back in circa October 2013.

Keep in mind that some time ago, Magix flagged a Windows release of SF12 some time in late 2017 or early 2018.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 19.0.3, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

Video_flaneur wrote on 1/15/2018, 11:55 PM

I got Sound Forge as part of one of the Vegas Pro suites back in the Sony Days. It integrated pretty well with Vegas. Its default mode is as a destructive editor so you need to be careful to tell Vegas that you want to create and work on a copy of the original sound file. That version is 32 bit, with Magix promising a 64 bit sometime this year. I believe a 64 bit version of the cut-down product is already available and may be available as a free trial. Sound Forge has served me well for tasks such as cutting down hiss, rumble and unwanted air conditioners etc. I expect to be upgrading/purchasing when the 64 bit version becomes available

Laptop: Surface Pro 6: Windows 11 Pro Version 23H2, Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz   2.11 GHzIntel(R) Core(TM) i7-8650U CPU @ 1.90GHz   2.11 GHz; 16GB RAM, 1TB internal SSD
2 external monitors, 5TB external drive, wireless keyboard and mouse

(planning to upgrade to a more powerful graphics laptop when cashflows allow)

Vegas Pro 22 (Build 239); Vegasaur Toolkit 4.0.1; ProDad Mercall v.4; HitFilm Pro Version 2021.1; Acid Pro 11; Sound Forge Pro 18;

RedRob-CandlelightProdctns wrote on 1/16/2018, 12:05 AM

@Video_flaneur -- how could the VST (audio effect plug-in) be destructive, when it's just applied real-time (or so I thought) to the event that it's added to? This is different than editing the audio event (or a copy of) and then returning back to Vegas. What workflow are you using?

Regarding inclusion with Vegas in an older version... that's what I've heard ;-) I own lots of older versions, but aren't going to go installing them to figure out which one has that noise-reduction license. :-/

Do you recall which one it came with?

Last changed by RedRob-CandlelightProdctns on 1/16/2018, 12:06 AM, changed a total of 1 times.

Vegas 21.300

My PC (for finishing):

Cyperpower PC Intel Core i7-7700K CPU @ 4.2GHz, 64GB mem @ 2133MHz RAM, AMD Radeon RX470 (4GB dedicated) with driver recommended by Vegas Updater (reports as 30.0.15021.11005 dated 4/28/22), and Intel HD Graphics 630 driver version 31.0.101.2112 dated 7/21/22 w/16GB shared memory. Windows 10 Pro 64bit version 10.0.19045 Build 19045.

My main editing laptop:

Dell G15 Special Edition 5521, Bios 1.12 9/13/22, Windows 11 22H2 (10.0.22621)

12th Gen Intel Core i7-12700H (14 cores, 20 logical processors), 32 GB DDR5 4800MHz RAM, Intel Iris Xe Graphics, NVIDIA GeForce RTX 3070 Ti Laptop GPU w/8GB GDDR6 RAM, Realtek Audio

 

 

Dexcon wrote on 1/16/2018, 4:08 AM

how could the VST (audio effect plug-in) be destructive

With Sound Forge, you can add effects, cut, paste, edit etc, and if you don't like the result, you can go back via the Undo selection or CTRL-Z. However, if you close SF or close the track within SF, and then re-open it later, there is no ability whatsoever to go back through the edit history that occurred when the track was previously open in SF. Once you close the track within SF, the changes made become permanent - hence the term "destructive". This is why it's essential to keep a pristine copy of the original track just in case.

Sound Forge is considerably different to iZotope's RX6 (and earlier versions) in that you can save an.rxdoc file from within RX6 that holds a history of the changes to the original track so that you can go through the edit history at a later time (i.e. "non-destructive").

Assuming that Sound Forge is selected as the audio editor in Vegas Pro, right-clicking an audio event on VP's timeline provides 2 selections: "Open in Sound Forge" and "Open Copy in Sound Forge". Selecting the latter creates a copy of the original audio track which is what is then edited in SF, thus keeping the original track unchanged. Also, VP will automatically replace the original track on the timeline with the copy.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 19.0.3, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

rraud wrote on 1/16/2018, 8:59 AM

The restoration software that comes with SF Pro is Noise Reduction Suite 2.0 plug-in collection is a series of four 'pro-level', DirectX, sound restoration plug-ins: Vinyl Restoration, Noise Reduction, Clipped Peak Restoration, and Click and Crackle Removal plug-ins. The denoise plug works petty well on din type noise and the 'peak clip' repairs occasional 'overs'. Not even the iZotope advanced Rx can repair preamp distortion without artifacts