I have a Samsung Gear 360 camera and a Zoom H2n audio recorder. The simplest, most straightforward way to record panoramic video with spatial sound, as supported by YouTube on Chrome, and Oculus Video on the Samsung Gear VR.
But the spatial audio format recorded by the Zoom H2n Firmware 2.0 is Ambisonic B-format, 4 channels. Vegas Pro only supports stereo or 5.1 surround. If I import a 4-channel wav, I get 4 grouped mono tracks, on separate tracks.
What's the recommended workaround workflow for editing these?
The best I could think of is:
- set project to 5.1 surround
- import the 4-channel wavs in default channel order, do the edits, syncs and crossfades as needed
- render video with 5.1 audio
- use a tool (like FFMPeg) to strip the 2 extra channels from the video stream
Caveats:
- I don't know what the channel order should be (which 5.1 channel should each mono track be assigned to, so they get rendered in the right order)
- I don't know if I can actually strip/remove channels from a video+audio stream file
Any recommendations? Thanks!
But the spatial audio format recorded by the Zoom H2n Firmware 2.0 is Ambisonic B-format, 4 channels. Vegas Pro only supports stereo or 5.1 surround. If I import a 4-channel wav, I get 4 grouped mono tracks, on separate tracks.
What's the recommended workaround workflow for editing these?
The best I could think of is:
- set project to 5.1 surround
- import the 4-channel wavs in default channel order, do the edits, syncs and crossfades as needed
- render video with 5.1 audio
- use a tool (like FFMPeg) to strip the 2 extra channels from the video stream
Caveats:
- I don't know what the channel order should be (which 5.1 channel should each mono track be assigned to, so they get rendered in the right order)
- I don't know if I can actually strip/remove channels from a video+audio stream file
Any recommendations? Thanks!