Hello everyone,
I’m fairly new to the world of video editing and rendering, and I’ve been running into a consistent issue that I would love to hear more experienced opinions on.
I’ve been testing Vegas Pro 20’s native renderer as well as Voukoder with my system:
CPU: AMD Ryzen 7 5700X
GPU: NVIDIA RTX 4070
RAM: 32GB DDR4
The problem arises specifically in extremely dark gameplay scenes (for example, night sequences in Dying Light). No matter which settings I try, I always notice heavy pixelation or blockiness in the shadows compared to the original recording.
Here’s what I’ve tried so far with Voukoder:
VBR with very high ranges (up to 150–200 Mbps)
CQP values as low as 15 and even 10
CBR up to 100 Mbps
Unfortunately, none of these configurations look anywhere near as clean as the source file. The only time the problem completely disappears is when I use Lossless mode, but that pushes the bitrate up to 320 Mbps or higher, resulting in massive file sizes (multiple GBs per minute).
As I said, I’m still new to video encoding, so I’d really appreciate insight from those with more experience. From my perspective, I understand there’s probably no “magic trick” here – if I want an absolutely flawless result in these extremely dark scenarios, I need to work with lossless files. Otherwise, it seems unrealistic to expect that something like VBR at ~100 Mbps can perfectly replicate the original.
I’d love to hear your thoughts:
Is my assumption correct that lossless (or near-lossless) is the only way to truly preserve this kind of detail?
Are there specific encoder settings (AQ, 10-bit profiles, grain, etc.) that could help reduce artifacts in shadows without going fully lossless?
Thanks a lot in advance for sharing your knowledge – I’m eager to learn.