Suggestion: A tile and reflection parameter should be added to Pan/cro

Comments

Sylk wrote on 9/25/2019, 11:04 PM

Otherwise you can use FX Mirror.

Software:
[OS]  : Windows 10 Ent. x64 v1903 (18362.535)
[NLE] : Vegas Pro 17.0 (Build 321) // (Build 284 if posted before 9/24/19)
[DRV] : Studio 536.23 (Display, PhysX, HD Audio) // (Game Ready 436.15 if posted before 9/24/19)
Hardware:
[GPU] : Gainward RTX 4090 Phantom / GTX 1080 Phoenix GLH
[CPU] : Intel Core i7-2600K @3.4GHz OC@4.5GHz (HyperThreaded) | AirCooling: Noctua NH-D14
[RAM] : 16GB (4x 4GB GSkill Ripjaws X DDR3 1600MHz 9-9-9-24) @1333MHz
[SSD] : Samsung 860 Pro 1TB
[MOB] : Asus P8P67 Deluxe (Rev.1), No iGPU support
[SND] : Asus Xonar Essence STX
[PSU] : Corsair HX750
Devices:
[DSP1]: 30" DELL UltraSharp U3011 @2560x1600
[DSP2]: 28" Samsung U28D590 @3840x2160

[UPS] : Eaton 5PX 2200i RT

[CAM] : GoPro Hero8/4/3 Black. Apple iPhone 11Pro/6S.
[REC] : Zoom Handy Recorder H4.
lan-mLMC wrote on 9/25/2019, 11:30 PM

Otherwise you can use FX Mirror.

Didn't you see the S_BlurMoCurves's reflection? There is 8 mirrors to make black gap disappear at the edge of the frame. It is very very different from VEGAS Mirror FX.

Sylk wrote on 9/25/2019, 11:50 PM

Sorry, i should have said "Otherwise you can use 4 FX Mirror."

Software:
[OS]  : Windows 10 Ent. x64 v1903 (18362.535)
[NLE] : Vegas Pro 17.0 (Build 321) // (Build 284 if posted before 9/24/19)
[DRV] : Studio 536.23 (Display, PhysX, HD Audio) // (Game Ready 436.15 if posted before 9/24/19)
Hardware:
[GPU] : Gainward RTX 4090 Phantom / GTX 1080 Phoenix GLH
[CPU] : Intel Core i7-2600K @3.4GHz OC@4.5GHz (HyperThreaded) | AirCooling: Noctua NH-D14
[RAM] : 16GB (4x 4GB GSkill Ripjaws X DDR3 1600MHz 9-9-9-24) @1333MHz
[SSD] : Samsung 860 Pro 1TB
[MOB] : Asus P8P67 Deluxe (Rev.1), No iGPU support
[SND] : Asus Xonar Essence STX
[PSU] : Corsair HX750
Devices:
[DSP1]: 30" DELL UltraSharp U3011 @2560x1600
[DSP2]: 28" Samsung U28D590 @3840x2160

[UPS] : Eaton 5PX 2200i RT

[CAM] : GoPro Hero8/4/3 Black. Apple iPhone 11Pro/6S.
[REC] : Zoom Handy Recorder H4.
lan-mLMC wrote on 9/26/2019, 12:13 AM

Sorry, i should have said "Otherwise you can use 4 FX Mirror."

This isn't appropriate to make camera motion.

1、When I need to use large horizon to camera motion by track motion, there is still black gap at the edge of the frame.

2、The first process by pan/crop's scale to small and second process by track motion, which cut the video's quality down seriously.

3、Using track motion to make camera motion will waste the remaining part of the track.

I wish vegas team would add a reflection to pan/crop like S_BlurMoCurves. It will greatly improve the pan/crop.

Kinvermark wrote on 9/26/2019, 12:36 AM

+1. Opens up a lot of creative possibilities for things like custom motion transitions - that's one reason why Sapphire's S_BlurMoCurves was so widely pirated.

matthias-krutz wrote on 9/26/2019, 1:27 AM

+1.
The new video stabilizer has a similar option to complete the black borders that are displayed when the zoom is too small.

Desktop: Ryzen R7 2700, RAM 32 GB, X470 Aorus Ultra Gaming, Radeon RX 5700 8GB, Win10 2004

Laptop: T420, W10, i5-2520M 4GB, SSD, HD Graphics 3000

VEGAS Pro 14-18, Movie Studio 12 Platinum, Vegasaur, HOS, HitfilmPro

matthias-krutz wrote on 9/27/2019, 2:00 PM

Yes, next to the keyframing for position and rotation that's the icing on the cake.
Since the update 321, these settings are also saved for each event or clip. In previous versions, the last selected setting persisted and then worked globally. This problem seems to be resolved now.

Desktop: Ryzen R7 2700, RAM 32 GB, X470 Aorus Ultra Gaming, Radeon RX 5700 8GB, Win10 2004

Laptop: T420, W10, i5-2520M 4GB, SSD, HD Graphics 3000

VEGAS Pro 14-18, Movie Studio 12 Platinum, Vegasaur, HOS, HitfilmPro