Sync problems

Caiwyn wrote on 5/29/2000, 12:48 PM
Okay, this should be easy enough to figure out (I hope).

Basically, I'm recording a five minute song. The first
track consists of a wav file that was created with a PC
drum machine (It's called PC Drummer, though I doubt you've
heard of it). The drum machine program has the ability to
compile a single wav file out of the programmed list of
sampled sounds... the result is a single wav file that acts
as the drum track.

I import this wav file into Vegas as the first track. I
then add another track. Onto this second track I record a
mic'ed guitar.

The problem is this:
When recording, everything sounds fine. The guitar is
perfectly in sync with the drums. However, after the
recording is finished, I begin playing back the two tracks,
and I find that the two do not sync up correctly. By the
end of the song (which is almost 5 minutes long) the guitar
is falling behind. They BEGIN in sync, but they do not END
in sync... which suggests that the speed at which the
guitar track was recorded is not the same speed at which it
is being played back. This effect is not only in audio, but
visually as well - the waveform shown on the screen is
clearly showing me the same thing, which means the problem
occurs during the recording process, not during playback.

Has anybody experienced or reported this problem, and is
there any way to fix it?

My specs:
AMD Athlon 600 mHz
Abit KA7 Motherboard
384 MB PC133 SDRAM
SoundBlaster Live! Platinum
Windows 98
I have DirectX 7.0a installed (along with every other
Windows update). I also have the latest drivers for
everything, including the SBLive... I have LiveWare 3.0
installed, and on top of that the lastest (as of May 5)
SBLive drivers.

What am I doing wrong?! Help meeeeeeeeee!

Comments

darr wrote on 5/29/2000, 1:59 PM
Sounds like a sample rate prob.Is the drumloop at 44 or 48?
When you record is vegas set to 44 or 48?Maybe when the drum file got
converted it was at a diff sample rate as the recorded guitar?Just
some suggestions.Try to do it all over again by building your
drumloop and try to find out what happened.;-)
Let us know.
DR

Scott Weber wrote:
>>Okay, this should be easy enough to figure out (I hope).
>>
>>Basically, I'm recording a five minute song. The first
>>track consists of a wav file that was created with a PC
>>drum machine (It's called PC Drummer, though I doubt you've
>>heard of it). The drum machine program has the ability to
>>compile a single wav file out of the programmed list of
>>sampled sounds... the result is a single wav file that acts
>>as the drum track.
>>
>>I import this wav file into Vegas as the first track. I
>>then add another track. Onto this second track I record a
>>mic'ed guitar.
>>
>>The problem is this:
>>When recording, everything sounds fine. The guitar is
>>perfectly in sync with the drums. However, after the
>>recording is finished, I begin playing back the two tracks,
>>and I find that the two do not sync up correctly. By the
>>end of the song (which is almost 5 minutes long) the guitar
>>is falling behind. They BEGIN in sync, but they do not END
>>in sync... which suggests that the speed at which the
>>guitar track was recorded is not the same speed at which it
>>is being played back. This effect is not only in audio, but
>>visually as well - the waveform shown on the screen is
>>clearly showing me the same thing, which means the problem
>>occurs during the recording process, not during playback.
>>
>>Has anybody experienced or reported this problem, and is
>>there any way to fix it?
>>
>>My specs:
>>AMD Athlon 600 mHz
>>Abit KA7 Motherboard
>>384 MB PC133 SDRAM
>>SoundBlaster Live! Platinum
>>Windows 98
>>I have DirectX 7.0a installed (along with every other
>>Windows update). I also have the latest drivers for
>>everything, including the SBLive... I have LiveWare 3.0
>>installed, and on top of that the lastest (as of May 5)
>>SBLive drivers.
>>
>>What am I doing wrong?! Help meeeeeeeeee!
Caiwyn wrote on 5/29/2000, 2:29 PM
Nope, I checked all that. I'm recording at 44, the drum file is at
44. To make sure it isn't something within the file, I even re-
recorded it through Vegas, by playing the original track and
recording the sound output into a new file. The same problem keeps
happening, even if I use the new file as the base track.

I'm thinking it's a problem with the SBLive's drivers, perhaps...
anybody got any experience with this, or any ideas how to fix it?

David W. Ruby wrote:
>>Sounds like a sample rate prob.Is the drumloop at 44 or 48?
>>When you record is vegas set to 44 or 48?Maybe when the drum file
got
>>converted it was at a diff sample rate as the recorded guitar?Just
>>some suggestions.Try to do it all over again by building your
>>drumloop and try to find out what happened.;-)
>>Let us know.
>>DR
>>
>>Scott Weber wrote:
>>>>Okay, this should be easy enough to figure out (I hope).
>>>>
>>>>Basically, I'm recording a five minute song. The first
>>>>track consists of a wav file that was created with a PC
>>>>drum machine (It's called PC Drummer, though I doubt you've
>>>>heard of it). The drum machine program has the ability to
>>>>compile a single wav file out of the programmed list of
>>>>sampled sounds... the result is a single wav file that acts
>>>>as the drum track.
>>>>
>>>>I import this wav file into Vegas as the first track. I
>>>>then add another track. Onto this second track I record a
>>>>mic'ed guitar.
>>>>
>>>>The problem is this:
>>>>When recording, everything sounds fine. The guitar is
>>>>perfectly in sync with the drums. However, after the
>>>>recording is finished, I begin playing back the two tracks,
>>>>and I find that the two do not sync up correctly. By the
>>>>end of the song (which is almost 5 minutes long) the guitar
>>>>is falling behind. They BEGIN in sync, but they do not END
>>>>in sync... which suggests that the speed at which the
>>>>guitar track was recorded is not the same speed at which it
>>>>is being played back. This effect is not only in audio, but
>>>>visually as well - the waveform shown on the screen is
>>>>clearly showing me the same thing, which means the problem
>>>>occurs during the recording process, not during playback.
>>>>
>>>>Has anybody experienced or reported this problem, and is
>>>>there any way to fix it?
>>>>
>>>>My specs:
>>>>AMD Athlon 600 mHz
>>>>Abit KA7 Motherboard
>>>>384 MB PC133 SDRAM
>>>>SoundBlaster Live! Platinum
>>>>Windows 98
>>>>I have DirectX 7.0a installed (along with every other
>>>>Windows update). I also have the latest drivers for
>>>>everything, including the SBLive... I have LiveWare 3.0
>>>>installed, and on top of that the lastest (as of May 5)
>>>>SBLive drivers.
>>>>
>>>>What am I doing wrong?! Help meeeeeeeeee!
User-3156 wrote on 5/29/2000, 2:40 PM


Scott Weber wrote:
>>Nope, I checked all that. I'm recording at 44, the drum file is at
>>44. To make sure it isn't something within the file, I even re-
>>recorded it through Vegas, by playing the original track and
>>recording the sound output into a new file. The same problem keeps
>>happening, even if I use the new file as the base track.
>>
>>I'm thinking it's a problem with the SBLive's drivers, perhaps...
>>anybody got any experience with this, or any ideas how to fix it?
>>
>>David W. Ruby wrote:
>>>>Sounds like a sample rate prob.Is the drumloop at 44 or 48?
>>>>When you record is vegas set to 44 or 48?Maybe when the drum file
>>got
>>>>converted it was at a diff sample rate as the recorded guitar?Just
>>>>some suggestions.Try to do it all over again by building your
>>>>drumloop and try to find out what happened.;-)
>>>>Let us know.
>>>>DR
>>>>
>>>>Scott Weber wrote:
>>>>>>Okay, this should be easy enough to figure out (I hope).
>>>>>>
>>>>>>Basically, I'm recording a five minute song. The first
>>>>>>track consists of a wav file that was created with a PC
>>>>>>drum machine (It's called PC Drummer, though I doubt you've
>>>>>>heard of it). The drum machine program has the ability to
>>>>>>compile a single wav file out of the programmed list of
>>>>>>sampled sounds... the result is a single wav file that acts
>>>>>>as the drum track.
>>>>>>
>>>>>>I import this wav file into Vegas as the first track. I
>>>>>>then add another track. Onto this second track I record a
>>>>>>mic'ed guitar.
>>>>>>
>>>>>>The problem is this:
>>>>>>When recording, everything sounds fine. The guitar is
>>>>>>perfectly in sync with the drums. However, after the
>>>>>>recording is finished, I begin playing back the two tracks,
>>>>>>and I find that the two do not sync up correctly. By the
>>>>>>end of the song (which is almost 5 minutes long) the guitar
>>>>>>is falling behind. They BEGIN in sync, but they do not END
>>>>>>in sync... which suggests that the speed at which the
>>>>>>guitar track was recorded is not the same speed at which it
>>>>>>is being played back. This effect is not only in audio, but
>>>>>>visually as well - the waveform shown on the screen is
>>>>>>clearly showing me the same thing, which means the problem
>>>>>>occurs during the recording process, not during playback.
>>>>>>
>>>>>>Has anybody experienced or reported this problem, and is
>>>>>>there any way to fix it?
>>>>>>
>>>>>>My specs:
>>>>>>AMD Athlon 600 mHz
>>>>>>Abit KA7 Motherboard
>>>>>>384 MB PC133 SDRAM
>>>>>>SoundBlaster Live! Platinum
>>>>>>Windows 98
>>>>>>I have DirectX 7.0a installed (along with every other
>>>>>>Windows update). I also have the latest drivers for
>>>>>>everything, including the SBLive... I have LiveWare 3.0
>>>>>>installed, and on top of that the lastest (as of May 5)
>>>>>>SBLive drivers.
>>>>>>
>>>>>>What am I doing wrong?! Help meeeeeeeeee!

Well intentioned people will take you around a never-ending series of
turns trying to solve yuor problem.
But the short, clear answer is this: Vegas is not capable of working
as a stand-alone multitracker.
You have a good base in your computer, and if you are serious about
your music and about your mental health, make an effort and shell out
around $1700 for Nuendo/Digi9652 combo. Your headaches WILL GO AWAY
in LESS THAN 1 HOUR!!!
darr wrote on 5/30/2000, 9:19 AM
Tech support now eh?
HMMMMM...Nice website.....for a pro.
hahaha
Steinberg .....been there, doesn't do it.
I will see ya at the steinberg forum.hahaha
Do you work for them?hahaha

irvin gomez wrote:
>>
>>
>>Scott Weber wrote:
>>>>Nope, I checked all that. I'm recording at 44, the drum file is
at
>>>>44. To make sure it isn't something within the file, I even re-
>>>>recorded it through Vegas, by playing the original track and
>>>>recording the sound output into a new file. The same problem
keeps
>>>>happening, even if I use the new file as the base track.
>>>>
>>>>I'm thinking it's a problem with the SBLive's drivers, perhaps...
>>>>anybody got any experience with this, or any ideas how to fix it?
>>>>
>>>>David W. Ruby wrote:
>>>>>>Sounds like a sample rate prob.Is the drumloop at 44 or 48?
>>>>>>When you record is vegas set to 44 or 48?Maybe when the drum
file
>>>>got
>>>>>>converted it was at a diff sample rate as the recorded guitar?
Just
>>>>>>some suggestions.Try to do it all over again by building your
>>>>>>drumloop and try to find out what happened.;-)
>>>>>>Let us know.
>>>>>>DR
>>>>>>
>>>>>>Scott Weber wrote:
>>>>>>>>Okay, this should be easy enough to figure out (I hope).
>>>>>>>>
>>>>>>>>Basically, I'm recording a five minute song. The first
>>>>>>>>track consists of a wav file that was created with a PC
>>>>>>>>drum machine (It's called PC Drummer, though I doubt you've
>>>>>>>>heard of it). The drum machine program has the ability to
>>>>>>>>compile a single wav file out of the programmed list of
>>>>>>>>sampled sounds... the result is a single wav file that acts
>>>>>>>>as the drum track.
>>>>>>>>
>>>>>>>>I import this wav file into Vegas as the first track. I
>>>>>>>>then add another track. Onto this second track I record a
>>>>>>>>mic'ed guitar.
>>>>>>>>
>>>>>>>>The problem is this:
>>>>>>>>When recording, everything sounds fine. The guitar is
>>>>>>>>perfectly in sync with the drums. However, after the
>>>>>>>>recording is finished, I begin playing back the two tracks,
>>>>>>>>and I find that the two do not sync up correctly. By the
>>>>>>>>end of the song (which is almost 5 minutes long) the guitar
>>>>>>>>is falling behind. They BEGIN in sync, but they do not END
>>>>>>>>in sync... which suggests that the speed at which the
>>>>>>>>guitar track was recorded is not the same speed at which it
>>>>>>>>is being played back. This effect is not only in audio, but
>>>>>>>>visually as well - the waveform shown on the screen is
>>>>>>>>clearly showing me the same thing, which means the problem
>>>>>>>>occurs during the recording process, not during playback.
>>>>>>>>
>>>>>>>>Has anybody experienced or reported this problem, and is
>>>>>>>>there any way to fix it?
>>>>>>>>
>>>>>>>>My specs:
>>>>>>>>AMD Athlon 600 mHz
>>>>>>>>Abit KA7 Motherboard
>>>>>>>>384 MB PC133 SDRAM
>>>>>>>>SoundBlaster Live! Platinum
>>>>>>>>Windows 98
>>>>>>>>I have DirectX 7.0a installed (along with every other
>>>>>>>>Windows update). I also have the latest drivers for
>>>>>>>>everything, including the SBLive... I have LiveWare 3.0
>>>>>>>>installed, and on top of that the lastest (as of May 5)
>>>>>>>>SBLive drivers.
>>>>>>>>
>>>>>>>>What am I doing wrong?! Help meeeeeeeeee!
>>
>>Well intentioned people will take you around a never-ending series
of
>>turns trying to solve yuor problem.
>>But the short, clear answer is this: Vegas is not capable of
working
>>as a stand-alone multitracker.
>>You have a good base in your computer, and if you are serious about
>>your music and about your mental health, make an effort and shell
out
>>around $1700 for Nuendo/Digi9652 combo. Your headaches WILL GO AWAY
>>in LESS THAN 1 HOUR!!!