Okay, this should be easy enough to figure out (I hope).
Basically, I'm recording a five minute song. The first
track consists of a wav file that was created with a PC
drum machine (It's called PC Drummer, though I doubt you've
heard of it). The drum machine program has the ability to
compile a single wav file out of the programmed list of
sampled sounds... the result is a single wav file that acts
as the drum track.
I import this wav file into Vegas as the first track. I
then add another track. Onto this second track I record a
mic'ed guitar.
The problem is this:
When recording, everything sounds fine. The guitar is
perfectly in sync with the drums. However, after the
recording is finished, I begin playing back the two tracks,
and I find that the two do not sync up correctly. By the
end of the song (which is almost 5 minutes long) the guitar
is falling behind. They BEGIN in sync, but they do not END
in sync... which suggests that the speed at which the
guitar track was recorded is not the same speed at which it
is being played back. This effect is not only in audio, but
visually as well - the waveform shown on the screen is
clearly showing me the same thing, which means the problem
occurs during the recording process, not during playback.
Has anybody experienced or reported this problem, and is
there any way to fix it?
My specs:
AMD Athlon 600 mHz
Abit KA7 Motherboard
384 MB PC133 SDRAM
SoundBlaster Live! Platinum
Windows 98
I have DirectX 7.0a installed (along with every other
Windows update). I also have the latest drivers for
everything, including the SBLive... I have LiveWare 3.0
installed, and on top of that the lastest (as of May 5)
SBLive drivers.
What am I doing wrong?! Help meeeeeeeeee!
Basically, I'm recording a five minute song. The first
track consists of a wav file that was created with a PC
drum machine (It's called PC Drummer, though I doubt you've
heard of it). The drum machine program has the ability to
compile a single wav file out of the programmed list of
sampled sounds... the result is a single wav file that acts
as the drum track.
I import this wav file into Vegas as the first track. I
then add another track. Onto this second track I record a
mic'ed guitar.
The problem is this:
When recording, everything sounds fine. The guitar is
perfectly in sync with the drums. However, after the
recording is finished, I begin playing back the two tracks,
and I find that the two do not sync up correctly. By the
end of the song (which is almost 5 minutes long) the guitar
is falling behind. They BEGIN in sync, but they do not END
in sync... which suggests that the speed at which the
guitar track was recorded is not the same speed at which it
is being played back. This effect is not only in audio, but
visually as well - the waveform shown on the screen is
clearly showing me the same thing, which means the problem
occurs during the recording process, not during playback.
Has anybody experienced or reported this problem, and is
there any way to fix it?
My specs:
AMD Athlon 600 mHz
Abit KA7 Motherboard
384 MB PC133 SDRAM
SoundBlaster Live! Platinum
Windows 98
I have DirectX 7.0a installed (along with every other
Windows update). I also have the latest drivers for
everything, including the SBLive... I have LiveWare 3.0
installed, and on top of that the lastest (as of May 5)
SBLive drivers.
What am I doing wrong?! Help meeeeeeeeee!