Syncing a Credit Roll to Event Size

Aegis Kleais wrote on 7/12/2008, 6:53 PM
I'm having difficulty figuring out how to create a credit roll that looks at the IN/OUT location on the timeline to sync with the START and END of the scroll. If the credit roll ends before it reaches the end of the event, it just starts all over again. How can I get it to sync IN/OUT with START/END of the event?

Comments

TGS wrote on 7/12/2008, 7:12 PM
If you write in the time, for the length, in the top of the credit roll window, you then have to grab the right edge of the event, in the timeline and pull it out, (or close in) until you get to a notch. (should snap when there), then it won't repeat.
The notch indicates that the clip in the timeline is now the right length that you t;yped in.
Aegis Kleais wrote on 7/12/2008, 7:36 PM
Ah!

So I just drag the credit roll in size to match the area I want it to last for, then double click it to highlight it and look at the length (3rd attribute) I then go into the properties of that credit roll and make its duration the same as that length.

Worked perfectly! Thank you.
Goji wrote on 7/12/2008, 9:24 PM
Try holding down CONTROL and then extending the right edge of the event.

This will lengthen the duration of the credit roll, without looping back to the beginning.

I use this technique to match length of credit roll to length of music at end of program.

The reverse (compressing length) works great too!

Greg
Chienworks wrote on 7/12/2008, 9:37 PM
This method only works over a speed range of 0.25 to 4.0. That isn't much help if you want your credit roll to last for 5 minutes.

Now, all that being said, it seems to me that a far more logical behavior for Vegas would be to automatically make the length of the credit roll equal to the size of the event on the timeline. How many of us would ever drag the event out to 5 minutes long and *want* 5 minutes' worth of credits to scroll up the screen in 10 seconds and repeat 29 more times? Anyone? Beuller? Beuller? Beuller? Anyone at all? Nahhh, i didn't think so.
Goji wrote on 7/12/2008, 9:58 PM
Chien,

How about right-clicking event, then setting duration there?
Chienworks wrote on 7/12/2008, 11:05 PM
Where, specifically? Right-mouse-button clicking brings up a context menu. From there you can go into edit media or properties. In either of those screens you can set the media length. However, neither of these adjust the length of the event on the timeline.

The issue is that it's a two-step process. You have to adjust the media length and the event length. Seems like Vegas should be smart enough to do both of them together with one user operation.
johnmeyer wrote on 7/12/2008, 11:41 PM
Kelly, I agree. There are several (not a lot, fortunately) things in Vegas where you have to ask, "would ANYONE -- even once -- want this feature to work this way?" For example, if a keyframe is placed at the last frame in an event, and you later extend the end of event, that keyframe doesn't stay at the end, yet if you extend the beginning of the event and there is a keyframe at the beginning, it stays at the beginning.

Arghh!!




Annoying, eh? Sort of a Bueller Bolero ...



Steve Mann wrote on 7/13/2008, 7:52 PM
I don't see the problem. I just put the credits on a separate track above my program event, then right click-drag the end of the credits to the end of the program event.

Done.

Or, am I doing something wrong?
craftech wrote on 7/13/2008, 8:26 PM
Since apparently they are never going to update the retarded Credit Roll generator, here is the method I use:

1. Place credit roll at end of video

2. Type in all the information

3. Edit generated media: Change the time length to the desired amount (may involve trial and error) Depends upon what you are doing.

4. Go back to timeline and place the cursor back from the end of the timeline a distance equal to the desired length of the credit roll. I did it by typing in the cursor position (in the little box under the timeline toward the right) so it was exact.

5. MOVE the Credit Roll Left to the cursor position WITHOUT resizing it.

6. Send the cursor to the end of the video by clicking Go To END (CTRL+END).

7. Stretch the end of the credit roll to the Right up to the cursor WITHOUT holding down the CTRL key.

8. If the speed is too fast go back and do it all over again from step 3 above.

John
Former user wrote on 7/14/2008, 1:30 PM
mark your IN time and your OUT time and doubleclick to select that area.

Right click and insert GENERATED MEDIA. Then select credit roll. The credit roll is now the length you created.

Dave T2
Aegis Kleais wrote on 7/14/2008, 2:21 PM
Nice. As with Photoshop, there are multiple ways to achieve the same end result. Such open-ended ability speaks well to the program, as it allows more people to get a grasp of the concept and create the desired outcome.
craftech wrote on 7/14/2008, 2:40 PM
As with Photoshop, there are multiple ways to achieve the same end result. Such open-ended ability speaks well to the program
===========
Not really.

The credit roll has always been a joke and hasn't been updated since it's inception in Vegas 2 despite our pleas. It is amateurish in it's implementation and our workarounds are only out of necessity, nothing more.

John
Aegis Kleais wrote on 7/14/2008, 3:13 PM
Someone who's new to it (Vegas 8 was my first), it seems in itself, lacking, but what I meant was that the method by which we've arrived to a credit roll that spanned a required length of time was capable by multiple means.

I would personally like to see the credit roll support images, embedded media like videos, multiple styles other than the 3 provided, and be a LOT more user-friendly for quick input. But that's something else altogether.