maybe we could trim the fat a little bit and make a list of MUST HAVES for a mixer multitrack. Here's my view
1. REAL Auto-input. During stop and record, channel monitors input. During play channel monitors tape. During punches monitors tape up to the punch in point at which it switches to monitor input then at punch out switches back to monitor tape again.
This should be defeatable for those who like to work the other way, and for times when double monitoring as it currently is is perferred.
Not having auto input drives paying customers NUTS as they hear both the part they are playing AND the part that is on tape, then all of a sudden hear the insane level drop of ONLY hearing wehat they are currently playing. NOT good for many professional situations
2. Direct outs This may be necessary anyway to make auto input work correctly. As it stands now channels can be assigned to STEREO busses, and to get out mono must be panned or use the completely insane double bussing scheme some have alluded to. We need a STRAIGHT direct out that requires no pan to go to the assigned output. PERIOD
3. Punch on the fly. This needs to be done without killing vegas' record everything paradigm, except when punching on the fly. I cant count the number of times someone was messing around during playback and I wanted the chance to record what they were doing. I didnt have ANY warning to arm the track earlier and stopping playback to arm would have destroyed the whole vibe anyhow. This needs to be here
4. Sidechains. The 3rd party plugs dont work so well for this. An internal sidechain ability would be oh so welcome
5. Inserts. The ability to send and return to and from the PC's hardware I/O.This is a hard one to implement surely but it needs to be done. Some sort of latency compensation will be needed as well adding difficulty. Yes it can (sort of ) be done as it stands but come on
1. REAL Auto-input. During stop and record, channel monitors input. During play channel monitors tape. During punches monitors tape up to the punch in point at which it switches to monitor input then at punch out switches back to monitor tape again.
This should be defeatable for those who like to work the other way, and for times when double monitoring as it currently is is perferred.
Not having auto input drives paying customers NUTS as they hear both the part they are playing AND the part that is on tape, then all of a sudden hear the insane level drop of ONLY hearing wehat they are currently playing. NOT good for many professional situations
2. Direct outs This may be necessary anyway to make auto input work correctly. As it stands now channels can be assigned to STEREO busses, and to get out mono must be panned or use the completely insane double bussing scheme some have alluded to. We need a STRAIGHT direct out that requires no pan to go to the assigned output. PERIOD
3. Punch on the fly. This needs to be done without killing vegas' record everything paradigm, except when punching on the fly. I cant count the number of times someone was messing around during playback and I wanted the chance to record what they were doing. I didnt have ANY warning to arm the track earlier and stopping playback to arm would have destroyed the whole vibe anyhow. This needs to be here
4. Sidechains. The 3rd party plugs dont work so well for this. An internal sidechain ability would be oh so welcome
5. Inserts. The ability to send and return to and from the PC's hardware I/O.This is a hard one to implement surely but it needs to be done. Some sort of latency compensation will be needed as well adding difficulty. Yes it can (sort of ) be done as it stands but come on