I need help in highlighting buttons in my menu that are part of my background image and not a separate button graphic. Specifically, I have a background image of a guitar that has several "buttons" on it (the image can be seen at: http://www.straitjackets.com/ ). My desire is to translucently highlight the background image buttons, and I believe the key to this is the choice of settings under "Button Properties -> Thumbnail Properties -> Thumbnail Media" and "Mask".
Note that I have succeeded in doing this, but ONLY if I create a separate file that is copy of the button from a small section of the background image, for which I have included embedded alpha channel data for the areas around the button, and have then set "Thumbnail Media" to point to it. Note that my mask is the Sony-supplied Global-Button04a-Mask.png, which is merely a circle. If I set "Thumbnail Media" to "None" by removing it, I get no highlight at all even though I still have a valid mask defined (whose sole purpose is to control what areas get highlighted).
Why can't I merely use the "Mask" entity to define the area of my background that I want highlighted? You might think what is the big deal in defining just one button graphic, but my problem is that I have images of electronic instrument panels that have at least a dozen different variation of buttons and I would like to avoid lots of unnecessary graphic editing.
I haven't tried this yet, but I'm wondering what would happen if I defined a dummy graphic for the button that is completely transparent that I could use in any project.
Note that I have succeeded in doing this, but ONLY if I create a separate file that is copy of the button from a small section of the background image, for which I have included embedded alpha channel data for the areas around the button, and have then set "Thumbnail Media" to point to it. Note that my mask is the Sony-supplied Global-Button04a-Mask.png, which is merely a circle. If I set "Thumbnail Media" to "None" by removing it, I get no highlight at all even though I still have a valid mask defined (whose sole purpose is to control what areas get highlighted).
Why can't I merely use the "Mask" entity to define the area of my background that I want highlighted? You might think what is the big deal in defining just one button graphic, but my problem is that I have images of electronic instrument panels that have at least a dozen different variation of buttons and I would like to avoid lots of unnecessary graphic editing.
I haven't tried this yet, but I'm wondering what would happen if I defined a dummy graphic for the button that is completely transparent that I could use in any project.