Ultra-Wide Rendering

Pete wrote on 3/27/2020, 7:33 PM

Hey all, I'm trying to render a video in 3440 x 1440. Since I didn't see any options in the customized templates, I created my own and used a custom frame size. The source video is recorded at 3440 x 1440 and plays perfectly in Windows Media Player.

As I render in this custom template, it shows fine in the preview window, however the finished video is all diagonal lines. The rendering speed is also a lot faster than it should be, which is how I know it's not working. I've tried tampering with sizes and settings, even searched on here and youtube but I am just not seeing anything informative.

Here is a sample I posted at 3440 x 1000 - which I could settle for but not ideal. (Edit: I'm well aware of the audio, but that is merely a bug in the game and not from recording/editing.)

Here's another upload directly from source to YouTube

Thank you all,


fr0sty wrote on 3/28/2020, 12:04 AM

4K is 3840x2160, any reason you're rendering at 3440? Also, what are your project settings? What format are you rendering to?


FayFen wrote on 3/28/2020, 1:04 AM

I'm with VMS and I was able to render mp4 at 3440X1440.

I took 7000X2000 jpg and pan over it with 3440X1440 window. came OK.

wwaag wrote on 3/28/2020, 10:00 AM

For rendering "different" frame sizes, you could use the RendePlus tool in Happy Otter Scripts. Renders are always based on project frame size and unlike native Vegas rendering, there is no need to create a render template for each different frame size. HOS supports x264, x265 plus all of the GPU-supported encoders. More info can be found at https://tools4vegas.com/.

3POINT wrote on 3/28/2020, 11:39 AM

Or use voukoder to render, also no need to create each time a render template. Project settings are taken over.