Vegas 11 (build 511) consistently hangs if a nested file within it has been updated.
I often use nested files as Project Media, and in the past I've encountered this problem occasionally, but in Vegas 11 I get it every time. I group footage into a file and save it (File 1), then create a new file (File 2) and bring in File 1 as a nested file. Often I see a change that I want to apply to the nested footage, so I close File 2, open File 1, then change and save it with the same filename. In the past, when I would re-open File 2, Vegas would see that File 1 had changed and render out File 1 as an sfap0 file. But now, Vegas just hangs forever. Maybe it has something to do with the fact that a sfap0 file by that name already exists and (perhaps) can't overwrite it. I can work around it by renaming File 1 and pointing File 2 at the new file, but if you share nested files across multiple projects it's easy to get fatal hangs all the time.
Has anyone experienced this?
<edit>
A bit more information: I think the problem occurs when Vegas notices that the sfap0 file is older than the nested veg file. That triggers Vegas to replace the sfap0 file by rendering the nested veg file. This rendering always gives a sfap0 file that has the correct filename but remains 0 bytes in size, almost as if Vegas is unable to write over the existing sfap0 file. If, however, you start a new timeline and bring the nested file into it (as project media), the sfap0 file is created correctly. Then you can re-open the original file and it will accept the nested file and its corresponding sfap0 file.
It's only on previously created files which contain nested files (that need new sfap0 files) that the hang occurs.
I often use nested files as Project Media, and in the past I've encountered this problem occasionally, but in Vegas 11 I get it every time. I group footage into a file and save it (File 1), then create a new file (File 2) and bring in File 1 as a nested file. Often I see a change that I want to apply to the nested footage, so I close File 2, open File 1, then change and save it with the same filename. In the past, when I would re-open File 2, Vegas would see that File 1 had changed and render out File 1 as an sfap0 file. But now, Vegas just hangs forever. Maybe it has something to do with the fact that a sfap0 file by that name already exists and (perhaps) can't overwrite it. I can work around it by renaming File 1 and pointing File 2 at the new file, but if you share nested files across multiple projects it's easy to get fatal hangs all the time.
Has anyone experienced this?
<edit>
A bit more information: I think the problem occurs when Vegas notices that the sfap0 file is older than the nested veg file. That triggers Vegas to replace the sfap0 file by rendering the nested veg file. This rendering always gives a sfap0 file that has the correct filename but remains 0 bytes in size, almost as if Vegas is unable to write over the existing sfap0 file. If, however, you start a new timeline and bring the nested file into it (as project media), the sfap0 file is created correctly. Then you can re-open the original file and it will accept the nested file and its corresponding sfap0 file.
It's only on previously created files which contain nested files (that need new sfap0 files) that the hang occurs.