I just noticed some strangeness in the way Vegas 11 seems to hand Levels.
Based on some work by Nick Hope, I created a Vegas 10 project to render and observe what's happening to Levels when playing in various players. The Project is here: NickHopeLevelsV10vsV11.zip The cRGB->sRGB FX were applied at the Event level.
So just as a refresher, here's what when rendering from Vegas 10 to MainConcept mp4 & playing in WMP.
First, Vegas 10 with No FX applied:
Scoping (w/o the titles):
Next, Vegas 10 with the cRGB->sRGB Levels FX applied:
Scoping:
This is what is to be expected based upon all the earlier discussion in several monster threads. However, notice what happens if we open and render the same project in Vegas 11.
And now the surprise (to me anyway):
Has this been discussed before? Was I asleep at the wheel? Can others confirm this?
...Jerry
Based on some work by Nick Hope, I created a Vegas 10 project to render and observe what's happening to Levels when playing in various players. The Project is here: NickHopeLevelsV10vsV11.zip The cRGB->sRGB FX were applied at the Event level.
So just as a refresher, here's what when rendering from Vegas 10 to MainConcept mp4 & playing in WMP.
First, Vegas 10 with No FX applied:
Scoping (w/o the titles):
Next, Vegas 10 with the cRGB->sRGB Levels FX applied:
Scoping:
This is what is to be expected based upon all the earlier discussion in several monster threads. However, notice what happens if we open and render the same project in Vegas 11.
And now the surprise (to me anyway):
Has this been discussed before? Was I asleep at the wheel? Can others confirm this?
...Jerry