V5-Gradually slow an event to zero velocity?

flippin wrote on 12/19/2005, 11:26 AM
Folks,

I think I've seen a discussion of this topic at some point but couldn't find it in a quick key word search of the forum.

I often wish to slow an event to zero velocity and have it hold for a few seconds, then either speed it back up or perhaps just go on to the next event.

I use velocity envelopes alot; however, when I try to set a velocity envelope point to "zero" I can't actually do that. +3 % and -3% are the values closest to "0 %" that I can achieve within V5.

There are weird workarounds, like extracting a still and having the event lead up to the still, but I thought there was a more direct way to accomplish this technique.

Am I missing something really obvious?

Thanks,

Lee

Comments

Chienworks wrote on 12/19/2005, 11:31 AM
Right-mouse-button click on the node and choose "set to 0".
flippin wrote on 12/19/2005, 11:40 AM
Thank you, Chienworks!

busterkeaton wrote on 12/19/2005, 1:49 PM
If you are having trouble getting the right value by dragging the point, make your track size larger. This gives it more pysical space on the monitor. This way each pixel can be a smaller value.

I think this applies to pretty much any slider in Vegas.
farss wrote on 12/19/2005, 2:00 PM
Tip,
if you're shooting footage you know is going to be treated this way use the fastest shutter speed possible. Better still use the highest frame rate possible.
From what I can work out the sprockets guys may use synced strobe lights to get shutter speeds in the 1/10,000 sec range.
Bob.
flippin wrote on 12/19/2005, 2:39 PM
More thank you's are in order--I didn't know I could adjust the available resolution of a velocity envelope by expanding track size. Thanks, busterkeaton.

Farss, thank you, too! In fact, I do use the fastest available DVX100A shutter speed (1/2000 shutter at 60i frame rate) when I shoot for events that I will make into slo-mo during editing. Fortunately, most of my videotaping occurs outdoors in good light.

1/2000 may not seem that high to a true film guy, and the 60i frame rate is definitely not impressive, but the slo-mo acheivable from Vegas editing using those vidcam conditions is actually very good for my purposes (slowing down sports motion--especially baseball pitching motion).

Anybody videotaping their budding young pitchers out there, here is a possibly useful tip: Several high-level pitching schools use ~$250K high-speed motion analysis labs for deciphering whether a pitcher's mechanics and timing look the same for each pitch in the repertoire. The pitcher is filmed throwing his best fastball, best curve or slider, best change-up, etc. Then the 3-D images generated from the motion analysis of any two pitching motions are matched at point of leg-lift and overlayed in slo-mo for the comparison. The point being, it is extremely important for pitchers to look the same and exhibit the same mechanical timing during each pitch that they make--otherwise good hitters will have time to sense the difference between, say, the pitcher's fastball mechanics and his change-up mechanics and react to this difference.

Using Vegas and a consumer vidcam (w/ tripod, puhleeze !!!) one can easily approximate this type of overlay analysis very well without having to travel to a motion analysis lab (and pay big $$ for the analysis).

Best regards,

Lee