v6.0b hangs during render

Comments

JJKizak wrote on 7/10/2005, 3:39 PM
Render it in about maybe four sections, one at a time to avi, then take the avi file and substitute it on the timeline then delete the corresponding stills from the project then reboot to reset the paging file, repeat for the next section same way and you will then be able to render the entire project to mpeg2 no problemo after all the sections are completed to avi. You will notice less and less ram being used by Vegas. I have been doing this since V4 as a workaround. Make sure your ram setting in the options is 16 megs. As the stills are deleted from the project the ram usage goes down, way way way way down.


JJK
Widetrack wrote on 7/10/2005, 5:54 PM
jj:

Well thought out. I'd started rendering sections to MPEG, but as you pointed out, it's better to go avi first since I can render mpg from avi but not vice versa.

BTW, what is the "paging file" you mention?

I'm surprised you've had to do this with v4 and 5. I did a longer version of the same program--lots of big stills with extensive panning, zooming and rotating-- on 4 and 5 with no problems like this.

JJKizak wrote on 7/11/2005, 5:36 AM
I have had several projects with about 550 slides per project with a lot of them 3450 x 3450. Also had 6 pictures (3450 x 3450) behind a one minute credit roll with pans /crops and had to render just that piece to avi (one minute running time took over 1 hr to render in V5) as if I tried to do a full mpeg2 render (project was 1hr. 10 minutes long) V5 would hang just after the end of the credit roll. I also go into task manager before every render to end several processes like "shuttlepro", ""Matrox dual monitor", "Epson spooler", etc. So if a project has any still pictures of consequence I will render them out avi first. One other problem is the big jpg stills tend to introduce the "squiggles" so occasionally have to resample them in Photopaint or Photoshop to cut them down in size. I try to keep them at about 1980 x 1980 for doing HDV in the future to get decent zooms and pans. I haven't tried the large png's yet. I would have thought that Vegas would have an automatic render function that would "sense" that the render was not going to complete do to insuficient memory and would highlight and render certain sequences to avi prior to the main project render and substitute and delete old stills or files from the timeline to accomplished all of this while we sit and watch. Same as watching DVD-A3 doing it's "smart" thing.

JJK
Widetrack wrote on 8/1/2005, 7:36 AM
Does anyone have any new info or hopefully, resolutions, on this problem?

I refererred to it in another thread and 2 guys replied that they were doing fine rendering multi-stills projects.

I ended up (a week and a half late on delivery) rendering about six separate DV widescreen projects which I dragged into a new project and printed from there. Realized later that before all the troubles started I'd planned to put a broadcast colors clamp ad -6dB audio limiter on the master busses of final project. Can't do that now unless I try rendering the project full of renders.

would this impair my image quality? The first renders are to DV widescreen with "Best" render quality and 48k audio. If i render these again to the same specs, will that mess me up? Assuming I CAN render this project.