I'm curious about the 32-bit floating point mode of Vegas. This should allow amazing dynamic range, but is there any high-dynamic range output?
16-bit input is possible: I created a 16-bit file in Photoshop with very subtle smooth gradients, using the gaussian blur function. I exported it both as 16 bit and 8 bit PNGs and put those on the Vegas 8a timeline with a 32-bit float project. When I applied strong contrast to the image with curves, the 16-bit image stayed smooth and the 8-bit version showed visible steps, with a spiky histogram, as expected.
However, when I export a PNG frame it is still only an 8-bit file. Is there any path for deeper images on export, or is all the dynamic range still stuck inside Vegas ?