Vegas 10: Enhanced Video Plug-in Architecture

CClub wrote on 9/22/2010, 6:43 AM
The new Video Effects Plug-in SDK (Software Developer’s Kit), based on the Open Effects Association platform, provides updated and enhanced technology that enables third-party plug-in developers to develop advanced video effect plug-ins more easily and rapidly. These additional plug-ins offer Vegas Pro 10 editors a wider variety of effects and special techniques for creating professional-level projects.

Does this mean that Vegas 10 instantly opens up plugins already available? Or do the plugin developers have to go back and revise them based on Vegas 10's "Open Effects Association Platform"? There are a zillion plugins out there (e.g., Red Giant Software products) that are frequently used with Final Cut, After Effects, etc. My question is: how does this new "architecture" help us access them?

Comments

GlennChan wrote on 9/22/2010, 7:02 PM
The Open Effects Association's website:
http://openeffects.org/dokuwiki/doku.php

I would think that it would open up Vegas to OFX plug-ins... some companies like The Foundry make them. If you are a company already making OFX plug-ins, it should make it a lot easier to make a version for Vegas (or it might work out of the box for Vegas). From my experience with Photoshop plug-ins, each host program has its own little quirks (it implements the standard differently and may not support parts of the standard, or there are bugs you need to work around) but these are minor issues to overcome.

I would expect companies like Red Giant to write an openFX plug-in instead of the old style of Vegas plugin if they are interested in supporting Vegas. Because once you write an openFX plugin, it should not take a lot of development effort to make it work on various other openFX hosts.

2- I would hope and suspect that more companies will jump on this bandwagon. It makes sense for plugin developers since it would be less work for them. It would make sense for NLE manufacturers as it makes it more likely that plugin companies will write plugins that will work on that particular NLE (or other type of post production software).