Hey all I have a question about how Vegas 12 renders (CPU mode, not GPU).
I've got two versions of some video, 1080p 60fps source.
The first clip is two streams for 3d - cpu utilization is 30% and render takes 6 hours.
The second clip adds lots of additional views (ie 1 camera per tire on an OHV), total of 7 streams, all the same format. for this clip CPU utilization hits 90% and the render takes 6 hours
I'm doing all this work on SSD so don't think I am IO constrained but I'm struggling to figure out why the 2 stream clip doesn't render much faster than it is.
Any suggestions?