VEGAS 17 vs. 18 Project Load Time and Render Comparison Video

fr0sty wrote on 8/5/2020, 1:20 AM

Tested on a very complex 5 camera project using 3 different kinds of cameras and a mixture of 8 and 10 bit video, over 500GB worth of video on the timeline. A massive improvement... 2x faster render speed and project load time (for a very complex project with several hundred edits) reduced by 1/3. IMO this alone makes 18 worth the upgrade.

Comments

RogerS wrote on 8/5/2020, 2:58 AM

Thanks for sharing, frosty. This is good to see!

Slightly unrelated but you are using 10 bit video clips in an 8 bit project? Does that still yield benefits in precision when say color correcting log footage or do you have to be in 32 bit mode to benefit from that?

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD, Windows 11 Pro 64 bit

Dell XPS 15 laptop (2017) 32GB ram, NVIDIA 1050 (4GB) with latest studio driver, Intel i7-7700HQ with Intel 630 iGPU (latest available driver), dual internal SSD (1TB; 1TB), Windows 10 64 bit

VEGAS Pro 19.651
VEGAS Pro 20.411
VEGAS Pro 21.208

Try the
VEGAS 4K "sample project" benchmark: https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark: https://forms.gle/eErJTR87K2bbJc4Q7

adimatis wrote on 8/5/2020, 3:07 AM

Good news! Thanks!

andyrpsmith wrote on 8/5/2020, 3:12 AM

Great comparison, thanks.

(Intel 3rd gen i5@4.1GHz, 32GB RAM, SSD, 1080Ti GPU, Windows 10) Not now used with Vegas.

13th gen i913900K - water cooled, 96GB RAM, 4TB M2 drive, 4TB games SSD, 2TB video SSD, GPU RTX 4080 Super, Windows 11 pro

fr0sty wrote on 8/5/2020, 3:15 AM

Thanks for sharing, frosty. This is good to see!

Slightly unrelated but you are using 10 bit video clips in an 8 bit project? Does that still yield benefits in precision when say color correcting log footage or do you have to be in 32 bit mode to benefit from that?

One camera was recording in 10 bit (the GH5). As for if it yields any improvement, I'd imagine it would, since the data is there to work with, but we'd have to get one of the developers or more knowledgeable users to chime in on that one (Musicvid?), I imagine you can still use all the data, but it must be squeezed into an 8 bit, 256 level per primary range in the project. As such, I've always recorded 10 bit when I can. I record in 10 bit exclusively now with all of my cameras (I got rid of the GH4s, and will never use a gopro again, as the quality was horrible).

That said, Musicvid did discover a defect with using 10 bit in 8 bit projects, it creates banding in the shadows, but he also posted a workaround to fix it, with a simple level adjustment.

Last changed by fr0sty on 8/5/2020, 3:16 AM, changed a total of 2 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Former user wrote on 8/5/2020, 3:28 AM

Using hardware encoding is good, as it's speed should not change between vp17 and vp18 , it should be a constant and I don't know much about VCE encoding, but as long as it's capable of a higher speed then the fastest speed you encoded at it should be good for the benchmark. It appears therefore that the improvement must come down to rendering, and VP18 can throw frames at the hardware encoder at a much higher speed. Does seem positive.

fr0sty wrote on 8/5/2020, 3:37 AM

The team put a lot of work into the video playback engine, and it's really showing. The project load times are a welcome treat as well. I remember a point where it would take VEGAS 17 as much as 20 minutes to open that same project (they dramatically improved that with updates, but 18 took it even farther).

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

fr0sty wrote on 8/5/2020, 3:53 AM

Some of you who have been worried about GPU and CPU utilization will be glad to see this... this is a snap taking of my task manager during render of that same project, same settings.

Ryzen 7 1800x 8 core 16 thread CPU, Radeon VII GPU

Last changed by fr0sty on 8/5/2020, 3:53 AM, changed a total of 1 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

adimatis wrote on 8/5/2020, 4:32 AM

👍👍👍 Can't wait to try it myself! Thanks!

Dexcon wrote on 8/5/2020, 5:15 AM

I noticed a vast improvement in load time as well. On a 3 hours+ 4K (no proxies) project with lots of VFX on a 6 years old Dell i7 desktop, the load time on VP17 was 3' 40" whereas opening the same project in VP18 was 1' 45" - just a fracca better than 50% faster.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 16, 17, 18, 19, 20 & 21, HitFilm Pro 2021.3, DaVinci Resolve Studio 18.5, BCC 2023.5, Mocha Pro 2023, Ignite Pro, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX10 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

aboammar wrote on 8/7/2020, 5:51 PM

Thanks for sharing, frosty. This is good to see!

Slightly unrelated but you are using 10 bit video clips in an 8 bit project? Does that still yield benefits in precision when say color correcting log footage or do you have to be in 32 bit mode to benefit from that?


@RogerS  I don't think that a 10 bit footage would yield any benefit in an 8 bit project, otherwise what's the use of 10 bit projects? However, I am not 100% sure!

HP Z1 AIO Workstation G3

OS: Windows 10 Pro 64bit

Display: 23.6" UHD 4K

CPU: Xeon E3-1270 v5  quad-core @ 3.60GHz, 8MB cache, up to 4GHz with Intel Turbo Boost Technology

GPU: nVidia Quadro M2000M 4GB

RAM: 32GB DDR4 2133MHz ECC memory

System Drive: 1TB M.2 (2500MB/s)

Working Drive: 1TB M.2 (2500MB/s)

Storage Drive: 3GB SSD (500MB/s)

Video: Vegas Pro 16 Suite / DaVinci Resolve 16 Studio

Audio: PreSonus Studio One Pro 5

Graphics: CorelDraw Technical Suite 2020 / Xara Designer Pro X365

Image Editing: Corel PhotoPaint 2020 / Corel PaintShop Pro X9 Ultimate / PHASEONE Capture One Pro 11

3D Graphics: Maxon Cinema 4D Studio 10

Camera: Sony A7S II / A7 III

Website: www.innoviahouse.com

Vimeo: vimeo.com/innoviahouse

fr0sty wrote on 8/8/2020, 2:57 AM

Thanks for sharing, frosty. This is good to see!

Slightly unrelated but you are using 10 bit video clips in an 8 bit project? Does that still yield benefits in precision when say color correcting log footage or do you have to be in 32 bit mode to benefit from that?


@RogerS  I don't think that a 10 bit footage would yield any benefit in an 8 bit project, otherwise what's the use of 10 bit projects? However, I am not 100% sure!

The use of 32 bit projects (which enable 10 bit) would be exporting to 10 bit or HDR formats.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

aboammar wrote on 8/8/2020, 9:31 AM

Thanks for sharing, frosty. This is good to see!

Slightly unrelated but you are using 10 bit video clips in an 8 bit project? Does that still yield benefits in precision when say color correcting log footage or do you have to be in 32 bit mode to benefit from that?


@RogerS  I don't think that a 10 bit footage would yield any benefit in an 8 bit project, otherwise what's the use of 10 bit projects? However, I am not 100% sure!

The use of 32 bit projects (which enable 10 bit) would be exporting to 10 bit or HDR formats.

@fr0sty "The use of 32 bit projects (which enable 10 bit) would be exporting to 10 bit or HDR formats" That is true but also I do not believe that using 10 bit footage on 8 bit project will yield any benefit because the output will always be 8 bit.

HP Z1 AIO Workstation G3

OS: Windows 10 Pro 64bit

Display: 23.6" UHD 4K

CPU: Xeon E3-1270 v5  quad-core @ 3.60GHz, 8MB cache, up to 4GHz with Intel Turbo Boost Technology

GPU: nVidia Quadro M2000M 4GB

RAM: 32GB DDR4 2133MHz ECC memory

System Drive: 1TB M.2 (2500MB/s)

Working Drive: 1TB M.2 (2500MB/s)

Storage Drive: 3GB SSD (500MB/s)

Video: Vegas Pro 16 Suite / DaVinci Resolve 16 Studio

Audio: PreSonus Studio One Pro 5

Graphics: CorelDraw Technical Suite 2020 / Xara Designer Pro X365

Image Editing: Corel PhotoPaint 2020 / Corel PaintShop Pro X9 Ultimate / PHASEONE Capture One Pro 11

3D Graphics: Maxon Cinema 4D Studio 10

Camera: Sony A7S II / A7 III

Website: www.innoviahouse.com

Vimeo: vimeo.com/innoviahouse

Marco. wrote on 8/8/2020, 10:25 AM

Not only the output, the whole processing pipeline is 8 bit based then.