Comments

Arnar wrote on 4/21/2004, 2:23 PM
do you think it lacks quality in the renders?
Geoff_Wood wrote on 4/21/2004, 5:04 PM
I can't imagine how it could possibly have any audio differences, unless the core processing has changed in magnitude, which it hasn't.

1 + 1 = 2 in Vegas 5, just as in Vegas 4 .

geoff
Arnar wrote on 4/21/2004, 5:28 PM
hmmm well its well known that a render can sound better when externally summed?
Although i have never had any serious problems with vegas renders?
troven wrote on 4/27/2004, 12:40 PM
"do you think it lacks quality in the renders?"

well, frankly yes. but only in that there's a certain vaguely definable difference between a vegas summed render and a really nice external digital or high-end analog summed file. it's like the stereo field is slightly narrower and there is a lack of 'air' for a better word. it's subtle but there.

it's nothing that seriously wrong and i've developed a lot of mixing techniques that can all but mask this effect (i basically pan and eq a little more extremely than i normally would). I'm pretty sure that the internal rendering engine has been upgraded before.. i went from vegas audio 2 -> vegas 4 and noticed a great improvement in the rendering quality. so i was just wondering if any work had been done on this for vegas 5?

and a general question - when will in-computer summing be as good as a high-end, external digital summer (or even a really good analog mixer)? does anyone know what i'm talking about? or is it just me and my weird ears?

that said i'll probably upgrade anyway - but since my files are almost completely done the only thing i have left to do is hit 'render' - so it's my most pressing issue.
PipelineAudio wrote on 4/27/2004, 1:43 PM
Check out the DAWsumm cd test.

There IS an audio improvement to my ears in the pitch stretch, like big time, or else its just so much more stable now that I can experiment without it crashing. The interface for it is kinda sad now tho