John_Cline wrote on 5/20/2005, 1:23 PM
Nice job, Sony programmers! You guys have been BUSY in the four weeks since the initial release. Well done, now go get some sleep!

winrockpost wrote on 5/20/2005, 2:20 PM
can i update my trial version?have 10 days or so left. If so which path do i take, download a new trial or the regular update ?

edit: downloaded regular update and it worked .

Erni wrote on 5/20/2005, 10:24 PM
Impressive list!!! Many thanks Sony!!!

Notable Fixes/Changes in Version 6.0b

A bug has been fixed that could cause a crash after undoing a marker move if the marker had a long label.
A bug has been fixed that caused regions to appear as markers or at the wrong time when pasted into the Edit Details window.
The installation of some Adobe applications may result in users of some Sony Media Software applications to display the following message on app startup: "This application has failed to start because PRM.dll was not found. Re-installing the application may fix this problem." If you see this message when launching any Sony Media Software application, you can simply click OK and proceed. Vegas 6.0b includes a workaround to prevent this message at startup.
A bug has been fixed that caused the the Quantize to Frames setting to be bypassed when dragging and holding the Shift key.
A bug has been fixed that caused uninstallation of Vegas 6.0 to remove track effect and Wave Hammer plug-ins from existing Vegas 5.0 installations.
A bug has been fixed that could cause Vegas to crash if you deleted tracks while audio peak files for nested projects were being created.
The following settings have been moved from Preferences > General to the View menu, and keyboard shortcuts have been added for easy access:
Show/Hide Event Media Markers: Ctrl+Shift+K
Show/Hide Active Take Information: Ctrl+Shift+I
Show/Hide Waveforms and Frames: Ctrl+Shift+W
Show/Hide Video Event Buttons: Ctrl+Shift+C
Show/Hide Event Fade Lengths: Ctrl+Shift+T
Show/Hide Event Edge Edit Frames: Ctrl+Shift+O
A bug has been fixed that could cause projects with 3D tracks to appear to hang during rendering.
A bug has been fixed that could prevent you from canceling a render.
A bug has been fixed that prevented track Shadow and Glow keyframes from loading properly from saved projects.
A bug that reversed the direction of the Zoom transition has been fixed.
A bug that caused Sharpen filter operations to be reversed has been fixed.
A bug that prevented animation of the Film Effects plug-in has been fixed.
A change has been made to nested projects to improve performance. Nested projects now inherit the Video Preview Quality setting from the parent project.
A bug has been fixed in the Cookie Cutter and Iris transitions that prevented guides from being displayed on the sliders.
A bug has been fixed that caused video event opacity to incorrectly affect opacity during a transition.
A bug has been fixed that prevented dynamic RAM previewing from working if the Sync Cursor button was selected in the Event Pan/Crop dialog.
Memory performance has been improved when using a large number of clips on the timeline that are encoded with the CineForm HD codec.
The Resample quality control on the Audio tab of the Project Properties has been renamed Resample and stretch quality because the setting also determines the quality of processing when time stretching audio.
A bug has been fixed that caused the Preserve pitch when stretching audio events preferences to be ignored when deselected.
A bug has been fixed that could cause unexpectedly loud output or popping from the LFE channel in a 5.1 surround project when Good or Best was selected from the Low-pass filter quality drop-down list on the Audio tab of the Project Properties dialog.
A bug has been fixed that could prevent the Low-pass filter quality setting from being saved and restored.
A bug has been fixed that could cause playback glitches when changing a track between Surround Pan and LFE mode.
A bug has been fixed that could cause file names to be truncated after recording if periods were added to the file name.
A bug has been fixed that prevented the Simple Delay plug-in from producing tails at the end of the audio stream.
A bug has been fixed that could cause glitches at the ends of the loop region during looped playback of 5.1 surround projects.
A bug has been fixed that could cause problems when rendering projects that contain UAD plug-ins.
Various fixes have been made to the Audio Plug-In window.
The record time remaining display now shows the time remaining for all armed tracks.
Capture / Print to Tape
A pre-capture dialog has been added to allow you to choose whether you want to capture DV using an external video capture application or SDI/HDV clips using the internal Vegas video capture application. If you always capture from the same device, you can choose to always use the selected method (you can change the method later on the Video tab of the Preferences dialog).
ADS Pyro A/V Link support has been improved.
A bug has been fixed that could cause a crash while capturing DV clips when the Media Manager was turned off.
A fix has been made to prevent erroneous Copy Inhibit errors on DV cameras.
Print-to-DV-tape operations from the timeline are now more reliable when prerendering is required.
The Print Video to HDV Tape dialog now displays elapsed time and estimated time remaining.
A/V sync has been improved when capturing from HDV tapes with discontinuities.
Audio preview performance during HDV capture has been improved for slower systems.
A bug has been fixed in the new video capture application that prevented the Length box from being updated when the Timecode in or Timecode out boxes were edited when capturing from a DeckLink device.
Buttons have been added to the Length, Timecode in, and Timecode out boxes in the new video capture application so you can specify which value will be calculated automatically while capturing from a DeckLink device.
Timecode accuracy has been improved when capturing from and printing video to DeckLink devices with support for Decklink.dll v4.8 and v4.9.
A bug has been fixed in the Contour ShuttlePro .pref file for external video capture.
Media Manager
A bug has been fixed that could prevent MSDE from shutting down while Sony applications that support the Media Manager are running.
The Media Manager now includes .veg files when scanning for media.
A bug has been fixed that prevented clips from being added to the Media Manager when multiple clips were batch captured.
A bug has been fixed that prevented files from previewing when the Save media-usage relationships in active media library check box was selected.
Scripting changes have been posted to the Vegas scripting forum.
Grazie wrote on 5/21/2005, 1:07 AM
Sony! RESPECKT! RESPECKT! - . . . I am not worthy . . . grazie
Avanti wrote on 5/21/2005, 9:05 AM
OK, OK, I'm now convinced to upgrade from V5. I'm taking my credit card out now, well done Sony! Cha..Ching!
juan2004 wrote on 5/23/2005, 8:20 PM
A clean update!

The programmers group has done a perfect update.

All the mortal bugs are fixed.

My congratulations for everyone. We know that your jobs was very hard to make it possible and.... you did it cool !

Now, i can to death happy and with a big smile in my lips. he he he


Long life to Vegas (without any bugs)

rgrandia wrote on 5/25/2005, 12:23 PM
No sleep yet, fellas - a few more issues:

Media Manager now fails to load at startup of Vegas. Other users on DMN are reporting same issue.

At least I can now print manually to tape on my Sony WV-DR7, hoping for fully automated function here, as I get complete support during capture.

Thanks for staying on it!
MyST wrote on 5/25/2005, 3:06 PM
You should really fill out your system specs in your Forum Settings.

Using V6b and Acid Pro 5b here with no problems loading Media Manager.
If you fill out your specs, maybe Sony can find a commond denominator... maybe.

kentwolf wrote on 5/25/2005, 6:06 PM
Do you all plan on fixing the inability to play files on external preview output from Dynapel SteadyHand video stabilization software?

They played fine in Vegas 4 and 5; and will play in Vegas 6 only if you do some unusual things, as per my other posts.

Thank you.
DGates wrote on 5/26/2005, 2:57 AM
Geez, that was more bugs than I saw at the insect pavilion while visiting the zoo. =P
KTW wrote on 5/27/2005, 7:55 PM
I downloaded the 6.0b update and the update stalled at the media manager. My system would not continue and I could not cancell the update. To make things worse, I tried to uninstall and reinstall Vegas 6 that stalled too. I eventually had to use system restore and go back to 6.0a. Never had that problem before (ever) and I have purchased every version and update since Vegas 3. Now I'm afraid to try again as I am in the middle of an important project. I have Windows XP professional 2.5 Ghz P-4 512 RAM.
Grazie wrote on 5/27/2005, 11:48 PM

Having done this, I now avoid the temptation and lure of an update during an important project!

If you are anything like me and DON'T have the options of a fall back system, tech people backup, and so on, leave it until you have some downtime. The update will still be available. The Project may not be! Unless you need the "bug-free" version to complete your V6 project - which, of course you can't now open in Vegas5. Still, if at all possible avoid updating mid-project.

Glad you got back to the previous setup! Phew . . eh?


David Murray wrote on 6/9/2005, 3:31 PM
Does the concept of "patching" mean anything to Sony? 95 megabytes is a time consuming whopper, even on a DSL connection.
Chienworks wrote on 6/9/2005, 5:19 PM
They tried it once. I don't remember which application it was ... maybe Sound Forge 6 ... maybe not. It caused quite a bit of confusion. I'm guessing the simplicity of installing the latest update no matter what you currently have won out over the speed of downloading smaller files.
GaryAshorn wrote on 6/10/2005, 7:37 AM
I recieved my 6.0 by mail and have not installed it yet. I have downloaded the 6.0B. So do I just install straight with 6.0B or do I install first with the Disks and then run the 95Meg update over it? Thanks
Chienworks wrote on 6/10/2005, 7:54 AM
Each update is the complete package. Don't bother installing anything but the latest release.
GaryAshorn wrote on 6/10/2005, 10:43 AM
Thanks, and I guess I just use the serial number then from the book.

ushere wrote on 7/8/2005, 5:48 PM
have they sorted out the time code input in ad capture in PAL version?
Bit Of Byte wrote on 8/15/2005, 8:58 PM
...and audio bugs when using PAL Format..
(i.e. 16 bit/48khz footage turns into 16bit/32khz upon capture)

bakerja wrote on 9/11/2005, 3:08 PM
...and 6b not releasing from task manager when closed? This forces a reboot to clear the memory leak.
Chienworks wrote on 9/11/2005, 5:05 PM
Doesn't happen here on any of my PCs. A couple of other folks have reported it though.
MickeB wrote on 9/16/2005, 8:43 AM
I thought that the 6.0b was a update to my recently installed Platinum edition. However it installed a full movie studio separately besides my Platinum. When I tried to manually set the installation directory same as Platinum it still installed on its own directory. Now I got confused and thougt that using the 6.0b will exclude the feature that made me buy platinum (HD editing)? Is this the fact? If so how to acheive an update to the Platinum/HD-version?
Chienworks wrote on 9/16/2005, 9:42 AM
"6.0b" is the update for the full version of Vegas. There is no update for MovieStudio 6 yet.
ushere wrote on 9/16/2005, 6:08 PM
anyone know if the tc entry problem in batch capture (pal) has been fixed yet?