I like Vegas 10 quite a lot. The stabilizer is great, the ability to read timecode from the SDHC card, etc, etc. But just as in Vegas 9 64 bit, the new version crashes a lot. In 5 hours of working with it, it crashed 7 times. Doing what exactly? Just by hitting the space bar to play the timeline. The event under the cursor can have a filter applied or not, it doesn't really matter. It's absolutely random.
Vegas 10 32 bit, on the other hand, hasn't crashed on me at all since it was released, working on the same project, with the same footage, in the same area of the timeline, doing the same things.
Before the usual people start bashing my system because it's overclocked, I'll inform you that after the second crash in V10 64 bit I went into the BIOS and set all the CPU values to default. So with the system at stock speeds, I still got 5 more crashes.
Then I went back to the BIOS and set the values to the previous overclocked settings, and ran V10 32 bit for 3 more hours, with no crashes at all, again, working in the same project, same footage, same area of the timeline.
Also, this is all in a brand new installation that dates back to yesterday, which I did because I bought a 1.5 TB drive and I wanted to put the system on the 1 TB drive I already had. So this Windows install is totally fresh, with barely any software on it yet, and no previous versions of Vegas to mess up the current one.
I just think it sucks that being Vegas almost excellent when it comes to user interaction and features, we still have to use it as a 32 bit app hacking the exe file to let it use over 2 GB and having to go into the internal preferences to let it use more than the 4 default maximum threads. It would be great if Sony made the 64 version as reliable as the 32 bit one.
My guess is that the bugger here is that FileIOSurrogate.exe file that Vegas 64 uses but Vegas 32 doesn't. If the name correctly implies that Vegas 64 uses that executable as a link to read and/or write files, I don't know why it is there. I don't see any other 64 bit software needing a 32 bit executable to be able to load and save files, but I could be wrong about what this file is for.
What I'm not wrong about is that Vegas 64 is still not stable, and I hope Sony makes it stable soon, because there are some advantages when using it. There are some filters such as Saturation adjust that on V10 64 bit I don't need to render to playback in real time. In quality Best and Full, it just plays at 29.97. As well as many others. But the same filters on V10 32 bit play with hiccups, even going down to Preview Full.
Now, before some of you start firing your bullets at me, check it out for yourselves. Load a project in Vegas 10 64 bit and work with it for one day. Then count how many crashes do you get.
Vegas 10 32 bit, on the other hand, hasn't crashed on me at all since it was released, working on the same project, with the same footage, in the same area of the timeline, doing the same things.
Before the usual people start bashing my system because it's overclocked, I'll inform you that after the second crash in V10 64 bit I went into the BIOS and set all the CPU values to default. So with the system at stock speeds, I still got 5 more crashes.
Then I went back to the BIOS and set the values to the previous overclocked settings, and ran V10 32 bit for 3 more hours, with no crashes at all, again, working in the same project, same footage, same area of the timeline.
Also, this is all in a brand new installation that dates back to yesterday, which I did because I bought a 1.5 TB drive and I wanted to put the system on the 1 TB drive I already had. So this Windows install is totally fresh, with barely any software on it yet, and no previous versions of Vegas to mess up the current one.
I just think it sucks that being Vegas almost excellent when it comes to user interaction and features, we still have to use it as a 32 bit app hacking the exe file to let it use over 2 GB and having to go into the internal preferences to let it use more than the 4 default maximum threads. It would be great if Sony made the 64 version as reliable as the 32 bit one.
My guess is that the bugger here is that FileIOSurrogate.exe file that Vegas 64 uses but Vegas 32 doesn't. If the name correctly implies that Vegas 64 uses that executable as a link to read and/or write files, I don't know why it is there. I don't see any other 64 bit software needing a 32 bit executable to be able to load and save files, but I could be wrong about what this file is for.
What I'm not wrong about is that Vegas 64 is still not stable, and I hope Sony makes it stable soon, because there are some advantages when using it. There are some filters such as Saturation adjust that on V10 64 bit I don't need to render to playback in real time. In quality Best and Full, it just plays at 29.97. As well as many others. But the same filters on V10 32 bit play with hiccups, even going down to Preview Full.
Now, before some of you start firing your bullets at me, check it out for yourselves. Load a project in Vegas 10 64 bit and work with it for one day. Then count how many crashes do you get.