Just recently upgraded to Vegas 7e from 5 and attempted to use it to create a video with a mixture of customer supplied .jpg and .bmp still images with DV video clips. However we experienced countless and regular program 'freezes', system hangs, exception errors resulting in Vegas crashing and even full system restarts. This would occur during normal layout, editing and even during rendering. It would always seem to happen with a certain group of scanned image files, when playing or rendering the session. Long story short, I transferred all the files and attempted to continue the project on 3 additional PC's over the weekend (so we could not contact tech support) with the same types of crashes and freezes on all machines in an attempt to finish the product in time for use by the client. Very frustrating and we were too far along to start over using Vegas 5 which, looking back now we should have done since I have not been able to recreate the problem on the old release.
The only unusual thing we thought could possibly be causing a problem was that this group of image files were scanned at a fairly high resolution (ex. 5863x7484, 5972x4179, 3031x5536), on average, 4500x3000, when compared to all the rest of the images. So we deleted them all from the project and everything was perfectly fine after that, albeit the customer wasn't completely happy with us having to delete an entire section of the video.
Of course, looking back in retrospect, if cooler heads had prevailed and we would have realized in time that we could have resized the images in Photoshop and solved our problems, then it wouldn't have been so bad. My question is this, is there some unknown limitation that Vegas is placing on image resolution size? If so, why isn't it well documented that way, or else 'you will crash the program'? I don't believe 3500x5000 resolution is all that unreasonable if we wanted to zoom way in or do panning across the image. Anyway, their technical support person I spoke to after the fact was less than helpful in coming to any sort of resolution with the program abnormally ending or freezing up, just that it should be well known that all image files should be resized or cropped down to 720x480 before using them in Vegas or else you may run into "problems". Wow, what a solution!! We had nearly 400 images for this project. That's a lot to ask in my opinion, let alone this is not documented anywhere.
Anyway, I've been a long time fan of Vegas for a lot of years, but this whole experience has left me wondering about Sony's software development and debugging processes after my experience with their technical support. Anyone else experience something similar to this?
The only unusual thing we thought could possibly be causing a problem was that this group of image files were scanned at a fairly high resolution (ex. 5863x7484, 5972x4179, 3031x5536), on average, 4500x3000, when compared to all the rest of the images. So we deleted them all from the project and everything was perfectly fine after that, albeit the customer wasn't completely happy with us having to delete an entire section of the video.
Of course, looking back in retrospect, if cooler heads had prevailed and we would have realized in time that we could have resized the images in Photoshop and solved our problems, then it wouldn't have been so bad. My question is this, is there some unknown limitation that Vegas is placing on image resolution size? If so, why isn't it well documented that way, or else 'you will crash the program'? I don't believe 3500x5000 resolution is all that unreasonable if we wanted to zoom way in or do panning across the image. Anyway, their technical support person I spoke to after the fact was less than helpful in coming to any sort of resolution with the program abnormally ending or freezing up, just that it should be well known that all image files should be resized or cropped down to 720x480 before using them in Vegas or else you may run into "problems". Wow, what a solution!! We had nearly 400 images for this project. That's a lot to ask in my opinion, let alone this is not documented anywhere.
Anyway, I've been a long time fan of Vegas for a lot of years, but this whole experience has left me wondering about Sony's software development and debugging processes after my experience with their technical support. Anyone else experience something similar to this?