Last night at the MediaMotion Ball at NAB Show, we shared some incredibly big news! We are excited to announce our partnership with FXhome to launch a powerful new suite of editing, VFX, compositing and imaging tools for video professionals, editors and VFX artists: VEGAS POST.
Vegas gets its own After Effects! This is amazing news... and "Vegas Post" is a better name than "After Effects" anyway. I've been yearning for a seamless workflow with a post effects program in Vegas for years. I begged the devs to do it, and I'm glad to know that they either were already working on it or perhaps I even sparked an idea. I really like how they are partnering with people who are already well established in Vfx, allowing the core team to focus on Vegas. I hope to see more of such partnerships in the future! (maybe Vegas Post seamless compatibility with one or more popular 3d modeling apps?)
@set Luckily hitfilm has a free version and is not that hard to get a handle on so long as you have some previous experience with other programs. I didn't when I first got it and I took me quite a while before I could do anything without consulting a tutorial, but I have always been a slow learner. But when I started using after effects it was a lot easier to pick up because of my experience in hitfilm. I've been trying to incorporate 3d models into my projects more but it's been hard. I would also like to learn blender but its a slog. There's yet another free porgram called gaea that can make 3D landscapes that then you can insert into blender then create a 3d model you can put into hitfilm. I love it when programs are free or at least have a free version. You know maybe movie studio could benefit from a free version, get people to learn the program a bit and I bet they would want to upgrade to platinum or pro.
From what I see watching hitfilm pro videos, it supports the import of 3d models, as well as animations for those 3d models, so it should already be well on the way to doing most of what we need there... but to have native cinema 4d support, and for instance, be able to use Octane (Maxon just acquired redshift) or Pro Render or any other advanced rendering tech, The end result would turn out a lot better than what would be offered by the built in rendering engine.
Would be excited if I would have heard that Magic would have bought FXHome. A collaboration can brake as we've seen with 'other 3rd party bundlers' over the years. Whilst I welcome ongoing meaningful integration, I had to resort to purchase outright licences for FXhome to stop the annual re-licensing up-versioning nonsense. 'Send to Hitfilm' integration is already working in VP, mostly, so not sure where the real benefit will be. My guess is a new look interface?
I would be happier with optional licenseable VP FX modules within VP that use FXHome's smarts, aka Mocha planar tracking, compositing,...but then we already have this, called Ignite?
[saying this as I am still wondering when I will be able to apply a Hitfilm effect to an empty event..]
Great news indeed. In my books, the ultimate combination would be the additional functionalities of Hitfilm integrated in Vegas' super intuitive UI and general structure. Vegas is just the most intuitive and logical NLE out there, everything else makes me SMH at the convoluted and counter intuitive ways to get things done. Hitfilm, as great as some of their features are, sadly, is no exception. I remember watching every possible tutorial I could find to be able to navigate the most simple operations. But Vegas Post will certainly be a great next step...as long as it remains Vegas, that is. On a side note, the trailer with the pompous music, the fake explosions and the cheap astronaut suits looks a bit like a B movie though.
From the link: "...a fresh new approach to storyboarding, world-class motion tracking and video stabilization. Continued improvements in hardware-accelerated processing and constant performance enhancements..."
@AVsupport there is currently some kind of add hitfilm effect/send to hitfilm integration going on but it's not very good and you are better off just having hitfilm open and importing any clips you want to work on so you can easily save those project for easier changes. Also it wont even work if you have the preference on to keep vegas from entering a sort of sleep mode everytime you click off the window which I have on because I feel it crashes a lot less with it on,
@mindmatter the more programs I use the more I appreciate the vegas timeline. Conversely the more I use hitfilm the more I appreciate it's effects and compositing. Vegas is a fantastic editor with a few decent effects and a bunch of really not so great ones. hitfilm has a decent editor, it really is and has gotten better over the years but it is still way below vegas and nowhere near where it needs to be for media management. I've tried to edit projects in hitfilm to try and get used to it and I probably could if the media management was better. But having no markers, and not a great bin, and no explorer functionality makes it a fitful process and one not worth undertaking for anything but small projects without a lot of media. So it has been a dream of mine that they become one program, the strengths of both, the weaknesses of neither, this is probably as close to that dream actually happening as I could of hope for, LETS GO!!!
Would be excited if I would have heard that Magic would have bought FXHome. A collaboration can brake as we've seen with 'other 3rd party bundlers' over the years. Whilst I welcome ongoing meaningful integration, I had to resort to purchase outright licences for FXhome to stop the annual re-licensing up-versioning nonsense. 'Send to Hitfilm' integration is already working in VP, mostly, so not sure where the real benefit will be. My guess is a new look interface?
Vegas Post is a separate application from Hitfilm, so I don't see the issues that came with bundles in the past being there. Magix has teamed up with fxhome to develop an app exclusively for Vegas, so it isn't like you're going to have a plugin that is available for a bunch of editors and you're just getting a license for it that could expire.
What this should mean is Vegas finally gets:
Mocha! Not just a planar tracker, but the best.
Improved keyframe management.
improved compositing
improved motion blur
a particle system similar to trapcode form (a plugin you have to pay good money for in After Effects)
and more. This, if it pans out this way, is huge for Vegas owners.
Having said that, I believe Mocha isn’t owned by FXHome, its licensed from someone else?
Former user
wrote on 4/10/2019, 6:25 PM
Mocha is owned by BorisFx and a cut down/lite version is what comes with Hitfilm Pro, or as a $35 add on for Hitfilm Express. Anyone think these VegasPro people are incredibly cheap, and just wont pay for licencing? It costs us over $500 of the ofx plugin, as no deal has been done for a cut down version that just does the basics.
The Mocha version that comes with HitFilm Pro is the planar tracking version of Mocha - at least, that is what is available under FX in my current version of HitFilm Pro (12).
However, if you have the full Mocha Pro OFX plugin with Insert, Remove, Stabilise and Reorient options, that plugin appears separately as an FX plugin in HitFilm Pro.
Equally, the Mocha Pro OFX plugin is also available as an FX in Vegas Pro
The Mocha version that comes with HitFilm Pro is the planar tracking version of Mocha - at least, that is what is available under FX in my current version of HitFilm Pro (12).
However, if you have the full Mocha Pro OFX plugin with Insert, Remove, Stabilise and Reorient options, that plugin appears separately as an FX plugin in HitFilm Pro.
Equally, the Mocha Pro OFX plugin is also available as an FX in Vegas Pro
I have Mocha Pro 2019 OFX .. how to access it from Vegas Pro?
Mocha Pro should appear in Vegas Pro 16 under the Video FX tab as 'Mocha Pro', or even under a Video FX folder named 'Boris FX Mocha'. If it does not appear, try reinstalling Mocha Pro - it should appear under FX automatically without any further action. Over the years, I've occasionally - but not always - had to reinstall Boris FX plugins after doing a reinstall/update of vegas Pro in order to get Boris plugins to appear in VP.
Mocha Pro should appear in Vegas Pro 16 under the Video FX tab as 'Mocha Pro', or even under a Video FX folder named 'Boris FX Mocha'. If it does not appear, try reinstalling Mocha Pro - it should appear under FX automatically without any further action. Over the years, I've occasionally - but not always - had to reinstall Boris FX plugins after doing a reinstall/update of vegas Pro in order to get Boris plugins to appear in VP.
It turned out that I installed the wrong version (Stand Alone version of Mocha Pro 2019). After installing the OFX version, Mocha Pro now appears under the Video FX folder. Thanks for your help.
I am still totally new to Mocha Pro .. any idea where I can find video trainings on using Mocha Pro OFX inside Vegas Pro 16? Even paid training?
Yes, I am curious to see how this works out. Unfortunately, I had issues with Hit Film being extremely sluggish, and on one occasion, it would simply not run on my system despite working closely with their technical support to try and resolve. In the end, they simply threw up their hands about it, as did I, and I drifted away from it. I've never had that happen with any other software program---where it would simply not run and kept crashing.
For me, I'm not 100% sure what the integration means because I would simply render any HF effects out as a .png sequence, then import into Vegas and that was that. I am assuming this means that the suite will actually be integrated into Vegas, so I am guessing that's the part we will have to wait and see about. To be fair, I haven't messed with HF much and perhaps the program performs better now?
In the beginning, I was a huge supporter of FX Home as an alternative to AE and found their interface much more intuitive, but again, found the program very sluggish. I like their forum, like some of their effects plug-ins, and Triem23 (one of their forum moderators) is amazing. I just don't want to see any integration take away from what we have now with Vegas.
Integration meaning you would be able to natively open a Vegas project in Post, it would be able to read all edits, transitions, and effects (including third party plugins) applied to the Vegas timeline, and would open up all of the tools you'd expect to see in a AE-like program to that timeline, similar to how AE and Premiere are cross-compatible. Then, once finished, open your project up in Vegas again to do final color correction/grading and then render (likely using Vegas, since it has a video encoder setup built in that already supports a wide range of codecs, and also has frameserving capability). One would think they'd also include some sort of one button round trip option, like "send to Post" or "send to Vegas" so you didn't even have to go through the process of saving and importing a project file.