I had huge problems with VP10. It's frustrating to hear person after person chime in saying that their's works fine, which lends the impression that "It must be YOU" (Which one Vegas Forum member actually said to me). As a result, when VP11 worked very well for me I refused to get 12, which sounds like the way he feels.
I speak from experience, it's very frustrating when you can't get it to work and seemingly everyone else can.
Probably those that have no or little problems has the GPU rendering completely turned off. Alternatively, those that have no or little problems are running on old GPU's like GTX560-570-580.
I have a new computer with a GTX660Ti GPU and I get numerous crashes if I try to render videos including jpeg stills. Just to mention ONE problem. Vegas GPU page does not say that this hadware is not compatible.
Fine - I can (and I am forced to) run CPU only, but it seems that VP12 is so much slower than VP10 when rendering CPU only. It's like SCS put all eggs in the GPU basket (that is still seriously broken) and that CPU rendering is not more that much optimized...
So I'm running very slow renders and cannot use some advertized features. Well, not at least without getting from somewhere a second hand used GPU. I would not call this progress... In principle I refuse. SCS needs to fix this.
So it is MY fault that Vegas does not perform without problems? Or is it Vegas'? All my other (NLE) programs run completely fine on the same hardware.
SCS MUST get this sorted out in VP13! And it should be free for us that still have trouble with VP12 after numerous (are they 7?) bug fix releases...
Sorry to be so negative. Coming from Vegas 6 ... The reliability of this wonderful software took the biggest hit after SCS started to play with GPU's...
Agree, I'm glad for all of you that can run full speed. But your smooth run does not help us others...
"I rather use "old" hardware and drivers then wait for a new version of VP that may or may not support newer HW. Also keep in mind that the "new" hardware is old in 6-10month and then what? You could have saved yourself plenty of hours by going the proven route.
I am working everyday on my system and I have 0, Zero, nada issues with GPU acceleration; that is worth to me more then the bride of using the so called latest hardware.
The last project was 3 cam multicam project with fx and transitions, text overlay, 6 audio tracks and it plays back at Good/Full 60fps in my preview window and simultaneously on my external preview monitor. It's amazing what "old" hardware can do."
I come from MediaStudio Pro and if you wanted it to perform well, you had to get hardware en/decoder cards that where very expensive. I then switched to VP7 and I am so glad VP11 came along as suddenly preview and render times where cut in half with my GTX460. I quickly changed to a GTX570, the 580 was out of my price range, because that was what SCS had done all it's testing with at that time. VP12 is just an extension of that and now you can get a GTX580 off eBay for $150... nothing is easier then that.
They only thing I grant you is that SCS doesn't update their website and make it clear that newer cards don't work as well; aside from the R9 series.
As for bug fixes; have you ever counted the amount of updates you get on your Windows version? I believe its more then 7 but I don't hear anyone complaining.
At least Vegas doesn't do what the Adobe Reader update from 9 to 11 did to XP, it blew out my Windows XP options file that contained every option in Windows and 3rd party apps. and the favorites and address book and the internet connection. You ain't never heard such words as a result.
Vegas 12 works well in my old Vista 64 machine with GPU on with the old GTX 8800 card with the newest Nvidia driver and very few 3rd party apps.
Heres a thought..
It seems the frustrating thing for most people is the "Not knowing" when ordering hardware which card, processor, mobo, ram, is going to work.
I say the whole combo because it must be more than just the GPU that has a bearing on it. I have a 3930k, GTX580 and I cant use GPU successfully, if its on my previews are worse/slower and I have more strange hangs/crashes.
Yet other people with same combo of processor/GPU are happy and using GPU with success.
I would applaud Sony if they just came out and said,
"You need this (insert specific Mobo, Processor, GPU, Ram and other hardware that makes a difference)".
Or, offer a prebuilt "Sony Pro PC" made to their specs.
I know this wont keep all the people with existing hardware happy, fair enough.
But with a new version Sony should just stop trying to keep all the people happy, all of the time.
I for one (and I can imagine a fair few others) would build/buy a new system today If I was guaranteed, It would just work! (with maximum pun intended :)
I bought a brand new i7 with lots of great parts to run 12 and it still has issues. 11 is practically flawless to me so I have that to rely on. Just YESTERDAY, thought I'd try 12 for a tiny project.... some titles, followed by a 8 minute video that was already complete.... 12 crashed randomly in the middle. Fine. Started up again, got it setup, went to render final MOV, and it took ONE SECOND and completed successfully. REALLY?? No file was created. Rebooted, tried again, same thing, installed lastest QUICKTIME incase that had anything to do with, nope. Gave up on 12... again. Ima PC tech by day and my system runs very clean.
My new computer runs everything I own flawlessly INCLUDING Vega Pro 11. hmmmmmm
If they don't FIX 12, and sell 13, they are just money gobbling.
As it has been stated many times in this forum by many members, you cannot fine tweak a system to run VPro11 versions and install with success a version of VPro12 that will run concurrently at the same level. You can have both on the same system only if you are willing to jump the hoops of system switching such as partitions or alternate boots.
No such interaction between 12 and 10 or earlier versions has been documented...it is a problematic perfection for 12 versus 11.
I am sorry but that isn't true at all. I have VP11 64bit and VP12 64bit on the same machine without any issue. You may however run into problems with 3rd part plug-ins as some may not work with 11 but 12 and vice versa.
you cannot fine tweak a system to run VPro11 versions and install with success a version of VPro12 that will run concurrently at the same level.
I'll disagree with that. Everything functional. OFX plug-ins show in both.
I have noticed Vegas with separate registry folder and separate AppData folders. Vegas does not install outside its own installation folder.
I just tried the trial version and there is a nice new feature that shows the selected timeline clip length at the bottom of the timeline which updates live when while making length adjustments to the selected clip. Been waiting for that one for a long time.
I am not seeing whatever you are referring to. Vegas has always shown the size of the region. Since there are no clips on the timeline, (everything on the timeline is an event) I am guessing you are describing the trimmer, but I am seeing nothing new there either.
It's not a region selection I'm referring to. All you have to do now is click select the clip and the length will show at the bottom right. If you drag the edge of the clip the time will update. It was Movie Studio Platinum 13 I tried out at a friends. I'm assuming this new feature will show up in Vegas 13 as well.