Vegas Pro 17 | Mesh Warp (what am I doing wrong) bug?

digfish wrote on 10/28/2019, 8:51 PM

The only feature I am interested in over Vegas 16 (which I am using) is Mesh Warp.

So I am testing the trial, and either this is a major bug, or the workflow is not as intuitive as it should be :)

Can someone let me know what I am doing wrong?

This is 17 (build 321)

Images and video distort as if extra control points are active. This should have resulted in a simple Trapezoidal distortion

 

 

Comments

monoparadox wrote on 10/28/2019, 10:18 PM

Mesh warp seems to conform to the points on the warp and does not allow a natural, bezier movement as far as I can see. It limits the capability.

digfish wrote on 10/29/2019, 12:35 AM

That's not what this video and the manual is showing.

My problem is the strange distortion of a square image using 4 vertices.

altarvic wrote on 10/29/2019, 1:01 AM

Can someone let me know what I am doing wrong?

Your image's aspect ratio does not match to project's properties.

Right click in the Pan/Crop window and select Match Output Aspect OR right click the image and turn off Switches > Maintain Aspect Ratio

digfish wrote on 10/29/2019, 6:03 AM

Can someone let me know what I am doing wrong?

Your image's aspect ratio does not match to project's properties.

Right click in the Pan/Crop window and select Match Output Aspect OR right click the image and turn off Switches > Maintain Aspect Ratio

Not the problem AFAIKS

matthias-krutz wrote on 10/29/2019, 7:02 AM

The new Free Form mode of the PiP FX is suitable for this.

Desktop: Ryzen R7 2700, RAM 32 GB, X470 Aorus Ultra Gaming, Radeon RX 5700 8GB, Win10 2004

Laptop: T420, W10, i5-2520M 4GB, SSD, HD Graphics 3000

VEGAS Pro 14-18, Movie Studio 12 Platinum, Vegasaur, HOS, HitfilmPro

digfish wrote on 10/29/2019, 4:31 PM

OK but this is a bug surely?

Marco. wrote on 10/30/2019, 3:40 AM

Not really. It's a tool made for a different task. Mesh Warp isn't meant for a 1:1 geometric transform and you usually would not use a Mesh Warp FX with only few grids. The more grids you use (so the finer the Mesh is) the smoother it is. It's the way Mesh Warping works.

digfish wrote on 10/30/2019, 4:16 AM

Not really. It's a tool made for a different task. Mesh Warp isn't meant for a 1:1 geometric transform and you usually would not use a Mesh Warp FX with only few grids. The more grids you use (so the finer the Mesh is) the smoother it is. It's the way Mesh Warping works.

But... that is exactly what they are showing to do with it in the OEM tutorial video 2:19 onward.

Marco. wrote on 10/30/2019, 4:24 AM

Yes, what they show from 2:55 - 3:10 is a bad example, unfortunately. That is exactly what you should use the Picture-in-Picture FX instead.

digfish wrote on 10/30/2019, 4:28 AM

Sigh, when Magix doesn't know how to use their own software, what hope is there. Thanks for the info.

However, IMO this is a bug / poor design. With a setting of 1 it should behave like the PIP. There is no internal grid by definition.

D7K wrote on 10/30/2019, 9:51 AM

You came here for advice and got it and you still don't get it. Every program has it strengths and weaknesses. Each program contains several ways to get an effect, some are more useful than others. If you don't like it get a plugin or use another program that does what you want. Work and life are too short to bang your head against a wall IMHO. Good luck on finding a solution.

digfish wrote on 10/30/2019, 5:28 PM

You came here for advice and got it and you still don't get it. Every program has it strengths and weaknesses. Each program contains several ways to get an effect, some are more useful than others. If you don't like it get a plugin or use another program that does what you want. Work and life are too short to bang your head against a wall IMHO. Good luck on finding a solution.

I thanked the original poster for his help and understand the solution.

I am pointing out a flaw in their design, the FX is reacting to nodes that do not exist in the data-structure (should not exist by the logic of the grid), I still think this is a bug.

Their own marketing / educational videos show the Mesh Warp can be used this way. I am spending some time ranting about it, as I hope the developers see the post and do something about it.

I am glad the forum has self-appointed apologists for Magix like yourself, otherwise, bugs may be fixed and progress made in logic and workflow. Heaven forbid that should happen.

D7K wrote on 10/30/2019, 6:15 PM

I'd rather be an Apologists for a good program rather than a troll for some other software.

digfish wrote on 10/31/2019, 12:09 AM

I'd rather be an Apologists for a good program rather than a troll for some other software.

What are you talking about?

What software did I troll? I have been using Vegas commercially and exclusively for 16 years. I have purchased every version (except 13 and now 17).

Stop imagining things and stick to the facts.

D7K wrote on 10/31/2019, 8:56 AM

It's your tone that makes you a troll, you start the whole conversation based on your specific use of a tool which does have an alternative. I "read" your tone to be self-serving and argumentative. You started the name calling and I sunk to your level.

digfish wrote on 11/1/2019, 12:40 AM

You are not even making sense.