Vegas Pro 17 no longer renders with LUT plug in effect

Carmelo-Grajales wrote on 4/25/2020, 10:55 PM

I'm using a Razor Studio laptop with an i7 9750h CPU, 64 GB ram, Nvidia GeForce RTX 2070 with Ma Q design.

Windows 10

For the last 2 months, I've been able to apply some of my favorite Canon LUT filters onto footage captured with my Canon. Same workflow as always. But now Vegas just crashes every time. Woks like normal without the LUT plugin. I average about two projects a week, but this problem is a game-changer.

I should mention, I'm using Vegas Pro 17 (build 421)

Where do I begin to get this resolved?

I'm not certain it's the LUT plugin. The past month the stability of Vegas has deteriorated significantly. With an increased number of crashes. I (ctrl+s) every 5 seconds just to keep my sanity.

Comments

j-v wrote on 4/26/2020, 3:32 AM

Vegas Pro 17 likes on a laptop to be used and opened by the Nvidia. How is yours?
You have a special gaming GPU but for Video editting in VPro 17 it is the best not to use the gamedrivers but the Studio driver. Which exact driverversion do you use?

 

met vriendelijke groet
Marten

Camera : Pan X900, GoPro Hero7 Hero Black, DJI Osmo Pocket, Samsung Galaxy A8
Desktop :MB Gigabyte Z390M, W11 home version 24H2, i7 9700 4.7Ghz,16 DDR4 GB RAM, Gef. GTX 1660 Ti with driver
566.14 Studiodriver and Intel HD graphics 630 with driver 31.0.101.2130
Laptop  :Asus ROG Str G712L, W11 home version 23H2, CPU i7-10875H, 16 GB RAM, NVIDIA GeForce RTX 2070 with Studiodriver 576.02 and Intel UHD Graphics 630 with driver 31.0.101.2130
Vegas software: VP 10 to 22 and VMS(pl) 10,12 to 17.
TV      :LG 4K 55EG960V

My slogan is: BE OR BECOME A STEM CELL DONOR!!! (because it saved my life in 2016)

 

frmax wrote on 4/26/2020, 6:00 AM

Disabling GPU Aceleration is worth a try.

Maybe this helps (Thread about LUT not working in VP16 in 2019)

Marco. wrote on 8/13/2019, 11:59 AM

Meanwhile what I found out:

Your LUT which doesn't work in VP17 seems to be a 256x256x256 3D LUT. This LUT size usually is not used in video production but is meant for either calibration of digital to film conversion or for highest quality large size photo prints.
For video production with the use of interpolated 3D LUTs, sizes between 17x17x17 and 64x64x64 are common while the 64 flavor of it should be more than enough for 12 bit video used in float point projects with high quality demands. But even 128x128x128 3D LUTs work fine in Vegas Pro 17. This (128) then might be the limit in Vegas Pro 17.

For your particular case it means you should either select a different LUT size for your LUT export out of Photoshop where I'd go for something between 32 and 64 (my guess is the Vegas Pro exported LUTs are 36x36x36). Or use a LUT converter to shrink your given 256 LUT to something between 32 and 64.
Even size values below 32 should be fine if you like the result. The lower the LUT size is, the better the playback and render performance in Vegas Pro will be (and another reason I would not use LUT sizes above 64).

Last changed by Marco. on 8/13/2019, 1:22 PM, changed a total of 4 times.

I9900K, RTX 2080, 32GB RAM, 512Mb M2, 1TB SSD, VEGAS Pro 14-20 (Post), Magix ProX, HitfilmPro
AMD 5900, RTX 3090 TI, 64GB RAM, 1 TB M2 SSD, 4 TB HD, VP 21 Post, VP22

Monitor LG 32UN880; Camera Sony FDR-AX53; Photo Canon EOS, Samsung S22 Ultra

Carmelo-Grajales wrote on 4/26/2020, 11:01 AM

J-V I have a Studio laptop. So the drivers "supposed" to be a studio version. At least that's what it was when I opened the box about 6 months ago. The current driver is 425.45. The Nvidia control panel does not indicate Gaming or studio. So I'm now wondering if there's an update that would have altered my settings toward gaming. I don't game on my workstation. Strictly video editing. How can I dig deeper into what you're suggesting? Thanks

Carmelo-Grajales wrote on 4/26/2020, 11:04 AM

Disabling GPU Aceleration is worth a try.

Maybe this helps (Thread about LUT not working in VP16 in 2019)

Marco. wrote on 8/13/2019, 11:59 AM

Meanwhile what I found out:

Your LUT which doesn't work in VP17 seems to be a 256x256x256 3D LUT. This LUT size usually is not used in video production but is meant for either calibration of digital to film conversion or for highest quality large size photo prints.
For video production with the use of interpolated 3D LUTs, sizes between 17x17x17 and 64x64x64 are common while the 64 flavor of it should be more than enough for 12 bit video used in float point projects with high quality demands. But even 128x128x128 3D LUTs work fine in Vegas Pro 17. This (128) then might be the limit in Vegas Pro 17.

For your particular case it means you should either select a different LUT size for your LUT export out of Photoshop where I'd go for something between 32 and 64 (my guess is the Vegas Pro exported LUTs are 36x36x36). Or use a LUT converter to shrink your given 256 LUT to something between 32 and 64.
Even size values below 32 should be fine if you like the result. The lower the LUT size is, the better the playback and render performance in Vegas Pro will be (and another reason I would not use LUT sizes above 64).

Last changed by Marco. on 8/13/2019, 1:22 PM, changed a total of 4 times.

I'm going to try that. But I hope I can back to its original performance. Something changed. The 8/13 post is a nugget I'm going to look into. The LUT's I'm using, is derived directly from Canon for my camera, but I never explored the details highlighted, to see how's it's impacting my system's performance.

j-v wrote on 4/26/2020, 11:44 AM

J-V I have a Studio laptop. So the drivers "supposed" to be a studio version. At least that's what it was when I opened the box about 6 months ago. The current driver is 425.45. The Nvidia control panel does not indicate Gaming or studio

Not true and you are using a gamedriver, not the best for the use with Vegas software

How can I dig deeper into what you're suggesting? Thanks

I did it already for you. This is what you have to search for

and this is the result

If you want to use it do a "clean install".

 

met vriendelijke groet
Marten

Camera : Pan X900, GoPro Hero7 Hero Black, DJI Osmo Pocket, Samsung Galaxy A8
Desktop :MB Gigabyte Z390M, W11 home version 24H2, i7 9700 4.7Ghz,16 DDR4 GB RAM, Gef. GTX 1660 Ti with driver
566.14 Studiodriver and Intel HD graphics 630 with driver 31.0.101.2130
Laptop  :Asus ROG Str G712L, W11 home version 23H2, CPU i7-10875H, 16 GB RAM, NVIDIA GeForce RTX 2070 with Studiodriver 576.02 and Intel UHD Graphics 630 with driver 31.0.101.2130
Vegas software: VP 10 to 22 and VMS(pl) 10,12 to 17.
TV      :LG 4K 55EG960V

My slogan is: BE OR BECOME A STEM CELL DONOR!!! (because it saved my life in 2016)

 

Carmelo-Grajales wrote on 4/26/2020, 12:11 PM

J-V I have a Studio laptop. So the drivers "supposed" to be a studio version. At least that's what it was when I opened the box about 6 months ago. The current driver is 425.45. The Nvidia control panel does not indicate Gaming or studio

Not true and you are using a gamedriver, not the best for the use with Vegas software

How can I dig deeper into what you're suggesting? Thanks

I did it already for you. This is what you have to search for

and this is the result

 

If you want to use it do a "clean install".

 

Wow! Thanks!

Could this have changed with regular updates?

I've had to do a lot of streaming from my laptop for meetings. Maybe the new streaming software pulled the gaming driver into play?

As I mentioned, The LUT's package is not a new thing for me or my machine. But the sudden performance issues this past month were catching my attention, and now when I had a project scheduled to render is when I noticed the plugin was crashing Vegas.

I've already downloaded the driver. I'll get under the hood of this thing later this eve. I'll send an update when I have one.

Carmelo-Grajales wrote on 5/3/2020, 11:21 AM

I just wanted to leave an update. The missing or mysteriously replaced Studio driver was the fix. My workflow is somewhat back to normal. I deliberately left using the LUT approach out of this week's production. Still encountering instability overall. It's like walking on ice while in post. The rendering crashes were resolved with the proper drivers in place. I believe the culprit was the "Nvidia Gforce Experience" application which is a separate application to the Nvidia Control Panel. It needs to be left offline completely. It's constantly trying to push gaming updates and drivers.

I'll be digging deeper into the instability issue. The system froze at least 8 times in my last project. It's forced me to be extremely disciplined with my workflow. But it's not what I expected from this new set up.

Pro 17 appears to be hypersensitive. I did not have these challenges with older computers and software combinations.

michael-harrison wrote on 5/3/2020, 12:31 PM

@Carmelo-Grajales go through the crash mitigation steps in the FAQ and also you may need to try a clean driver install. All of those resulted in a much more stable (though not crash free) system for me

http://www.guru3d.com/files-details/display-driver-uninstaller-download.html

System 1:

Windows 10
i9-10850K 10 Core
128.0G RAM
Nvidia RTX 3060 Studio driver [most likely latest]
Resolution        3840 x 2160 x 60 hertz
Video Memory 12G GDDR5

 

System 2:

Lenovo Yoga 720
Core i7-7700 2.8Ghz quad core, 8 logical
16G ram
Intel HD 630 gpu 1G vram
Nvidia GTX 1050 gpu 2G vram