Vegas Pro 20 crash when rendering a 5.3K video

YodaVonBeck wrote on 9/17/2023, 3:13 PM

Hey

I got a GoPro 12 and wanted to test various recording video settings.
For the first time ever, I recorded in 5.3K and Vegas Pro crashes when I try to render in 5.3K and even 4K.
I tried rendering using CPU and GPU

Does Vegas Pro 20 simply not work with 5.3K files?

Comments

RogerS wrote on 9/17/2023, 6:20 PM

What render templates did you use?

Haven't noticed issues with 5.3K footage from older GoPros. Are you shooting HEVC?

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD, Windows 11 Pro 64 bit

Dell XPS 15 laptop (2017) 32GB ram, NVIDIA 1050 (4GB) with latest studio driver, Intel i7-7700HQ with Intel 630 iGPU (latest available driver), dual internal SSD (1TB; 1TB), Windows 10 64 bit

VEGAS Pro 19.651
VEGAS Pro 20.411
VEGAS Pro 21.208

Try the
VEGAS 4K "sample project" benchmark: https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark: https://forms.gle/eErJTR87K2bbJc4Q7

YodaVonBeck wrote on 9/18/2023, 1:41 AM

What render templates did you use?

Haven't noticed issues with 5.3K footage from older GoPros. Are you shooting HEVC?

I am using the same MAGIX template I have always used without issues, so its rather strange. The only difference is that I am shooting with a GoPro 12 instead of GoPro 10. The new GoPro shoots in 10bit color, 120Mbps, HEVC H.265.

Its a little strange as it starts rendering a little and then it crashes when I try to render in 4K.
If I try 5.3K it will not even begin.
What template do you use?

I will try to shoot record in 4K and see how that works, but are there other things I can try?
 

Former user wrote on 9/18/2023, 2:49 AM

If I try 5.3K it will not even begin.

I can guess at what you're doing wrong there, encoding to AVC with your hardware encoder, even though there's no such thing as hardware encoding of AVC above 4096x4096. HEVC 10bit decode is kind of broken on Vegas. I'm not getting crashing with these files but you could try turning of GPU decoding by ticking Legacy HEVC and see if that stops crashing for the encoding.

Former user wrote on 9/18/2023, 3:03 AM

@YodaVonBeck Hi, I've got a GoPro 11, I've just tried a few 5.3 settings with 10bit on, (10bit can be turned off on mine) but with it on or off I didn't have problems on the short clips i made,

Can you share the MediaInfo or the exact GoPro settings you were using? thanks.

you could try turning of GPU decoding by ticking Legacy HEVC

I have this turned off.

YodaVonBeck wrote on 9/18/2023, 3:37 AM

Just tried a few things:
1) Reset Vegas and cleared cache (just in case)
2) Did a new recording with 5.3 K and used the MAGIX HEVC encoder. Result : Crash
3) Tried the same settings on the Gopro as #2 with ONLY changing the resolution to 4K instead. Result : Works.
4) Tried using the standard MAGIX HEVC 5K rendering profile (it does not match the resolution). Result : Didnt crash, but the video is very strange with all green and a great deal of artifacts.

My GoPro settings are:
High bit rate (max 120Mbps)
50fps
10bit color
Standard/Log profile (both tried)
Min ISO 100
Max ISO 400/800
Hypersmooth OFF
RAW audio OFF
Shutter AUTO
WB AUTO
Color Flat
Sharpening LOW

Codec :
MAGIX HEVC or MAGIX AVC



 

Last changed by YodaVonBeck on 9/18/2023, 3:38 AM, changed a total of 1 times.

Using Vegas Pro 19,
Spec of PC is:
AMD Ryzen 5800X3D
Noctua NH-D15 cooler
G.Skill DDR4 PC3600 32GB kit CL16 Ripjaws
MSI MAG B550M MORTAR WIFI
Radeon 7900XT

Former user wrote on 9/18/2023, 4:33 AM

@YodaVonBeck I'll have a look when I'm home but don't remember mine have 50fps, so just did a search

Why does the resolution change to 50fps when the anti flicker is 50htz. When I bought the camera it was specified as 60 fps not 50 fps.

No idea if this makes any difference to your issue.

RogerS wrote on 9/18/2023, 4:40 AM

For 4, what's your CPU and GPU? Are you in 32 bit or 8 bit mode in VEGAS?

Is the media 10 bit 420? MediaInfo would be helpful or a sample file we could download and try to replicate the issue.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD, Windows 11 Pro 64 bit

Dell XPS 15 laptop (2017) 32GB ram, NVIDIA 1050 (4GB) with latest studio driver, Intel i7-7700HQ with Intel 630 iGPU (latest available driver), dual internal SSD (1TB; 1TB), Windows 10 64 bit

VEGAS Pro 19.651
VEGAS Pro 20.411
VEGAS Pro 21.208

Try the
VEGAS 4K "sample project" benchmark: https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark: https://forms.gle/eErJTR87K2bbJc4Q7

YodaVonBeck wrote on 9/18/2023, 4:47 AM

@YodaVonBeck I'll have a look when I'm home but don't remember mine have 50fps, so just did a search

Why does the resolution change to 50fps when the anti flicker is 50htz. When I bought the camera it was specified as 60 fps not 50 fps.

No idea if this makes any difference to your issue.

I would expect antiflicker to be linked to fps, because the best way to avoid flicker is to record video where FPS matches the frequency of the electricity. So 50/25 FPS for 50Hz and 30/60 for 60Hz. However, this ONLY matters if the lighting is electric.

YodaVonBeck wrote on 9/18/2023, 7:21 AM

For 4, what's your CPU and GPU? Are you in 32 bit or 8 bit mode in VEGAS?

Is the media 10 bit 420? MediaInfo would be helpful or a sample file we could download and try to replicate the issue.

Good valid questions.
I am using a Ryzen 5800X3D and Radeon 7900XT
How do I find the 32/8 bit mode in Vegas? Then I will go check.
I will do a printscreen of Mediainfo and share here.

YodaVonBeck wrote on 9/18/2023, 8:19 AM

I think I found the 32bit, but there were different ones, so just selected one.
Tried again with these GoPro settings:
My GoPro 12 settings are:
High bit rate (max 120Mbps)
50fps
10bit color
Log profile
Min ISO 100
Max ISO 400
Hypersmooth OFF
RAW audio OFF
Shutter AUTO
WB AUTO
Sharpening LOW

I rendered and got the same green result.
Below are my rendering settings and the green result.



Any pointers to what to try?

 

YodaVonBeck wrote on 9/18/2023, 8:26 AM

Okay, I think I am making progress.

I fixed the color issue by changing the "Bits pr pixel" from 8 to 10...
Now I "just" need to find a good way to avoid crashing when rendering in 4K

YodaVonBeck wrote on 9/18/2023, 8:44 AM

Okay, got to a place when it does not crash at least, and I think its the combination of these elements:
1) Changed the project to a 32bit pixel format
2) Used a HEVC encoder template where I could change the bits pr pixel from 8 to 10

Now I can render in 5K and 4K.

Next to try is changing the Mbps and using the GPU as encoder

RogerS wrote on 9/18/2023, 11:13 AM

Okay, so it's 10-bit HEVC 4:2:0 (5.3K 50fps).

For the GPU are you on driver version 23.7.2? There are bugs with some of the other ones (including newer).

For the HEVC template you're using CPU only (Mainconcept)

For 32-bit full I'd set view transform to off unless you want to use ACES to convert from log to REC 709 (fine if you do want to do it that way). I'd also change compositing gamma to 2.2.

You shouldn't have to render as 10-bit.

The green screen looks like an issue decoding these files. Could you make one file available for download (Google drive, etc.) so other AMD users verify the same issue with their GPUs? If it's a bug that would help getting it solved.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD, Windows 11 Pro 64 bit

Dell XPS 15 laptop (2017) 32GB ram, NVIDIA 1050 (4GB) with latest studio driver, Intel i7-7700HQ with Intel 630 iGPU (latest available driver), dual internal SSD (1TB; 1TB), Windows 10 64 bit

VEGAS Pro 19.651
VEGAS Pro 20.411
VEGAS Pro 21.208

Try the
VEGAS 4K "sample project" benchmark: https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark: https://forms.gle/eErJTR87K2bbJc4Q7

YodaVonBeck wrote on 9/19/2023, 6:02 AM

Okay, so it's 10-bit HEVC 4:2:0 (5.3K 50fps).

For the GPU are you on driver version 23.7.2? There are bugs with some of the other ones (including newer).

For the HEVC template you're using CPU only (Mainconcept)

For 32-bit full I'd set view transform to off unless you want to use ACES to convert from log to REC 709 (fine if you do want to do it that way). I'd also change compositing gamma to 2.2.

You shouldn't have to render as 10-bit.

The green screen looks like an issue decoding these files. Could you make one file available for download (Google drive, etc.) so other AMD users verify the same issue with their GPUs? If it's a bug that would help getting it solved.

I am using the newest drivers, so I guess that would be 23.9.x.

I did try to render using the GPU and that worked really well.

I will try to play more around with the settings, but I think I am getting to a place where it works, so its more optimizing the settings now.

Let me play around with this a little more tomorrow :)

RogerS wrote on 9/19/2023, 6:33 AM

I'd go back to 23.7.2 if you see flipped color channels or other graphical glitches with the current driver. There are a few posts about that here.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD, Windows 11 Pro 64 bit

Dell XPS 15 laptop (2017) 32GB ram, NVIDIA 1050 (4GB) with latest studio driver, Intel i7-7700HQ with Intel 630 iGPU (latest available driver), dual internal SSD (1TB; 1TB), Windows 10 64 bit

VEGAS Pro 19.651
VEGAS Pro 20.411
VEGAS Pro 21.208

Try the
VEGAS 4K "sample project" benchmark: https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark: https://forms.gle/eErJTR87K2bbJc4Q7