Vegas Pro 22 Horrifically Slow HVEC rendering

MarkAnthony121 wrote on 2/2/2025, 9:41 PM

Just bought VP22.239, coming from VP21.208 Same exact hardware, 13900, 4070ti, and the same render that would run at around 31fps is running around 9fps. Footage is HVEC 4:2:2. Dynamic Ram Preview 50% (same as the other), HVEC experimental checked, hardware decoder INTEL, and rendering INTEL QSV. This issue also happened when I used other builds of VP21 and I was advised here to use 208. Is this a Vegas issue AGAIN? Or is there some magical checkbox that I'm missing somewhere? Because this is really sad if a new version is just objectively worse.

Comments

RogerS wrote on 2/2/2025, 10:45 PM

I'd say with build 239 22 is objectively better, especially for those of us who have NVIDIA GPUs.

Note that settings don't do the same thing they did in 208 so the defaults are no longer the same between the two for a reason.

First, uncheck HEVC experimental as you want to use the new decoder. In general you get best performance if you change the decoder hardware to NVDEC. On my laptop here I got smooth performance with the new MXCompound decoder and my RTX 4060 with Sony 4K60 10bit 422 HEVC without switching to Intel GPU decoding. However depending on what else your CPU and GPU are doing as NVIDIA doesn't support 10 bit 422 so you may have to compromise here and try the Intel.

Render to whatever you want but I'd use NVIDIA NVENC over Intel QSV in VEGAS for quality reasons.

50% is inappropriately high for dynamic ram preview. Try the default of 5%. I have it on 10% as I like to make ram previews.

MarkAnthony121 wrote on 2/2/2025, 11:48 PM

I'd say with build 239 22 is objectively better, especially for those of us who have NVIDIA GPUs.

Note that settings don't do the same thing they did in 208 so the defaults are no longer the same between the two for a reason.

First, uncheck HEVC experimental as you want to use the new decoder. In general you get best performance if you change the decoder hardware to NVDEC. On my laptop here I got smooth performance with the new MXCompound decoder and my RTX 4060 with Sony 4K60 10bit 422 HEVC without switching to Intel GPU decoding. However depending on what else your CPU and GPU are doing as NVIDIA doesn't support 10 bit 422 so you may have to compromise here and try the Intel.

Render to whatever you want but I'd use NVIDIA NVENC over Intel QSV in VEGAS for quality reasons.

50% is inappropriately high for dynamic ram preview. Try the default of 5%. I have it on 10% as I like to make ram previews.

Keep in mind the actual editing performance is perfectly ok. It's ONLY the rendering. But turning off the experimental HVEC DID increase the render speed to 31fps which is great... HOWEVER after applying the 3 LUTs that I always use it slowed back down to a crawl again at 10fps. In VP21 this doesn't happen. The LUTs have very little impact on rendering speed in VP21. Any ideas what this could be pointing to?

RogerS wrote on 2/3/2025, 12:32 AM

Glad that helped somewhat.

How did you apply the LUTs? Through the color grading panel? (You're not applying 3 LUTs to a single piece of media I assume). Others have reported a memory leak with the LUT Fx but I haven't seen it myself.

I don't think everything is yet hooked up in the new video engine so decoding is faster and more stable, but some Fx are noticeably slower.

In almost all my testing of media decoding is now better with NVDEC than QSV so I switched to using my NVIDIA GPUs for decoding.

MarkAnthony121 wrote on 2/3/2025, 1:14 AM

Glad that helped somewhat.

How did you apply the LUTs? Through the color grading panel? (You're not applying 3 LUTs to a single piece of media I assume). Others have reported a memory leak with the LUT Fx but I haven't seen it myself.

I don't think everything is yet hooked up in the new video engine so decoding is faster and more stable, but some Fx are noticeably slower.

In almost all my testing of media decoding is now better with NVDEC than QSV so I switched to using my NVIDIA GPUs for decoding.

Thanks for the help. I indeed am applying 3 LUTs to each piece of media. 1 is a conversion, 2 is a gamut boost, and 3rd is the style LUT.

I'm not the best but that gives a general idea of my look. BUT when I apply 1 LUT through the color grading panel as a test, it DOES render way faster than if it's applied as an event fx (which I usually do) but then I don't see a way to add multiple LUTs that way and that's critical. I love the good parts about 22, and I'm using your suggestion for NVENC rendering, it was crazy fast. But I can't compromise if applying LUTs causes a mem leak or slows down the render that much. I've literally used Vegas for 700 weddings, for 20 years now, and it seems like EVERY new version there's a compromise lol

 

RogerS wrote on 2/3/2025, 1:46 AM

You can add two LUTs via the CGP at once. (input and output). You could also apply the two correction ones to the media as CGP at the media level and then a look LUT via CGP at the track level.

Or use third-party software to merge the gamma and gamut ones into one LUT?

Alex-Pitel wrote on 2/3/2025, 8:16 AM

I think memory leak is not only with lut filter. Some other fx causing this problem too, but many of them just slower doing it, so you may not notice it. I didn't check but people said it is with intel gpu and nvidia together. When I have some time I'll check with different possible gpu variants

Last changed by Alex-Pitel on 2/3/2025, 8:18 AM, changed a total of 1 times.

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RogerS wrote on 2/3/2025, 8:46 AM

I have Intel CPUs with iGPUs + NVIDIA GPUs so if someone can provide a sample project with the memory leak (if the media doesn't matter just the veg would do- I can associate it with media I have here), happy to try to replicate it.

Personally I'm using the CGP more these days as it's quite a lot faster than it used to be and I like being able to do white balance, LUT and basic exposure in one step at the media level.

ac6000cw wrote on 2/3/2025, 11:30 AM

You can add two LUTs via the CGP at once. (input and output). You could also apply the two correction ones to the media as CGP at the media level and then a look LUT via CGP at the track level.

Or use third-party software to merge the gamma and gamut ones into one LUT?

You can merge multiple LUTs (and other simple video FX) into a single new LUT in Vegas - just build and setup the FX chain, then open the Plugin Chooser and hit the 'Save LUT...' button e.g. merging a chain of two LUT Filters + Color Curves into a LUT:

See Vegas Help: https://help.magix-hub.com/video/vegas/22/en/content/topics/8-design/usingluts.htm?TocPath=Working%20with%20VEGAS%20Pro%7CVideo%20Design%20and%20Optimization%7CApplying%20effects%7CVideo%20Effects%7C_____4

Note the limitations on FX types that you can use:

NOTE Keep in mind that a proper LUT can contain only plug-ins and filters that adjust things related to color such as hue, saturation, levels, and so on. A LUT cannot properly reproduce filters or effects that distort the image in some way, such as masking, blurs, shading, pixelation, compositing, and so on. You have to be highly aware of the plug-ins you allow to pass through the LUT export process. If you allow any non-supported plug-ins, the resulting LUT will be unpredictable, and very unlikely to represent what you think it will.

For a third party LUT merging tool, try https://colorizer.net/index.php?op=lut_combiner

MarkAnthony121 wrote on 2/3/2025, 1:15 PM

Well @ac6000cw I appreciate the possible workaround for combining LUTs and @RogerS your suggestions as well. In all honesty I'd rather just stick with 21 if that's the only solution because I'm always mixing/matching and adjusting the individual LUT levels on the fly. Maybe someone will figure out a setting or what's actually causing this, or the developers will fix it.

I'll probably ask for a refund. Maybe I'm just venting frustrations but I'm at the point in my life and career where I need my tool to just FUNCTION properly. Literally 20 years as a Vegas user and maybe 2 of those years it worked without major issues. It's like being a perpetual beta tester. And maybe I'm just a small segment of the population that uses Vegas with Canon but it FEELS to me like HVEC 422 (Canon Clog3) footage shouldn't be THAT rare. Am I the only videographer doing higher budget weddings and editing in VP?

And even though VP21.208 has served me well the crashing is INSUFFERABLE. I save after almost every cut because I average around 2 crashes per day during editing PLUS every other render crashing, (I've tried everything and posted about it in the past) It's just how Vegas is when working with my footage. It puts me in a difficult spot. Do I learn Resolve? I've used it already but I just love the ease of Vegas. I'd literally pay $400 for a version if Vegas that renders this footage at proper speed and DOESN'T CRASH. I'm even wiling to deal with the lack of playback optimization by using proxies as I've heard optimization for that footage is a difficult thing to do. But crashes and rendering should be basics no??

It's like a bad relationship with each new version. The good parts are SO good for me but at what point does the dysfunction drive me away? Anyway thanks for listening. I'm sure there's plenty others upset and I'm sure the devs know. I just don't know if anything can be done going forward or if it's just bandaids. I'm willing to offer as much data as possible if I knew it would actually solve this.

RogerS wrote on 2/3/2025, 6:20 PM

VP 22 doesn't really crash in my experience and I think the solution I provided to use CGP at the media and track level or output level works. Adjusting the LUT intensity shouldn't be necessary for a conversion LUT. Do the conversion at 100% and then make tweaks to exposure and contrast at the event level with curves, etc.

I'd expect more and more Fx to gain GPU acceleration as the engine rebuild continues so keep checking updates to 22 or wait for 23.

MarkAnthony121 wrote on 2/3/2025, 6:50 PM

VP 22 doesn't really crash in my experience and I think the solution I provided to use CGP at the media and track level or output level works. Adjusting the LUT intensity shouldn't be necessary for a conversion LUT. Do the conversion at 100% and then make tweaks to exposure and contrast at the event level with curves, etc.

I'd expect more and more Fx to gain GPU acceleration as the engine rebuild continues so keep checking updates to 22 or wait for 23.

I get what you're saying. I HATE hearing that it's stable because I need that lol. But man oh man I simply need the flexibility of multiple LUTs. I did ask for a refund but I'll still poke around with that LUT combining site and see if maybe I can come up with combinations that work in the meantime.

MarkAnthony121 wrote on 2/3/2025, 7:24 PM

VP 22 doesn't really crash in my experience and I think the solution I provided to use CGP at the media and track level or output level works. Adjusting the LUT intensity shouldn't be necessary for a conversion LUT. Do the conversion at 100% and then make tweaks to exposure and contrast at the event level with curves, etc.

I'd expect more and more Fx to gain GPU acceleration as the engine rebuild continues so keep checking updates to 22 or wait for 23.

It's still fast using input for conversion and output for the style lut. I have a gamut boosting LUT that I love and I'm praying I can bake it into the conversion LUT. I have a feeling no, but I'll try and check results

RogerS wrote on 2/3/2025, 7:38 PM

LUTs are possible to merge using sophisticated tools like https://3dlutcreator.com/ or simpler ones.

I haven't used the built-in VEGAS save as LUT feature as ac6000cw helpfully shared above. It's worth trying and testing for accuracy versus your current technique of adding multiple LUT Fx (check the results in scopes).

MarkAnthony121 wrote on 2/3/2025, 7:42 PM

LUTs are possible to merge using sophisticated tools like https://3dlutcreator.com/ or simpler ones.

I haven't used the built-in VEGAS save as LUT feature as ac6000cw helpfully shared above. It's worth trying and testing for accuracy versus your current technique of adding multiple LUT Fx (check the results in scopes).

Sorry for whining! Which I still think is justified LOLOL. But just letting you know, with cautious optimism, that combining the LUTs (via 3D LUT combiner) did indeed work perfectly. Just as if they were one after another in the FX chain with 0 color/image difference and rending as speedy as ever. So I'll simply spend a couple hours combining and creating all the LUT combos I need. And I love the save as LUT feature to potentially bake in the same contrast/saturation changes I add every time. And I really hope it runs stable. There's so many things working better. Even the image capture feature!! I used to have to wait literally 30 seconds and in VP22 it's instant. Feels promising.

RogerS wrote on 2/3/2025, 8:05 PM

I've been using VEGAS since 12 and have had every version since 15. 22.239 is the best one so far for me.

I think we're seeing the light at the end of the development tunnel where the investment in the program fundamentals (vs new features) is paying off for performance and stability. It only gets better from here I think.

MarkAnthony121 wrote on 2/3/2025, 8:22 PM

I've been using VEGAS since 12 and have had every version since 15. 22.239 is the best one so far for me.

I think we're seeing the light at the end of the development tunnel where the investment in the program fundamentals (vs new features) is paying off for performance and stability. It only gets better from here I think.

I sure hope so!

MarkAnthony121 wrote on 2/3/2025, 8:26 PM

You can add two LUTs via the CGP at once. (input and output). You could also apply the two correction ones to the media as CGP at the media level and then a look LUT via CGP at the track level.

Or use third-party software to merge the gamma and gamut ones into one LUT?

You can merge multiple LUTs (and other simple video FX) into a single new LUT in Vegas - just build and setup the FX chain, then open the Plugin Chooser and hit the 'Save LUT...' button e.g. merging a chain of two LUT Filters + Color Curves into a LUT:

See Vegas Help: https://help.magix-hub.com/video/vegas/22/en/content/topics/8-design/usingluts.htm?TocPath=Working%20with%20VEGAS%20Pro%7CVideo%20Design%20and%20Optimization%7CApplying%20effects%7CVideo%20Effects%7C_____4

Note the limitations on FX types that you can use:

NOTE Keep in mind that a proper LUT can contain only plug-ins and filters that adjust things related to color such as hue, saturation, levels, and so on. A LUT cannot properly reproduce filters or effects that distort the image in some way, such as masking, blurs, shading, pixelation, compositing, and so on. You have to be highly aware of the plug-ins you allow to pass through the LUT export process. If you allow any non-supported plug-ins, the resulting LUT will be unpredictable, and very unlikely to represent what you think it will.

For a third party LUT merging tool, try https://colorizer.net/index.php?op=lut_combiner

This is SO close to being the perfect solution. I tried doing this with 3 LUTs along with saturation and contrast adjustments. The result of the saved LUT however was JUST a touch off but I'll keep experimenting and the online tools too.

MarkAnthony121 wrote on 2/4/2025, 9:47 PM

I've been using VEGAS since 12 and have had every version since 15. 22.239 is the best one so far for me.

I think we're seeing the light at the end of the development tunnel where the investment in the program fundamentals (vs new features) is paying off for performance and stability. It only gets better from here I think.

Although I appreciate all the help I still requested a refund. Despite trying EVERY setting I could think of, even the best rendering performance on VP22 was 25% slower. At worst it was 50% slower or more and when rendering 2 hour videos that adds up. Super slow rendering if clips on multiple tracks overlapped. And this is with all your suggestions of how to apply the LUTs (which helped, but only to a point). During testing it completey corrupted somehow, preview window went green until I reset default settings. Already crashed once during editing. Maybe one day I'll try again on a fresh install but most likely I'll hold off until a new version. Even then I'm not holding out much hope. The best thing was preview performance, but what good is that if rendering is slower and I can just use proxies.

RogerS wrote on 2/5/2025, 12:06 AM

Use whatever version works best for you.

Holding off on a new version isn't a bad idea- favorite the changelog here so you can see what improvements are relevant for your specific use case: https://www.vegascreativesoftware.info/us/forum/vegas-pro-vegas-post-release-history--104998/?page=3