VEGAS Pro 23 Roadmap & Build 356: When will we see a new Build.?

Abdali wrote on 3/16/2026, 10:02 PM

Hello everyone,

I’m writing this because I’m concerned about the current update trajectory for VEGAS Pro 23. We’ve only seen one major attempt at an update since the release of Build 302, which was Build 356. Unfortunately, that build was pulled almost immediately without any official notification. At this rate, I’m worried we’ll only see one or two more updates before the focus shifts entirely to VEGAS Pro 24.

Looking back, it feels like we are stuck in a cycle of "one step forward, two steps back.

VEGAS Pro 21: We saw the first phase of the new video engine in the last Build, but it was left with significant RAM leaks in Adjustment Events and very slow third party VST3 loading times.

VEGAS Pro 22: This fixed most of the Adjustment Events/VST3 and core stability issues but introduced a massive RAM leak in the LUT plugin and few other video fx plugins reported by some users. More importantly, we lost compatibility with VEGAS Effects, which was a huge blow.

VEGAS Pro 23: While it’s slightly faster then VP 22 in some Codecs, but it has introduced its own set of critical issues specifically with ProRes files/rendering and 32-bit float projects.

Rendering in VP 23 is faster than previous versions, but it’s still not the same as Voukoder. Sadly, the basic version of Voukoder no longer works with VP 23 except Voukoder Pro which is 69 euros. This leaves us reliant on the internal VEGAS render options, where the ProRes encoder currently is broken UI glitches and color range issues.

Does anyone have an estimate on when the next stable build will be released to replace the pulled Build 356.?

I am honestly afraid that this cycle will continue indefinitely where a version is essentially left behind just as it's starting to get better, only for us to be pushed toward the next paid release to get the fixes we need now. We need a stable and reliable version of the current software version before the focus shifts to the next one.

Intel Core i7 14900K
Nvidia RTX 3060 / Intel Arc A380
XPG LANCER BLADE RGB 64GB DDR5 6400MT/s
ASUS ProArt Z690 Creative Wifi Motherboard
2 Samsung NVME SSD
Corsair iCUE H100i ELITE CAPELLIX Liquid CPU Cooler
Corsair RM850X Power Supply

Intel Core i5 13600K
Nvidia RTX 3090
Corsair Vengeance DDR5 5200MHz 32 GB
ASUS ProArt Z690 Creative Wifi Motherboard
2 Samsung NVME SSD
Corsair iCUE H100i ELITE CAPELLIX Liquid CPU Cooler
Corsair AX1600i Digital ATX Power Supply 

Comments

RogerS wrote on 3/16/2026, 10:08 PM

Here's another render option that's more budget friendly than Voukoder Pro: https://tools4vegas.com/renderplus/ I haven't used it but others speak highly of it.

In general VEGAS is in a period of rapid development so I think the subscription makes the most sense so as not to get left behind. The annual releases and development cycle don't really match that well anymore.

fr0sty wrote on 3/16/2026, 11:38 PM

The apparent slowdown you are seeing is not because things are slowing down for VEGAS in any way... it's quite literally the opposite, development has kicked into hyper-drive, and you'll be seeing the results of that soon. Certain big changes require all hands on deck for extended periods. Hang in there.

Last changed by fr0sty on 3/16/2026, 11:39 PM, changed a total of 1 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

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ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)