Vegas to Maya

mclove wrote on 9/5/2003, 1:37 PM
Hello. I am a recently laid-off Boeing designer hacking my way back into the real world of work. I am a student at Mesmer Animation Labs in Seattle. I am using Maya 5.0 as the main animation software.

Maya has the ability to "rotocapture" video for motion study.

I have filmed a bunch of "walk cycles" of a marionette I have... my demo reel will be of an animated marionette who is a jester, jumping into an empty throne.

I need to be able to transfer my clip into Maya frame by frame. Maya will read it as a 'flipbook".

I have the clips in Vegas 4.0 and they are currently in .avi format. When I look at some existing frames in Maya they are in .iff format.

I need help... how do I break up a video clip into individual frames? And, if anyone might know, how do I convert those frames into a .iff format???

Thanks!

Comments

SonyEPM wrote on 9/5/2003, 4:32 PM
Vegas 4 can output a still image sequence via a script. You can export as jpeg or png+alpha. If Maya can't read either of those, you could use a conversion tool to get them into the format you want.

Frameserving is another option- seach this forum for info on that.
TheHappyFriar wrote on 9/5/2003, 11:33 PM
You can frameserve from Vegas to TMPGenc and use TMPGenc to output to BMP or TGA. Maya should be able to read TGA's. That last time I used it was Maya 1 on SGI's, and those read TGA's fine.