VegBun Beta 1: Bundles Up Your Project Media!

Jonathan Neal wrote on 10/6/2006, 3:03 PM
I did it! I did it! I did it!

What did I do? Well, I started designing a program that breaks into your VEG files, detects all the active media, and then exports that project and all of it's media dependencies, faithfully copied into one organized directory! It's called VegBun (think, Vegas Bundle). What's that you say? You've got nested .veg files in your project and you want that source media too? No problem, VegBun does this automatically, and that's a feature Vegas won't even give you (yet). I'd like to thank my deep love for Sony Vegas and a Big Gulp from 7-11 for making this possible.

Download VegBun Beta 1

Comments

Terry Esslinger wrote on 10/6/2006, 3:51 PM
downloaded it but can't figure out how to use it?
Jonathan Neal wrote on 10/6/2006, 3:57 PM
I kept things REALLY basic for the beta. Here's how you use it for now.

1. You start the program, a window pops up, Open, and it asks you to select a Vegas Project File. Select the project that you would like to have VegBun work on. VegBun is going to copy the media that this project uses.

2. Next, another window pops up, Browse For Folder, and it asks you to select a folder to place all of the media your project uses, along with the project itself. The project will be modified to reflect the new location of the media.

Note: Most media will be placed in a Media sub-folder, for organizational purposes. If VegBun detects any nested Veg files, it will run the same process with them as it did with the parent project. All of the *.veg Vegas Project Files will also be saved to the folder you selected, and their media will also be placed in the Media sub-folder.

Example of Before
C:\videos\video.veg uses C:\Downloads\photo.jpg, C:\Users\JohnDoe\Desktop\family.mov, D:\Transfer\titler.avi.

Example of After
C:\videos\video.veg uses C:\videos\Media\photo.jpg, C:\videos\Media\family.mov, C:\videos\Media\titler. You can even move the videos\ folder around after the fact and the project will not need to search around for media when it's opened.
TheHappyFriar wrote on 10/6/2006, 6:16 PM
it;s not doing anything for me.

I run the program (from the zip).
find a veg on my d drive.
Double click on it.
locate my c:\temp\test folder.
hit ok.

nothing happens. The folder is empty.
Jonathan Neal wrote on 10/6/2006, 8:04 PM
Could you try running the program not from the ZIP and see if that works?
TheHappyFriar wrote on 10/6/2006, 8:22 PM
tried that. when running (i'm assuning decompiling my veg's) some files appear in the same folder as the exe, but nothing appears in the folder I specified.

I'm running Win2k if that makes a difference (does for somethings)
dreamlx wrote on 10/7/2006, 1:30 AM
First of all many thanks for writing this application.

I personnally would prefer to implement this using vegas scripting to access information about clips used. In my opinion it is not a good idea to try finding media in a file where you don't know the exact format. With this you risk also that your application will no longer run if from one Vegas version to another the .veg file format changes.

Please don't take this as offense, it is only my personal opinion.
Kanst wrote on 10/9/2006, 1:47 AM
I'm try to "extract" a project which use 27 Gb mediafiles. After a few hours processing VegBun "not respond' with nothing copied. Folder for extracting placed on a same logical volume with 36 Gb free space. .veg from V6c resaved in V7a.
RNLVideo wrote on 10/26/2006, 3:27 PM
I just got around to trying this today (downloaded when the thread was first posted). I too can't get it to work - I select the .veg and the folder and nothing happens. Is there a fix available?

Rick
Jonathan Neal wrote on 10/26/2006, 4:25 PM
Actually, the version thats available for download will hardly work on anyone's machine, but I did get it working and released a limited beta (as I was considering marketing the program). Then, I started learning C++, and my goal is to release the program once it is coded in C++. I'd actually like the program to be completely free, but I'm really down on my luck as far as employment goes.

Also, learning everything there is to learn about C has actually been the main reason I've been quiet on the boards lately. The project is not dead though, far from it.
dreamlx wrote on 10/26/2006, 9:41 PM
For your application, you are partially reverse engineering the .veg files for obtaining the data about used media. I remember that somewhere in the eula it is written that you don't have the right to reverse engineer the software. What I don't know is if with this, only the application itself is meaned, or also the .veg files. If latter is the case, you could get yourself into legal trouble. So I would ask Sony on this prior to distributing it.
Jonathan Neal wrote on 10/27/2006, 12:20 PM
Well, unless Sony owns your VEG files, then they're as free as a bird. :)

I have my bases covered, and if Sony wanted to re-interpret their EULA, then a lot of other folks are going to be in trouble before my one little free application. :)