Comments

DrLumen wrote on 5/8/2007, 3:28 PM
I don't know how you shot it but perhaps you need a high(er) speed camera and/or strobe system. If a lot of the individual frames are blurred then there is probably no way to sharpen it.

Just a guess.

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rs170a wrote on 5/8/2007, 3:34 PM
This is why high-speed video cameras were invented :-(

All you can do is crank up your camera's shutter speed as high as it'll go (you might need to add more light to get it there) and hope for the best. Even then, you might end up missing something (due to the shutter speed).
I was at the Detroit Gran Prix a number of years ago and was amazed at the tire tread detail I could see when I shot at 1/2000. A bright sunny day helped a lot :-)

Mike
DJPadre wrote on 5/8/2007, 3:36 PM
what does SD have to do with the price of fish?

slowmotion is not only emulating the frame rate, but also the shutter speed.. if ur shutter was was 1/50th at teh time if shooting and youve slowed it down 50% your shutter ""emulaiton" is 1/25th, hence the blur.

there is also the issue of interpolation and optical comparison frame creation for new frames.

IMO, if u want good slow mo, forget vegas, go grab dynapels slowmotion application and imprt your footage to that.
Vegas is good with slowmotion if your working with interlaced footage and fast shutters, but apart from that, even the supersampling wont save you...

ive doen extensive tests over somethign like 3 yeas using every application concieved and dynapels is the best IMO.
Works even better with progressive footage and 422 Huffy works a treat as an interim codec between it and vegas
Chienworks wrote on 5/8/2007, 6:05 PM
Supersampling and slow motion have nothing to do with each other. Supersampling has absolutely zero effect on slow motion in Vegas. There's no way it can help, since it has no effect at all.

In fact, in the one place where supersampling does have an effect, on motion in generated media, it is used to create a smoother blur, not to sharpen detail.

If the frames are blurred, there's nothing you can do in any editor to regain sharpness. However, if you let Vegas interpolate frames it can add a lot of blur to the images. You might get better results by disabling resampling. The motion will become more jerky, but it will preserve the original sharpness of the frames. Then again, it might not help much at all.
richard-courtney wrote on 5/8/2007, 6:39 PM
Is this shot of something that can be slowed down or even better stopped?
Using a technique animators have done called "stop motion".
The free program Anasazi http://www.animateclay.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=24&page=1Stop Motion Animator[/link] allows you do connect your DV
camera and take a snapshot. The previously stored frame
can be faded "onion skinned" so you can adjust the object for the next frame.

EDIT: Thanks AlanC - LinK Creator works
AlanC wrote on 5/9/2007, 5:30 AM

RCourtney, you need to be on http://www.sonycreativesoftware.com/forums/ShowMessage.asp?ForumID=4&MessageID=524697the latest version[/link] of LinkCreator.
richard-courtney wrote on 5/9/2007, 6:04 AM
Thanks!
Dan Sherman wrote on 5/9/2007, 6:32 AM
Thanks guys.
What a great forum.
Lesson learned.
Should have set the shutter speed at 1/2000.
THAT is obviously the problem here.
Feel like such a nubee.
Wouldn't have thought twice about that if this were a still camera shoot.
This is why we hire DPs right.
But no budget for that on this.
Actually this may have looked OK if it weren't for the fact that the object is a wheel, and the focus of interest is near the axis.
Doubled the frame rate and that seems helps a bit.
Stop motion isn't an option as some frames are just too fuzzy.
Still,---the client may think it's acceptable.
But then he's an inventor. Unpredictable.
I mean, he's reinvented the wheel, right.
Remember Back to the Future,---kinda like that inventor.