This talk will discuss how Sony Creative Software used OpenCL to build a 4K video pipeline in Vegas Pro and the new Catalyst Prepare applications. It will cover the design as well as the promises and pitfalls of writing over 100 OpenCL kernels for all aspects of video processing from color management to plug-in video effects.
By Dennis Adams Director of Technology, Sony Creative Software Inc.
http://on-demand.gputechconf.com/gtc/2015/video/S5592.html
Explains the History of OpenCL using Sony Vegas Pro, Past and Future.
Below, is a Video explaining the links Between Vulkan, SPIR-V and OpenCL 2.1
Khronos API Standards Update: Including Vulkan, OpenCL 2.1 and SPIR-V
Neil Trevett Vice President Mobile Ecosystem, NVIDIA
Discover how over 120 companies cooperate at the Khronos Group to create open, royalty free standards that enable developers to access the power of the GPU to accelerate demanding compute, graphics and vision applications. This session includes the very latest updates, including the newly announced Vulkan, SPIR-V and OpenCL 2.1 specifications.
http://on-demand.gputechconf.com/gtc/2015/video/S5734.html
GPU Power through Javascript for Anyone with Universe 2.0 SDK
Sean Safreed Co-founder, Red Giant
Red Giant Universe is a set of tools for creating visual effects across a wide range of popular DCC apps. It is now accessible by artists with basic Javascript programming skills. The system enables users to create in minutes or hours what used to take days or weeks to write in a mainstream computer language. This session will follow on the introductory session from 2014, with new expanded coverage of the SDK, Javascript examples and new additions to the system for real-time vector render and photo based rendering all in real-time on the GPU.
http://on-demand.gputechconf.com/gtc/2015/video/S5483.html
High-Performance Video Encoding Using NVIDIA GPUs
Abhijit Patait Sr. Manager, System Software, NVIDIA
This session is intended to provide a broad overview of the video encoding capabilities of current and future versions of NVIDIA's NVENC, a hardware accelerated encoder that ships with NVIDIA GPUs. We will provide an overview of the hardware capabilities and software APIs used for video encoding, with an overview of recent improvements in features, performance and quality. We will also provide a quick overview of how NVIDIA video encoding can be used in applications such as transcoding, video streaming, and GPU virtualization.
http://on-demand.gputechconf.com/gtc/2015/video/S5613.html
By Dennis Adams Director of Technology, Sony Creative Software Inc.
http://on-demand.gputechconf.com/gtc/2015/video/S5592.html
Explains the History of OpenCL using Sony Vegas Pro, Past and Future.
Below, is a Video explaining the links Between Vulkan, SPIR-V and OpenCL 2.1
Khronos API Standards Update: Including Vulkan, OpenCL 2.1 and SPIR-V
Neil Trevett Vice President Mobile Ecosystem, NVIDIA
Discover how over 120 companies cooperate at the Khronos Group to create open, royalty free standards that enable developers to access the power of the GPU to accelerate demanding compute, graphics and vision applications. This session includes the very latest updates, including the newly announced Vulkan, SPIR-V and OpenCL 2.1 specifications.
http://on-demand.gputechconf.com/gtc/2015/video/S5734.html
GPU Power through Javascript for Anyone with Universe 2.0 SDK
Sean Safreed Co-founder, Red Giant
Red Giant Universe is a set of tools for creating visual effects across a wide range of popular DCC apps. It is now accessible by artists with basic Javascript programming skills. The system enables users to create in minutes or hours what used to take days or weeks to write in a mainstream computer language. This session will follow on the introductory session from 2014, with new expanded coverage of the SDK, Javascript examples and new additions to the system for real-time vector render and photo based rendering all in real-time on the GPU.
http://on-demand.gputechconf.com/gtc/2015/video/S5483.html
High-Performance Video Encoding Using NVIDIA GPUs
Abhijit Patait Sr. Manager, System Software, NVIDIA
This session is intended to provide a broad overview of the video encoding capabilities of current and future versions of NVIDIA's NVENC, a hardware accelerated encoder that ships with NVIDIA GPUs. We will provide an overview of the hardware capabilities and software APIs used for video encoding, with an overview of recent improvements in features, performance and quality. We will also provide a quick overview of how NVIDIA video encoding can be used in applications such as transcoding, video streaming, and GPU virtualization.
http://on-demand.gputechconf.com/gtc/2015/video/S5613.html