How come I can't lock the noise textures keys with the timeline? It could be so useful to see the "progress" of modifications... for example, I want moving clouds on a landing like I was passing through these clouds but I can't check my "dolly in" as I pass trough them...
Yeah this is a funny inconsistency in Vegas, for sure.....you can't do that with any generated media! Email Sofo about this as an upcoming feature request as I have....the more the merrier.
The reason being, the same instance of generated media can appear in multiple places in the timeline.
However, that shouldn't prevent having a sync-to-cursor for cases when there is only one instance of that media in the project (which is nearly 100% of the time for me)... I really don't understand why they don't have this.