I've been creating some OK looking highlight masks for DVDA so I end up with the "cursor" look in my DVDA menus. Managed with much fiddling around to get some good results but I feel i should be able to make the process much easier, at the moment it's all a bit hit and miss. Here's my problem.
The DVD spec permits overlays of only 4 bits and DVDA maps either intensity, color or transparency to the specified color set. Now when I create the highlight mask in say PS I'd like to be able to see how it's going to look with the mapping in DVDA, at the moment I'm sort of guessing say a greyscale design in PS, taking the mask into DVDA, fiddling with the color sets and if I cannot get it to look right going back into PS, very tedious work. Anyone know of a way to emulate how it'll look within PS?
Should mention I only have PS6.
Just to perhaps explain a bit better. I take a still photo, comvert to greyscale and then use Levels in PS along with the Histogram to sort of make certain that I've got something in each region that DVDA maps from but even if I could just get PS to show that part of the greyscale image that's in the upper 1/4 of the range would be a start.
Bob.
The DVD spec permits overlays of only 4 bits and DVDA maps either intensity, color or transparency to the specified color set. Now when I create the highlight mask in say PS I'd like to be able to see how it's going to look with the mapping in DVDA, at the moment I'm sort of guessing say a greyscale design in PS, taking the mask into DVDA, fiddling with the color sets and if I cannot get it to look right going back into PS, very tedious work. Anyone know of a way to emulate how it'll look within PS?
Should mention I only have PS6.
Just to perhaps explain a bit better. I take a still photo, comvert to greyscale and then use Levels in PS along with the Histogram to sort of make certain that I've got something in each region that DVDA maps from but even if I could just get PS to show that part of the greyscale image that's in the upper 1/4 of the range would be a start.
Bob.