VMS 17 Platinum (Build 204) Crashing When Rendering JPG files NVEnc

SpaceCliffie wrote on 12/6/2020, 2:50 AM

Running VMS17 (build 204). I'm attempting to render a 1080p 29.970fps video with a series of 5 jpg images overlayed with video in a Picture in Picture frame with some translucence and cookie cutter with some feathering. When I Render As using NVENC the render starts, but quickly crashes with the countdown timer increasing but no forward progress in the frame count. I've submitted multiple crash reports today while attempting to troubleshoot. Rendering without NVENC is successful, but slow.

I put the same files into v16 and it rendered slowly but no crashes (though I did see some flickering during cross fades in the final output video).

Running on a Ryzen 3900x, 32 GB Ram, GTX 950 (until I can get my hands on an upgrade).

Here's an example of my layout in the preview window. The video portion is the lower right corner, the background is a series of static jpg images cross-faded together.

Crash details are as follows:

Problem Description
   Application Name:    Movie Studio Platinum
   Application Version: Version 17.0 (Build 204)

Fault Process Details
   Process Path:        C:\Program Files\VEGAS\Movie Studio Platinum 17.0\MovieStudioPlatinum170.exe
   Process Version:     Version 17.0 (Build 204)
   Process Description: Movie Studio Platinum
   Process Image Date:  2020-10-27 (Tue Oct 27) 08:28:08

Comments

j-v wrote on 12/6/2020, 5:09 AM

Which exact driverversion is installed for your Nvidia 950?

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3POINT wrote on 12/6/2020, 7:11 AM

Running VMS17 (build 204). I'm attempting to render a 1080p 29.970fps video with a series of 5 jpg images overlayed with video in a Picture in Picture frame with some translucence and cookie cutter with some feathering. When I Render As using NVENC the render starts, but quickly crashes with the countdown timer increasing but no forward progress in the frame count. I've submitted multiple crash reports today while attempting to troubleshoot. Rendering without NVENC is successful, but slow.

Disable GPU support and render with NVENC.

Your GPU seems not to be able to support both.

SpaceCliffie wrote on 12/6/2020, 1:39 PM

Which exact driverversion is installed for your Nvidia 950?


Version 457.51 Released 12/2/2020.

I also tried substituting a different set of jpg images with the same issue. However, putting in png images seems to work fine. Here's one of the jpg images I used.

SpaceCliffie wrote on 12/6/2020, 1:49 PM

Running VMS17 (build 204). I'm attempting to render a 1080p 29.970fps video with a series of 5 jpg images overlayed with video in a Picture in Picture frame with some translucence and cookie cutter with some feathering. When I Render As using NVENC the render starts, but quickly crashes with the countdown timer increasing but no forward progress in the frame count. I've submitted multiple crash reports today while attempting to troubleshoot. Rendering without NVENC is successful, but slow.

Disable GPU support and render with NVENC.

Your GPU seems not to be able to support both.

I tried that and rendering was extremely slow but it did work. I turned GPU support back on and rendered without NVENC and that worked about 2x faster.

I tried with PNG images and it worked just fine with NVENC.

It also works fine in VMS 16 with NVENC and GPU support enabled.

3POINT wrote on 12/6/2020, 3:29 PM

 

I tried that and rendering was extremely slow but it did work. I turned GPU support back on and rendered without NVENC and that worked about 2x faster.

I tried with PNG images and it worked just fine with NVENC.

It also works fine in VMS 16 with NVENC and GPU support enabled.

At my older PC it's rendering quite fast with disabling GPU support with NVENC and without errors than rendering with enabled GPU support without NVENC.

The only difference between VMS16 and VMS17 I know is this setting:

SpaceCliffie wrote on 12/6/2020, 5:47 PM

At my older PC it's rendering quite fast with disabling GPU support with NVENC and without errors than rendering with enabled GPU support without NVENC.

The only difference between VMS16 and VMS17 I know is this setting:

Now that is interesting. I enabled legacy AVC decoding as you showed above and that actually worked! I'm not sure I understand what that option is doing. But it seems to have perhaps solved the issue. I'll try a few other experiments to confirm and mark it resolved if it looks good.

SpaceCliffie wrote on 12/6/2020, 7:12 PM

At my older PC it's rendering quite fast with disabling GPU support with NVENC and without errors than rendering with enabled GPU support without NVENC.

The only difference between VMS16 and VMS17 I know is this setting:

Now that is interesting. I enabled legacy AVC decoding as you showed above and that actually worked! I'm not sure I understand what that option is doing. But it seems to have perhaps solved the issue. I'll try a few other experiments to confirm and mark it resolved if it looks good.

Ok, that does work for processing the images. But enabling legacy AVC decoding breaks the ability to add iphone .MOV files to the timeline and any current MOV files become "offline". So this is headed in the right direction but I can't sacrifice the .MOV functionality...should I make this second issue a new post?

3POINT wrote on 12/6/2020, 11:44 PM

Try also these settings: I have no experience with iPhone .mov files.

Last changed by 3POINT on 12/6/2020, 11:47 PM, changed a total of 2 times.

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SpaceCliffie wrote on 12/7/2020, 2:01 AM

@3POINT no luck with those settings either as quicktime for Windows is no longer supported anyway.