VP 13 crashes when it sees a 16-bit TIF still

megabit wrote on 8/20/2016, 9:37 AM
I just tried to test a 16-bit color depth TIF clip in Vegas Pro 13 (which handles my 10-bit XAVC footage perfectly, especially with the really fast GTX 1080 card I now have) - but it crashes on an attempt to put the clip on the timeline; can you think of any specific reasons for that? It doesn't crash with also 16-bit png clips...

Piotr

AMD TR 2990WX CPU | MSI X399 CARBON AC | 64GB RAM@XMP2933  | 2x RTX 2080Ti GPU | 4x 3TB WD Black RAID0 media drive | 3x 1TB NVMe RAID0 cache drive | SSD SATA system drive | AX1600i PSU | Decklink 12G Extreme | Samsung UHD reference monitor (calibrated)

Comments

videoITguy wrote on 8/20/2016, 10:13 AM
yes, the reasons are quite simple. Like many file formats a .tif file can be any number of sub-options in creation of the file. Many of these options are going to hang a file load into other apps.

1) The best option is to load the original file in a photo handling program - then save with basic options in an 8bit format which is all you need for the VegasPro.

2) Best option to save is a .png format because step 1 may still pinch in you in the behind if you merely create another .tif for the purposes of VegasPro.
Grazie wrote on 8/20/2016, 10:53 AM
PNGs all the way.

G
musicvid10 wrote on 8/20/2016, 3:59 PM
16 bit PSD should import well, but for portability, convert to 8 bit PNG.
ushere wrote on 8/20/2016, 6:16 PM
+1 png
megabit wrote on 8/25/2016, 9:25 PM

Thanks guys - the only reason I tried to load such a compund structure file onto Vegas timeline has been for testing VP 13 ability to display tru 10-bit on through my Declink card. This test failed as I coud import the clip, but other gradients I created in Vegas (plus some I found on-line) gave me a lot of joy as indeed - when the project setting is 32-bit float - I can view those gradinet perfectly smooth and without any banding whatsoever on my SUHD TV, hanging on the wall right above my system GUI, 21:9 monitor! I'm even more happy as the GTX 1080 GPU makes even my QFHS @ 50p projects fly at Best/Full with a solid 50 fps. Only after adding heavier effects (like the 32-bit only VisionLUT pluginn plus several CC/grading FXs) does the fps drop to some 40-ish fps. And even with those unoptimized (32bit) plugins and 32bit floating point pixel precision, my QFHD and/or DCI 4K at 25p footage zips  through the timeline at the Best/Full resolution ad rock-stable 25 fps... So I guess I'm all ready for VP 14 (hoping it will offer native 64-bit LUT support for delogging my Slog footage, and QDHD/4K preview on my Decklink 4K Extreme 12G card). Which - along with the H.265 support - are my most awaited additions in Vegas Pro 14 from MAGIX (do you hear me?!!)....

Piotr

AMD TR 2990WX CPU | MSI X399 CARBON AC | 64GB RAM@XMP2933  | 2x RTX 2080Ti GPU | 4x 3TB WD Black RAID0 media drive | 3x 1TB NVMe RAID0 cache drive | SSD SATA system drive | AX1600i PSU | Decklink 12G Extreme | Samsung UHD reference monitor (calibrated)